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Renegade 13
March 8th, 2005, 11:40 PM
Please post opinions, criticisms, advice etc., Tell me what you think. I know it's a little dark, I'm going to work on that. http://www.shrapnelcommunity.com/threads/uploads/338189-Escort.jpg

narf poit chez BOOM
March 8th, 2005, 11:45 PM
Nice rock-volcanic texture. I like the engine? glows on the back.

Nodachi
March 9th, 2005, 12:33 AM
Like you pointed out, needs some work on the lighting but otherwise looks good. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Renegade 13
March 9th, 2005, 01:34 AM
Thanks, both of you! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

luke_slovakian
March 9th, 2005, 02:35 AM
The greenish thing in the back...where like engine and fuelsolage are needs a little work in my opinion

but looking great

Renegade 13
March 9th, 2005, 02:54 AM
Probably a LC or Cruiser...more criticism and suggestions please! http://www.shrapnelcommunity.com/threads/uploads/338250-Frigate.jpg

Fyron
March 9th, 2005, 03:15 AM
Are they supposed to have an organic ship look?

narf poit chez BOOM
March 9th, 2005, 03:32 AM
The hull looks too uniform. That is, there's nothing to break it up and make it look interesting.

Renegade 13
March 9th, 2005, 03:45 AM
Well Fyron, I wasn't going for any particular look. I recently acquired Bryce 5, so mostly I'm just playing around, learning the program and creating a few semi-pathetic ships in the process http://forum.shrapnelgames.com/images/smilies/tongue.gif

Narf, I agree. I'm trying to think of something(s) I can add to break up the hull, make it look more visually appealing. Perhaps the pic above will be more to your liking??

Looked at it again, and nope, the hull's still visually unappealing. Maybe something lighter colored about 1/3 of the way along the hull, running forward to backward? As of now, it's still bland.

Renegade 13
March 9th, 2005, 03:46 AM
Dreadnought-ish

To hell with symmetry!
http://www.shrapnelcommunity.com/threads/uploads/338261-Dreadnought.jpg

Fyron
March 9th, 2005, 03:56 AM
Renegade 13 said:
To hell with symmetry!

Vive l'asymétrie! Symmetrical ships are very boring. More ship sets need blessed asymmetry.

Atrocities
March 9th, 2005, 04:02 AM
This is some nice work. http://forum.shrapnelgames.com/images/smilies/happy.gif I really like the look you have going here. Can I order one?

narf poit chez BOOM
March 9th, 2005, 04:25 AM
Dreadnought looks dangerous.

Combat Wombat
March 9th, 2005, 04:32 AM
I like that last one. GJ so far!

Renegade 13
March 9th, 2005, 04:36 AM
Atrocities said:
This is some nice work. http://forum.shrapnelgames.com/images/smilies/happy.gif I really like the look you have going here. Can I order one?



Thank you!

Ok, I'll put one on pre-order for you. Now, the final design is not yet complete, more cosmetic aspects are going to be addressed, but I can assure you the weapons systems are fully designed and integrated.

The price? Don't worry about it, it's a gift. Expect construction to be complete within...ohh...give or take 453 years. I do hope you can wait http://forum.shrapnelgames.com/images/smilies/tongue.gif

Renegade 13
March 9th, 2005, 04:37 AM
Combat Wombat said:
I like that last one. GJ so far!



http://forum.shrapnelgames.com/images/smilies/laugh.gif Thanks! My skills are gradually improving methinks (and hopes).

Well off to bed. Good night all.

Spoo
March 9th, 2005, 02:12 PM
I like the main texture that you're using. It makes the ships look like they've seen some action.

Strategia_In_Ultima
March 9th, 2005, 03:35 PM
Perhaps you could add some battle-scarring, scorchmarks, small craters, patched gaps and such, especially on the larger ships..... would look really good. Would accentuate the feel that they've seen action even more.

I mean..... what's more terrifying? A gleaming, shiny Dreadnought with 40% experiance or a rugged DN that looks like it's seen many many many battles with 40% experiance?

Like comparing a fluffy bunny to a rugged tiger don't you think.....

Renegade 13
March 10th, 2005, 12:23 AM
Well I don't think I'll add scorch marks and the like on this one, a colony ship.

Colony Ship:
http://www.shrapnelcommunity.com/threads/uploads/338706-Colony%20Ship.jpg

narf poit chez BOOM
March 10th, 2005, 12:42 AM
You sure that isn't a troopship? Cause there's no way I'm letting that orbit my worlds!

