View Full Version : Now Running: Mosehansen Game, Paradise Lost
June 3rd, 2005, 06:56 PM
Since the Shahrivar map couldn't be used, I buried the slot and have started a new game on mosehansen.dk : Paradise Lost is using Zen's tweaked version of Jason Lutes' Cradle of Dominion map. ( Map can be found in Illwinter's maps section (http://www.illwinter.com/dom2/maps.html). )
No mods, I'll kick it off when there's 8 to 10 players, and it's a victory point game - 11 out of 20 VPs to win.
June 4th, 2005, 12:08 AM
Joining as pythium
June 4th, 2005, 08:59 AM
Heyda, joining as emor!
June 7th, 2005, 05:23 PM
Currently 4 players in, 5 counting myself taking Abysia, looking for at least 3 more players. No mods, no nonsense, no survivors, er, monstrous independents (9).
June 8th, 2005, 07:31 AM
No problems so far with indies 9, but what about:
Hall fo fame?
I would say: 15, difficult and normal!
June 8th, 2005, 03:12 PM
It's 15, normal, normal - the only thing I mentioned as being unusual was independent strength. Changing research would mean restarting the game, since a number of pretender strategies are unviable with difficult research ( combatant immobiles, for example ).
Hoping to get another couple of players, if not I'm considering kicking it off Friday night anyway - at least we'll all have some room to expand. http://forum.shrapnelgames.com/images/smilies/wink.gif
June 8th, 2005, 05:31 PM
Hi, can i play?
June 8th, 2005, 06:16 PM
Sure - if you register on www.mosehansen.dk (http://www.mosehansen.dk) you'll be able to check there to see when turns have run and whatnot, or simply create a pretender with no mods turned on, and connect to the server, mosehansen.dk port 2210.
June 9th, 2005, 10:33 PM
I mistakenly uploaded a Machaka pretender to this game, it should be cleared. I was looking to upload a different pretender, but was still deciding if I wanted to play in an Indy 9 game or not. Thanks! I'll let you know if I decide to upload a different race.
June 9th, 2005, 11:56 PM
Okay - cleared Machaka. Hopefully you'll decide you want in; it's quite a different early-mid game with the strong independents.
June 10th, 2005, 03:38 AM
Ok, I'm in as Arco. Pretender uploaded, I'll give it a go, see how long I last.
June 10th, 2005, 11:55 AM
Cool - 8 players now. Still, as posted I'll kick it off tonight (fairly early though) in case anyone else is wanting in.
June 10th, 2005, 02:14 PM
That would bei cool, can you mention it here in the Forum when the game has started, maybe we can get a couple of turns tonight http://forum.shrapnelgames.com/images/smilies/happy.gif
June 10th, 2005, 02:26 PM
Yes, I'd like to get a few turns in tonight, definitely. So I say you kick it off early early evening, like mid-afternoon. hehehe
June 10th, 2005, 05:50 PM
Heh. Well, no one else has mentioned any interested in joining, so I'll probably kick it off in a couple hours. No guarantee we'll get multiple turns in tonight, not with people in different countries, timezones, and simply having other plans for a Friday night.
June 10th, 2005, 07:41 PM
Game started with cradlez14 for the map - one of Zen's tweaked Cradle of Dominions maps - since zencradle was nagot gick fel-ing.
Anyways - it's up and running.
June 10th, 2005, 10:18 PM
dont have this map
where is it located to download?
June 10th, 2005, 11:19 PM
You don't have Cradle of Dominion? Snag it from http://www.illwinter.com/dom2/maps.html It's about a 7.5 megabyte download.
June 11th, 2005, 06:57 AM
IMPORTANT FOR BEGINNERS
A small tutorial for those who connect the first time to such a online game: After you made your turn, youn have to exit(via end turn - >> exit) and connect again, then you will get a message that your turn has been uploaded!
June 11th, 2005, 07:07 AM
In addition, cradlez14 uses a tga file with a different name than regular Cradle, so you will need to copy your cradle.tga file and rename it cradlez14.tga (unless Caine changed the #imagefile in the .map file he used).
