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luke_slovakian
May 19th, 2005, 03:25 AM
Is there a way to make the same ships build multyple at a time. So like ships have like the unit number thing? So you can build 2 or 3 at time? Thanks guys

Randallw
May 19th, 2005, 04:02 AM
No, there is no way to build multiple ships in the one turn with the same yard. This is one of the distinguishing differences between ships and units. Try to maximise the ships construction by designing it to be comprised of materials equal to a multiple of the yard rate.

eg if your ship costs 6700 resources and the yard rate is 2200 than try to cut out something to make it take only 3 turns or add something to make the 4 turns worthwhile, if you can afford it.

Suicide Junkie
May 19th, 2005, 01:26 PM
Or, just build a set of bases with SYs on them.

With 10 SY bases, you can pump out ten ships at a time.

luke_slovakian
May 19th, 2005, 09:39 PM
Thanks but what i was thinking was if you can mod or do something to create more ships at once...not in regular a modded one. But i can not even where to start with that:-d

Suicide Junkie
May 19th, 2005, 09:42 PM
Each vehicle or planet only gets one build queue, and non-units can only be built one at a time in a queue.

If you mod in multiple spaceyards per object, then the build rates add together to make one very fast queue.

Kamog
May 20th, 2005, 12:54 AM
You can build ships faster by constructing a cheaper design that takes less time to make, and then retrofit it to the final design. It's more expensive to do it this way but it's faster.

PvK
May 20th, 2005, 04:01 AM
You can also use the Fill Queue button on the construction screen to create new types of orders to match the current queue. In this way, you can place one order for ten ships, though they'll still be build one at a time rather than all ten at once.

PvK

Makinus
May 22nd, 2005, 11:32 AM
you can also mod all ships as units (fighters for example)... but i´m not sure what this would do to the AI....

Alneyan
May 22nd, 2005, 11:57 AM
Makinus said:
you can also mod all ships as units (fighters for example)... but i´m not sure what this would do to the AI....



Fighters are unable to travel through wormholes, and drones have a limited set of orders, so it won't really work. That, and there are a few other significant differences between units and ships: units do not require maintenance (it should be possible to give them a reverse resource creation ability though), units do not have ship experience, and they do not take partial damage.

So you will need to keep at least some ships, if only to carry the fighters from one system to another. The Highliner mod does something to that effect, by making real ships *expensive*, and by increasing the cost and firepower of the fighters. In this mod, small fighters are the rough equivalent of Frigates, and the biggest ones are Light Cruiser (if memory serves).