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kaekaze
April 12th, 2005, 01:34 AM
I'm starting a SE4 tournament in my dormitory, hoping the idea catches on.

What advice can experienced game directors give me in regards to flyers, rules, game setup, and whatever else comes to mind?

I'm the only one I actually know of who plays the game so I am guessing anyone who enters will need the basics first.

Will
April 12th, 2005, 03:33 AM
Well, it is very possible to conduct a tournament of some kind with SEIV. See Race to SEV, King of the Hill, the SE Ratings, etc. But, for an audience of mostly unfamiliar college students...? Not sure how you would want to design it. You'll probably want things to go as quickly as possible, since college students are notorious for having little time for things such as these, and the longer it goes, the higher chance lots of people will drop out. (I'm a college student, by the way)

One thing I'm a bit afraid to ask... how exactly do you plan on gettting enough copies of SEIV for the event? While I personally think it would be ok morally to have one copy installed *only for the duration of the event* on each computer, then direct people to Shrapnel at the end, it's still technically illegal to do so. I would talk to some of the Shrapnel folks, just to be safe.

Anyway, I would say use some of the "blitz-style" games, with custom, very small maps. Maybe around 5-10 systems. Then games will go by very quickly. Other people will have better suggestions for rules and such.

And for flyers... well, that's kinda what I do in the buildings I live/work in. Probably the best bang for the buck is using quarter sheet flyers on colored paper. The local copy shop does a page for 6 cents, so I routinely make around 250 flyers for around $3.75, which gets flyers all over the place, and lets lots of people know about the thing.

Caduceus
April 12th, 2005, 10:46 AM
Every time you glass and enemy planet, you take a shot.

Look at is a handicap for the leading empires http://forum.shrapnelgames.com/images/smilies/wink.gif

kaekaze
April 12th, 2005, 12:13 PM
Yeah the short game does make sense and since they are all new to the game, the demo should work perfectly for this. Push come to shove at the 100th turn we can end the game based on score.

kaekaze
April 22nd, 2005, 02:06 AM
I applologize for the double post but I have tried Malfador's e-mail and waited a week without any response. How should I contact them?

Combat Wombat
April 22nd, 2005, 02:42 AM
Aaron is busy trying to keep up with the beta testers, I wouldn't expect a response soon if I were you.

Fyron
April 22nd, 2005, 02:44 AM
Malfador is extremely swamped right now. I suggest resending the email in a week if it is not responded to by then.

narf poit chez BOOM
April 22nd, 2005, 03:00 AM
Oh, by the way, Malfador is busy. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Atrocities
April 22nd, 2005, 03:37 AM
Use the pbw service or ask for someone to send you the files so you can run your own server. TCI/IP is rather hard to get to work right. So the best thing is to do as I listed above.

When PBW goes down there is a program for running your own PBW server. Perhaps Fyron or Geoschmo might have more info on it.

Fyron
April 22nd, 2005, 03:46 AM
PBW emergency scripts. (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=348745&page=0&view=collap sed&sb=5&o=&fpart=1)

kaekaze
April 22nd, 2005, 10:42 PM
Alrighty then, thank you.