June 11th, 2005, 10:57 AM
In addition, cradlez14 uses a tga file with a different name than regular Cradle, so you will need to copy your cradle.tga file and rename it cradlez14.tga (unless Caine changed the #imagefile in the .map file he used).
Feh. Nope - used what was on mosehansen, didn't realize that it required a renamed, duplicate copy of the .tga file. Not sure why it does, since I believe the two image files are exact duplicates - just a waste of disk space.
June 11th, 2005, 09:11 PM
Turn 2 is up.
June 12th, 2005, 03:18 PM
Looks like I'll be putting Atlantis on AI - billpaxton didn't get turn 1 in despite a PM about it, and looks like he's going to miss turn 2 as well.
June 12th, 2005, 10:29 PM
New turn - Looks like Atlantis may've finally shown up, albeit after the turn ran.
June 13th, 2005, 08:07 AM
Its ok, that he idled, we will have enough problems getting him out of the sea :*)
June 13th, 2005, 10:32 PM
New turn in 9 minutes - looks like Pythium and Ulm will stale this time.
Edit : Pythium got in at the last moment. My intention is to set nations to AI if they stale repeatedly too often. Right now the game is waiting on Ulm and Atlantis again.
June 14th, 2005, 10:52 AM
Ok, i say thats a good idea.
And i say, lets make it as fast as possible.
June 14th, 2005, 09:38 PM
If Korn's Ulm stales again, I'll set it to AI as soon as I see the next turn waiting on him again.
June 14th, 2005, 11:42 PM
New turn; Ulm staled, and I'll set them to AI as soon as needful.
June 15th, 2005, 12:05 AM
Wow... this could be an "interesting" game for me. At least I will try to make it interesting. But I made the mistake of experimenting with scales with this pretender, not knowing that sloth 1 and cold 2 gives you NO income (after turn 2). -sigh-
But we will prevail. Go Arco!!!
June 15th, 2005, 12:23 AM
No income? That doesn't sound right - did you get an event that increased unrest, or have your taxes set too low? Bah! You have a higher income than Abysia or Ulm, what're you talking about? http://forum.shrapnelgames.com/images/smilies/wink.gif
( And I'll bet you haven't lost a temple, and had capitol unrest go to 49 via events already! )
June 15th, 2005, 01:17 AM
Okay, I guess I do have a higher income than some. But dang, I did/will lose my pretender (I need to, he got cursed attacking the 1 indy province I was able to attack), so among his various maladies, he's feeble-minded. And I didn't know you can't even search for sites this way. Let's just say he's going after an indy province solo, so he can be "reborn" with a vengeance on the remaining inhabitants of this measly world.
June 15th, 2005, 01:44 AM
Cursed? Ouch - lizards, eh? I always try to avoid those, especially with my pretender.
Note that if you get your pretender killed off, there's only a chance that afflictions will go away when he comes back. And oh! You're arcoscephale, right? Do not kill him off, your priestesses can heal his wounds, as long as you didn't choose an undead pretender.
June 15th, 2005, 02:22 AM
hehehe Yep, lizards. And I realized that about my priestesses, that they can heal me, as I went back to play my turn some more. But thanks for the reminder, I would've kicked myself if I did just that. http://forum.shrapnelgames.com/images/smilies/happy.gif
June 16th, 2005, 02:06 AM
New turn, and near as I can tell, Ulm still didn't move - I'm not sure about Pythium.
Ulm goes AI as soon as I notice the game waiting on him.
June 16th, 2005, 01:19 PM
I am also not sure about pythium, lets wait that turn and if we still have a bad feeling about both - set them to AI.
June 16th, 2005, 09:44 PM
Pythium just took his turn, Ulm is now AI, and a new turn is upon us.
June 17th, 2005, 11:27 AM
Just Atlantis to go.
June 17th, 2005, 11:14 PM
Wow, only waiting on Vanheim for the next turn. This could be a quick turnaround for this turn (4 hours). Great!
June 18th, 2005, 08:01 AM
Let´s make a competition:
Who has the most gem income? http://forum.shrapnelgames.com/images/smilies/laugh.gif
June 18th, 2005, 01:14 PM
Okay, what's up with the bad luck? I'm at Luck +1, yet my unrest in my province is up to 50 due to 2 random events this turn, plus 1 in the previous turn or turn before that. And we're only on turn 9. How many brigands can take up residence in my capital for crying out loud??
June 18th, 2005, 01:18 PM
That's one of the reasons Zen (and others) have modded the luck scale. Unmodded, even a positive luck scale in effect increases the likelihood of bad events, since it causes more events in general, while not causing much of a bias towards good events.
Even with Luck 3, I've seen two horrificly bad events happen in the same early turn : pre-turn 3, the temple burns down and my capitol lost 50% of its population. Oooh, I felt LUCKY!! http://forum.shrapnelgames.com/images/smilies/wink.gif
June 18th, 2005, 07:20 PM
Ah... now I see why it's best to use Zen's mods. Or, don't take any luck/misfortune scales.
New turn is up.
June 19th, 2005, 05:02 PM
June 20th, 2005, 08:24 PM
June 21st, 2005, 08:34 AM
June 22nd, 2005, 12:09 AM
Next turn is up.
June 22nd, 2005, 12:11 AM
And Pythium (Manuk) needs to stop hiring everybody and their brother. I've twice now tried to buy mercenaries, and both times I was outbidded. What is up with that? Going 1 gold over the price isn't enough? http://forum.shrapnelgames.com/images/smilies/wink.gif
Of course I do more than that, trust me.
So to see practically every mercenary band currently employed by one race is a first for me.
June 23rd, 2005, 03:57 PM
Turn 17 is up.
June 23rd, 2005, 09:53 PM
And Pythium (Manuk) needs to stop hiring everybody and their brother. Of course I do more than that, trust me.
Pythium´s citizens are too fancy to fight so I hired some thugs to do the dirty work. http://forum.shrapnelgames.com/images/smilies/cool.gif
Serously, I´ve seen this in an other game where izaquios did the same to me. (I only could hire the fishermen in that one).
June 23rd, 2005, 11:37 PM
Hmm... I see.
New turn is up!!
June 25th, 2005, 01:52 AM
Next Turn - Pythium's false pretender slept this month.
June 26th, 2005, 09:39 PM
I just have to ask: are there any Battles running?
Next turn i will vanish Ulm!
Giftzahn aka Griffin ^^
June 26th, 2005, 10:25 PM
Well, the next turn has hosted, and we've all played except Pythium now (which was very quick, surprisingly). Maybe we'll get in one more turn this evening, who knows.
No battles here, I'm off in my own world (or so it seems). My astrologers and mystics are contemplating the cosmos and thinking up grand schemes. My warriors are milling around, waiting for a direction. My god is looking at the surrounding indies in disgust, deciding which next to conquer. Decisions decisions.
No enemies on the horizon at all. Ulm? What's an Ulm? Haven't seen one of those in my neck of the woods. http://forum.shrapnelgames.com/images/smilies/laugh.gif
June 27th, 2005, 01:48 AM
And, woot! A second turn today http://forum.shrapnelgames.com/images/smilies/happy.gif
June 28th, 2005, 12:27 AM
And I think we just got two turns in today as well http://forum.shrapnelgames.com/images/smilies/beerglass.gif http://forum.shrapnelgames.com/images/smilies/beerglass.gif http://forum.shrapnelgames.com/images/smilies/beerglass.gif
June 28th, 2005, 12:28 AM
Yep, it sure looks like it.
June 29th, 2005, 02:10 AM
And the game is still going like crazy! Another new turn!
June 30th, 2005, 03:26 PM
If anyone think the game's hosting should be slowed down, just yell.
June 30th, 2005, 05:36 PM
No,this game is complet gunboat stile ;*)
That map is supercool, i never played it before! *juhu*
I think it will be very interresting expecial to Manuk and me.
Death on you all! *shackernlaugh*
July 1st, 2005, 03:37 PM
Given how many requests there've been on other game threads, I'm going to set things to 72 or 96 hour after the turn cycles today. If all the players are still active and taking their turns, great, but we won't have people staling just because they forgot they'd be out of town or whatnot.
July 1st, 2005, 04:12 PM
Oh, flooding joy. Let's everyone kill Ermor, and Illwinter as well for including a spell like Burden of Time.
July 1st, 2005, 04:14 PM
Hmm... always heard about this spell, but never been in a game with it. Can't wait to see what happens now.
July 1st, 2005, 04:30 PM
Your armies start picking up afflictions as though diseased. Your commanders and mages start getting afflictions, sometimes even dying right away. And you don't get a useful report that would allow you to see who get the afflictions and whatnot, so every turn you basically need to check every single one of your mages and commanders to make sure they're not diseased or otherwise about to die.
And of course if they die while carrying magic items, the magic items are lost. It's a wonderful spell that causes some players to simply go AI when it's cast because of the sheer aggravation factor the spell produces.
Dominion doesn't help against it. There's nothing you can do to protect your mages or troops - if they're not undead or lifeless, they start dropping like carrion flies.
July 1st, 2005, 05:49 PM
So the only able option is to dispel it, that still works I hope.
July 1st, 2005, 06:23 PM
Sure - if anyone has boatloads of astral gems to spend on it. Killing the caster (presuming it's not an immortal caster) would get rid of it, as will (sometimes) killing off the nation.
July 1st, 2005, 07:06 PM
Why boatloads? I've never used Dispel... since it looks like it cost at least 70 gems to cast, does that mean one would need at least 70 to cancel it (even though the Dispel spell only costs 30 to cast)?
July 1st, 2005, 08:45 PM
Well - look at Ermor's gem income, the highest in the game. Lots of that are going to be death gems, making it unlikely that he cast it with the minimum amount (which I thought was 80).
July 2nd, 2005, 07:07 AM
It was 70.
July 2nd, 2005, 02:06 PM
Next turn is up, sorry i took so long http://forum.shrapnelgames.com/images/smilies/happy.gif
But while Burden of time, time is relativ.
I get a message every turn, how many units has been "strucked"
Have anyone an idea how much the percantance chance is for every unit to get afflictons?
July 3rd, 2005, 02:14 PM
Next turn is up.
July 4th, 2005, 01:17 AM
And another turn.
July 4th, 2005, 09:56 PM
So if a global was cast for the minimum amount for that spell + X additional gems, to cancel it with Dispel, one just needs at least X gems above the minimum cost, right?
So even though Burden of time costs 70, and let's say 10 extra was used for 80, to cancel it one wouldn't need 50 extra pearls to cancel it (since Dispel only costs 30), right? You would only need 40 (30+X). It doesn't really make it clear in the manual.
And if there are multiple globals up, you can't choose which one to Dispel, it just randomly picks one, right?
July 5th, 2005, 01:25 AM
Pretty sure you get asked which spell you want to target - it's only when one is being over-ridden by a new global that one is picked at random.
And while I have a cruddy astral income, I could put 10 astral in towards dispelling it, if someone's going to try. Hopefully others will do the same.
July 5th, 2005, 12:32 PM
Back to 48 hour hosting.
July 5th, 2005, 10:49 PM
I will be attempting it next turn (needed to research the darn spell first, will have it after this current turn). Any donations of pearls are appreciated, and necessary to ensure dispel works.
July 5th, 2005, 10:59 PM
Sending what I can - 15 pearls, as I've a pitiful astral income.
July 6th, 2005, 01:49 AM
I'll send 15 pearls as well.
July 6th, 2005, 08:17 AM
I sent a letter bomb!
July 6th, 2005, 12:45 PM
Ok, but are there astral pearls in it (because I might try and disarm it if there are).
Otherwise, Return To Sender.
July 6th, 2005, 01:01 PM
Does anybody have an answer for my dispel question - would I need to use at least as many gems as the global I want to cancel, or only that many more gems (X gems) over the Dispel spell's cost of 30 gems that was probably used to cast the global?
July 6th, 2005, 03:04 PM
I'd send some astral gems, but im astral broke
July 6th, 2005, 03:21 PM
Hey Bill, how do you do http://forum.shrapnelgames.com/images/smilies/wink.gif
I understand dispell that way: I make burden of time for 70 Gems and put 10 Gems futher in it you will have to dispell it for 30 Astral + 10 + x Gems, so you would need at least 41 Astral gems total!
July 7th, 2005, 10:24 AM
For Dispel details, i did not know until i read that!
July 7th, 2005, 11:29 AM
Hmm... now I wonder if the extra 100 gems I put into the spell was enough. http://forum.shrapnelgames.com/images/smilies/wink.gif
July 7th, 2005, 11:48 AM
http://forum.shrapnelgames.com/images/smilies/wink.gif No Idea :-p
July 7th, 2005, 10:44 PM
Well, first attempt was a no-go in Dispelling the evil enchantment. I put in 21 extra gems, must not have been enough. I received some more astral from someone else, I will save up some more myself and attempt again in another turn.
July 8th, 2005, 08:27 AM
Tata, i am the evil incarnate.
July 10th, 2005, 02:52 PM
Can it be that Vanheim idled last turn?
July 10th, 2005, 03:35 PM
Believe so, and looks like they might be going to again.
July 10th, 2005, 06:26 PM
Looking for a sub for a week, any takers?
There was a death in the family (my grandmother died), and I will be out of town for a week. I'm Arco, and doing okay, currently trying to Dispel that darn Burden of Time spell.
If somebody is willing to sub a few turns, that would be great. Asking for a hold of 5 days is too much, and that's okay. So if no sub, I'd rather stale a few turns then go AI, if that's okay.
July 10th, 2005, 09:44 PM
so i would say we change the name of the threat so that we find a sub within 24 hours(or so)?
July 10th, 2005, 10:27 PM
Can't find a sub unless the guy contacts us - he goes AI if he continues to stale.
July 10th, 2005, 10:42 PM
Cainehill, you're talking about Vanheim that is currently staling, correct? Not me looking for a sub.
July 10th, 2005, 10:48 PM
Right - I've asked Quantum to see if he can sub for you in some of your games.
July 11th, 2005, 02:08 AM
I am willing to take over this and Shmonk's other games for a while.
July 11th, 2005, 02:38 AM
Thanks Quantum, I sent a PM with the info for this and other games. And thanks Cainehill for helping find a sub.
July 11th, 2005, 09:01 AM
I hate waiting for the next turn so long, is there any chance to make a sub for someone who will not come online again?
July 11th, 2005, 10:46 AM
Sure, I could give the prospective subsititute the master password, meaning that player could go through everyone's turns. In other words, no : after this stale, I'll set him to AI when it's waiting on him again.
July 11th, 2005, 10:49 AM
July 11th, 2005, 12:01 PM
When shall we react @ vanheim?
Thursday or maybe today?
July 12th, 2005, 05:05 PM
Ok, so he seems to be back ;-)
Another turn up!
July 13th, 2005, 03:14 PM
thanks for the booties ermor http://forum.shrapnelgames.com/images/smilies/happy.gif
I'll trade earth boots and a negotiable number of gems for one of those pots that feed an army (or any other item that gives a good supply bonus). There's not a lot of food in the undead lands http://forum.shrapnelgames.com/images/smilies/frown.gif
July 14th, 2005, 07:33 AM
Pythium has gone AI(after i killed many many highdressed assasins)
July 16th, 2005, 12:40 AM
nuts, that doesnt help me http://forum.shrapnelgames.com/images/smilies/frown.gif
July 19th, 2005, 05:44 AM
New turn is up!
Are you all also are using the link direct to
to check the status?
July 19th, 2005, 04:59 PM
I noticed that Burden of Time is still up, even after I tried it a 2nd time right befoe I left. Did it not get dispelled? I think that time I put 82 or so into the dispel (so 52 over the min).
So, I will try again, and need more astral income, if any can be spared from the other nations. I'm getting sick of it still be around (literally), and I would love to try and dispel it, again. So, donations needed/accepted.
July 20th, 2005, 12:25 PM
And all astral gems you give to me i will use to dispell the well of misery!
July 21st, 2005, 12:41 AM
Just waiting on Abysia, I believe, before the next turn.
July 21st, 2005, 02:21 AM
New turn is up ( my turns may not be the fastest for a time - first days on a new programming consultant gig, and working my arse off to come up to speed fast enough to have it last a while ).
Edit : However, my next turn is also now in.
July 21st, 2005, 11:20 PM
New turn. AND....
The damned enchantment was FINALLY dispelled. I hope it wasn't for nothing. Any donations are welcome to compensate me for my astral.
July 22nd, 2005, 08:32 AM
Gratulations: I casted Burden of time with 75 extra Gems, Mr Shmonk, that was a hard magical task you handled.
July 22nd, 2005, 12:52 PM
I finally got it right then. The first dispel had 31 extra gems. The 2nd one 53 extra gems, and then this last one took 78 or so extra gems. Damn! I didn't think you had the gem income to put that much extra gems into it at such an early turn. Okay, it wasn't that early, but still.
Of course, it's not that big of a deal now, considering there are 4 other globals up.
July 22nd, 2005, 03:50 PM
Cainehill,I hope you make your turn within the next 4 hours, otherwise i have to wait until tomorrow *würg* <- I am so courios about this game all the time!
I was suprised: your dispel was anonymous and i also did not notice any try!
July 26th, 2005, 01:17 AM
New turn is up (as of 2 hours ago).
July 27th, 2005, 02:32 PM
I am in vacation in tomorow, my brother will be my sub for that time. But pls do not make me AI that time, i will have internet accsess in Bulgaria http://forum.shrapnelgames.com/images/smilies/happy.gif SO will remind him!
I will be back on the 6. August(in 9 Days)
August 1st, 2005, 03:38 PM
Only 15 hours for Griffin's brother to take the turn.
August 7th, 2005, 05:36 AM
Heyda, i am back, i think there was no stale!
<font color="red">...second nation terminated...</font>
August 8th, 2005, 08:11 PM
Welcome back! Now we're just waiting on Vanheim for this next turn. And checking Mosehansen and the forum here, I don't know if we know who is controlling that nation (set to Anonymous on Mose) at all. Hmm... it's the mystery player!
August 9th, 2005, 12:07 PM
New turn is up, with Vanheim taking his turn unless I'm mistaken.
August 9th, 2005, 12:38 PM
Yes, he has taken his turn.
August 11th, 2005, 01:21 AM
Ok, I have a question. If you see you are the last to take a turn in a TCP/IP game, wouldn't you submit that turn, wait a minute for the next turn to host, then play that turn as well? I thought it was fun the few times it happens to me, to play 2 turns back to back.
Just curious, because now we're waiting on Vanheim again (who was the last player the previous turn, and didn't play the turns back to back http://forum.shrapnelgames.com/images/smilies/confused.gif http://forum.shrapnelgames.com/images/smilies/confused.gif)
August 11th, 2005, 04:23 AM
Yes,those are awesome in the early game, and a lot of players would take the double turn right away, in the early game.
But when you're into turn 40+, and every turn takes a substantial amount of time to take, no, you can't really except (sp) some to take the next turn right away. They finallly get an hour to do the current turn, that doesn't mean they have another hour at that moment to do the next turn.
It'd be nice if it worked that way, but once you're past the first 20 turns or so, it's hard to realistically hope for.
August 13th, 2005, 02:32 PM
Believe Vanheim staled again, which has me considering setting them to AI.
August 13th, 2005, 02:44 PM
I say if Vanheim stales again, then we set to AI (just to give him a chance to respond)?
Okay, I also don't like getting hit by his constant Ghost Rider attacks too. http://forum.shrapnelgames.com/images/smilies/laugh.gif That's the real reason I like the stale option.
Whatever everyone else wants to do, set to AI before this turn ends if he doesn't submit a turn is fine.
August 13th, 2005, 05:08 PM
Take it you didn't get hit by any ghost riders this turn, supporting the notion that he staled? (BTW, you're sure they're not Ermorian castings?)
