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View Full Version : Poll - What Mods are you using?


Tampa_Gamer
March 15th, 2001, 12:40 AM
Everyone: I am in the process of gathering some info on the most widely-used mods out there and would like everyone to just take a second and indicate which mods you are using, Version if you know it and whether it is posted in the download section or elsewhere.

Thanks in advance-

jc173
March 15th, 2001, 12:59 AM
TDM modpack 1.61 and Sun Devil's political mod, both here in the archive.

Alpha Kodiak
March 15th, 2001, 01:01 AM
Just the TDM 1.61 Modpack.

Tenryu
March 15th, 2001, 01:45 AM
1. ModPak 1.61

2. GE's Research and PD Mod

3. Sundevil's racemod{latest}

4. Tampa's sound mod{ and few of mine still }

5. Some/most of Derek's ComponentEnhancement mounts{ those that shouldn't messup the AI...I think}

6. I-forget-whose WP DP mount ComponentEnhancements

7. Lots of my own junk

pathfinder
March 15th, 2001, 03:21 AM
1. ModSquad 1.6
2. GE research mod
3. Sundevil's anger & politics mods
4. The WP/PD mod.

5. Tampa's sound MOD

[This message has been edited by pathfinder (edited 15 March 2001).]

Jason2
March 15th, 2001, 07:52 AM
Modpack 1.61 - this mod has breathed new life - I wish MM would copy the AI for the XiChung and Sergetti especially for ALL the races - they actually use FLEETS http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Jason2

Emperor Zodd
March 15th, 2001, 05:57 PM
1. Modpack 1.61
2. My quadrants mod
3. Some Tampa sounds

Suicide Junkie
March 15th, 2001, 06:06 PM
My own collection of small shanges to encourage variety via ability tradeoffs:

- high tech armor is stronger than shields (1kt armor IX -> 14 HP) (but it has to be repaired after battle, often 40-50 components lost)
- phased shields are weaker than normal shields. (Stop PPBs or absorb more WMGs?)
- All shields provide token regen (1-5 pts) (for atmosphere)
-PDCs vs PDLasers (damage vs range tradeoff)
-Pirate shipyard (tiny yard build w. 300 repairs 1 100kt)
-Machine shop. (tiny repair comp - repairs 1/turn, 40 or 20kt)


[This message has been edited by suicide_junkie (edited 15 March 2001).]

Crazy_Dog
March 15th, 2001, 07:51 PM
ModPack 1.61

Testosteronos
March 16th, 2001, 01:24 AM
TDM 1.61 and Tampas sounds

God Emperor
March 16th, 2001, 01:27 AM
1. Modpack 1.61
2. My Quadrant/Systems mod (which includes Emperor Zodds Solar System)
3. Some Tampa sounds
4. My Research/DesignCreation mod
5. Sundevil's mod

Nitram Draw
March 16th, 2001, 02:10 AM
Mod 1.6, GE research, Tampa sound and Sundevil anger.
With these installed the game is super challenging.

Zeno42
March 16th, 2001, 02:26 AM
1) Tampa Sound

2) ModPack 1.61

3) Excerpts from God Emperor's Research Pack

4) My own tweaks (chiefly longer range and more powerful Torpedos; empty Cargo Ability on Supply Storage, Repair, and Space Yard components so I can use them in Transport Hulls; and some CompEnhancement tweaks)

--Zeno

Talenn
March 16th, 2001, 09:32 PM
A completely bastardized amalgamation of all the below listed mods and a healthy dose of my own! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

The bulk of the AI changes from the TDM 1.61 and ideas liberally stolen from all the others.

Good stuff.

Talenn