Spoo
March 10th, 2005, 12:48 AM
Nothing says hardcore like a colony ship that's seen combat.

Captain Kwok
March 10th, 2005, 12:56 AM
The ships look nice, but could use some more ambient lighting.

Renegade 13
March 10th, 2005, 01:44 AM
You know, I think I may make that a troopship. Does look like it's seen some action. http://forum.shrapnelgames.com/images/smilies/laugh.gif

More lighting is definitely called for, thanks for the suggestion. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kamog
March 10th, 2005, 02:03 AM
The ships look great. I especially like the texture. http://forum.shrapnelgames.com/images/smilies/happy.gif

Renegade 13
March 10th, 2005, 03:53 AM
Thanks Kamog http://forum.shrapnelgames.com/images/smilies/happy.gif

Another, a Small Troop Ship. Probably an organic ship, with metallic armor guarding the more delicate "flesh".

http://www.shrapnelcommunity.com/threads/uploads/338764-Small%20Troop%20Ship.jpg

narf poit chez BOOM
March 10th, 2005, 04:10 AM
Cool.

Fyron
March 10th, 2005, 05:11 AM
I see you figured out the lighting problem. Looking good! How about a rerendering of the other models with the new lighting? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Renegade 13
March 10th, 2005, 12:49 PM
I'm planning on doing so in the near future. And thanks everyone!

Renegade 13
March 11th, 2005, 03:01 AM
Medium Fighter:

http://www.shrapnelcommunity.com/threads/uploads/339176-Fighter%20Medium.jpg

Medium Transport:

http://www.shrapnelcommunity.com/threads/uploads/339176-Medium%20Troop%20Ship.jpg

Large Transport:
http://www.shrapnelcommunity.com/threads/uploads/339176-Large%20Troop%20Ship.jpg

narf poit chez BOOM
March 11th, 2005, 03:12 AM
They look good, but I've always thought just duplicating cargo storage in transport pics made them not look as good.

Renegade 13
March 11th, 2005, 03:28 AM
I agree Narf, but I honestly couldn't think of anything to make the Medium and Large Transports unique. Do you have any suggestions? If you do I'd be quite happy to hear them. http://forum.shrapnelgames.com/images/smilies/happy.gif

EDIT: Think I'll move the guns on the fighter too, they just look too odd where they are.

narf poit chez BOOM
March 11th, 2005, 03:36 AM
Different 'cargo' pods? Basically, the same way you would make a warship look different.

Renegade 13
March 11th, 2005, 03:46 AM
Hmmm...right now I have no imagination, but later on tonight I'll think about it, and probably come up with some way of making them each look unique. Thank you very much for constructive criticism! I need lots of it! http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

Raging Deadstar
March 11th, 2005, 07:19 AM
This is one very cool shipset. Apart from looking real dangerous, they have a quite organic feel. Almost as if their ships are made of coral. They also look dam threatening. http://forum.shrapnelgames.com/images/smilies/wink.gif

Great Work!

Renegade 13
March 12th, 2005, 04:25 PM
I'm happy you like it RD http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif Here's couple more, the frigate and the destroyer: http://www.shrapnelcommunity.com/threads/uploads/339619-Frigate.jpg http://www.shrapnelcommunity.com/threads/uploads/339619-Destroyer.jpg

Renegade 13
March 12th, 2005, 07:13 PM
Whew! Just spent the last 4 hours working on the rest of the "main" ships, Escort through to dreadnought. Many have been revised, the old dreadnought pic from about 20 posts ago has been turned into a large carrier, with a new and improved dreadnought taking it's place. Here's a pic with all ships, escort-dread at 128x128, the portrait size they appear in-game: http://www.shrapnelcommunity.com/threads/uploads/339648-Escort-Dread.png

NullAshton
March 12th, 2005, 07:22 PM
You're using DOGA?

narf poit chez BOOM
March 12th, 2005, 08:00 PM
Pretty good, although the first two groups of three don't really distinguish themselves enough.

Renegade 13
March 12th, 2005, 08:27 PM
NullAshton said:
You're using DOGA?



No, I'm using Bryce 5.

Narf, I would also like them to be more distinctive, but for the time being I'm satisfied with them as they are. Distictiveness is certainly a goal, but I think they're OK as is...until I decide I don't like them and revise them http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif