View Full Version : Movement Chart Speed 18
Enigma
May 18th, 2005, 10:18 AM
The FAQ has a movement chart up to speed 13. I have a speed 13 ship with an Emergency Propulsion V. What does the movement chart look like for a speed 18?
douglas
May 18th, 2005, 11:16 AM
I'm not where I can test it right now, but I remember testing it before, though not the exact results. IIRC, the first move is on day 2, then it moves almost every day for a while as if to make up for not moving on day 1 when a ship with a normal speed of 18 would have, then it slows back down near the end. If you just need to know when the first move is, it's day 2; if you really need the full exact chart, I can't help you until this evening.
Enigma
May 18th, 2005, 12:29 PM
Having the exact chart would be good.
I have a fleet chasing me and I need to maneuver away from it. In general thought good to have the movement early. But I am going in basically a big circle and if there is too much early movement he could catch up to me near the ned. Thanks
Suicide Junkie
May 18th, 2005, 12:33 PM
If the enemy fleet is slower, why not move partway around the circle, then wait for them to catch up before running away again?
Enigma
May 18th, 2005, 02:04 PM
Well this ship is a Black Hole creator and through a series of misteps it should have landed on the star and destroyed it this turn but did not. Now I have to maneuver around the star, force the enemy to use their movement chasing me and arrive at the star this turn. Meanwhile a stronger fleet (expendable) is going to sieze the star. Because of the locations of the fleets and WP I can not proceed straight to the star and have to take a circular route. I do not want to be caught by the enemy fleet:-) I also do not want to allow him time to reinforce his forces on the star.
Suicide Junkie
May 18th, 2005, 02:32 PM
How about:
Move along the edge of the system, away from the enemy fleet and possibly away from the star.
As soon as they will have reached the edge, you can run for the star and make it there first. All you have to do is delay until they run out of MP and can't make it to the star that turn.
So, if you run to a corner, then go back and forth until the enemy should be close, then run down the opposite edge, the enemy will follow you to that edge. With your last 6 mp, rush the star. Since the enemy fleet presumably has less speed, they should not make it to the star by the end of the turn.
Enigma
May 18th, 2005, 03:31 PM
That is what I am planning on. I have speed 18 with the Emergency Propulsion, they are speed 10. The only issue is that I am in a corner and depending on Movement days they could potentially intercept me before I can get out of the corner. Once I get the chart I should be able to plot a safe movement away from them and then to the star.
Suicide Junkie
May 18th, 2005, 04:51 PM
If both possible directions will put you the same distance from the enemy fleet, it dosen't matter which way you go.
Presuming the enemy is starting close to you:
If one direction is further from the enemy fleet, go that way, no question.
douglas
May 18th, 2005, 07:22 PM
<font class="small">Code:</font><hr /><pre>Speed Days Moved
10 2 5 8 11 14 17 20 23 26 29
18 2 3 4 5 6 7 8 9 10 11 13 16 18 20 23 25 27 29</pre><hr />
Getting out of the corner safely should not be a problem.
Edit: Hmm, examining the chart, it appears that emergency propulsion works in a very non-intuitive way. Rather than simply calculating movement days as normal with the total movement available instead of the base, the normal movement schedule for the base speed is simply modified by cramming all the extra moves in as early as possible after the first normal speed move.
Suicide Junkie
May 18th, 2005, 08:56 PM
Does anybody know where that full speed chart went?
I know it was around the forums somewhere, but my searching turned up nothing.
douglas
May 19th, 2005, 02:09 AM
Search for "movement days" in the FAQ.
Fyron
May 19th, 2005, 02:11 AM
The FAQ needs a copy of all charts and tables in an appendix, methinks. Or, at least a list of titles with section references.
Enigma
May 19th, 2005, 12:32 PM
Thanks for the movement for speed 18, that really helps.
Enigma
May 19th, 2005, 04:39 PM
This was not as easy as it would seem. By the time I maneuver and arrive at my destination they are only one sector behind. But that is all I need.
Would have been better if the extra movement was spread out more evenly.
Thanks for help. Long live the Ashark Imperium
TurinTurambar
May 20th, 2005, 01:50 AM
douglas said:
<font class="small">Code:</font><hr /><pre>Speed Days Moved
10 2 5 8 11 14 17 20 23 26 29
18 2 3 4 5 6 7 8 9 10 11 13 16 18 20 23 25 27 29</pre><hr />
Getting out of the corner safely should not be a problem.
Edit: Hmm, examining the chart, it appears that emergency propulsion works in a very non-intuitive way. Rather than simply calculating movement days as normal with the total movement available instead of the base, the normal movement schedule for the base speed is simply modified by cramming all the extra moves in as early as possible after the first normal speed move.
It sometimes suprises me not at all that I have not yet won a PBW game...
http://forum.shrapnelgames.com/images/smilies/smirk.gifTurin/threads/images/Graemlins/icon42.gif
PvK
May 20th, 2005, 03:53 AM
That's not the speed 18 chart - it's the speed 13+5 chart.
As douglas wrote, Emergency Propulsion gets a ship moving at speed 30 for the first days, and thereafter using up its movement points 1/day until it gets back on the usual schedule for its speed. Kinda weird, but makes a little sense for emergency propulsion. What happens, I wonder, if you exceed speed 30 through modding...
PvK
Suicide Junkie
May 20th, 2005, 10:29 AM
>30 means one move every day, and you waste the excess movement points.
PvK
May 21st, 2005, 09:08 PM
Interesting. Thanks!
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