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View Full Version : AI Tech Queue Modder Bugfixes Galore


Zeno42
March 9th, 2001, 03:57 AM
AI Tech Queue Modder v1.0.7

Evenin' all, I just posted an update in the mods forum that fixes several bugs (erm "undocumented features") I introduced with Version 1.0.6, and as well fixes some outstanding oddities predating that. Special thanks to Codo for a host of informative bug-testing.

And on another note, that'll likely be the Last of my modder updates 'till next week sometime, as I'm headed out on a much needed vacation.

--Zeno


v1.0.7
---------------------------------
Fixed bug preventing you from adding techs using "Add" if Tech Level 1 was already in the queue.

Added "Analyze Duplicates" button to find "Duplicate Entries" and "Level x before x-n" entries in the file.

Fixed some buginess with the Tech identification routines causing spurious pre-requisite reports.

Tampa_Gamer
March 10th, 2001, 02:10 AM
Zeno42- I was using Version 1.06 of the tech modder on the research file for the Piundon (1.30) [they are my next AI project] and when I analyzed the prereq. got a warning that Weapon Platform 1 requires astrophysics. Now granted, they should not have been researching Weapon Platform 1 in the first place, but I thought I would let you know in case it is linked to a bigger bug. Otherwise, this is a great program. I can't wait until the Construct_Vehicles Version http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

Zeno42
March 10th, 2001, 02:23 AM
Tampa,

Get Version 1.0.7 - this is exactly the bug it was released to fix.

--Zeno