August 13th, 2005, 07:57 PM
Actually, I think's it Abysia who keeps hitting me with those Ghost Riders... he's in cahoots with Vanheim, I believe. http://forum.shrapnelgames.com/images/smilies/wink.gif
August 14th, 2005, 04:04 PM
Heh. If only I had the death gem income. No, it'd be other things than ghost riders if it were me. http://forum.shrapnelgames.com/images/smilies/wink.gif
August 14th, 2005, 11:04 PM
The next turn (69) is up. Woohoo!!
August 16th, 2005, 01:19 AM
WOW!! Now we're on turn 71. That was a quick 2 turns.
And who dispelled my Eyes of God!?! http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif
I like that spell, first time I've cast it in a game.
August 16th, 2005, 11:57 PM
New turn - and Ermor is just 1 VP away from victory http://forum.shrapnelgames.com/images/smilies/frown.gif
August 17th, 2005, 12:31 PM
Hmm.... I'll have to do something about that then. We can't have a victory just yet. I can't wait to see the next turn.
August 17th, 2005, 12:35 PM
Tatataaa, i am so cool http://forum.shrapnelgames.com/images/smilies/wink.gif
August 18th, 2005, 01:59 PM
does it count if he has a province with a VP but I still hold the castle? If not, he's going to win next turn http://forum.shrapnelgames.com/images/smilies/frown.gif
August 18th, 2005, 02:05 PM
Has to hold the castle, I believe - simply besieging a victory point province doesn't give the VP, just as the person inside the fort keeps the magic sites.
And, I'm trying to drive him out of a VP province this turn, but he's also likely to take an empty aquatic VP province. http://forum.shrapnelgames.com/images/smilies/frown.gif We'll see.
August 20th, 2005, 02:40 PM
I am out in the cinema now, can someone have a look if atlantis stales(now 33 minutes left)? I have conquert a lot of his provs so it can be that he had give up!
I am quite sure that he has staled and he has not many provs or troops left? Should we make him AI?
August 21st, 2005, 03:33 PM
Can't tell if he staled or took his turn.
You're checking the forum while at the cinema? Now that's dedication. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
August 21st, 2005, 03:54 PM
No, but i have waited until 8 minutes before hosting and am quite sure;)
August 22nd, 2005, 11:37 AM
With 240 minutes to go, looks like he may stale again. I'll keep an eye out.
August 22nd, 2005, 01:44 PM
No, sorry I staled but I did not mean to, I was away for the weekend http://forum.shrapnelgames.com/images/smilies/happy.gif
August 22nd, 2005, 02:50 PM
Ok, sorry for my stale panic:=)
August 22nd, 2005, 05:12 PM
Your stale panic? Our stale panic, as him staling might let you grab a final victory point. And *mutter* Vanheim going AI didn't help, as now I've got to deal with them instead of laying the smack down on your filthy undead hordes with my bright clean shiny demons. http://forum.shrapnelgames.com/images/smilies/wink.gif
August 23rd, 2005, 12:37 AM
And we're potentially cruising along again - Shmonk gets his turn in, and we'll have gone in less than 24 hours. http://forum.shrapnelgames.com/images/smilies/happy.gif
August 23rd, 2005, 12:41 AM
And Shmonk does... and a new turn is up.
August 23rd, 2005, 02:44 PM
heh, dont worry about me. I dont have any VPS for him to take anymore. I'm dead, and you guys will soon be too. I dont think caelum realizes he only needs one more vp.
August 23rd, 2005, 03:40 PM
Caelum knows - I "borrowed" a VP province from him in order to summon a fort there so Ermor couldn't just blip in and win. And I just recovered two VP provinces from Ermor in the last two turns, one on land and one in the water, so now he'd need two, and we need to begin the hard slog to take some of his fortified ones back in the face of ghost riders, etc.
August 23rd, 2005, 04:22 PM
And, of course, he just put up that darn Arcane Nexus again. <grr>
I have to admit, this is the longest I've even been into a game (in SP I usually give up around turn 50 against the AI, just too many things happening). Now I know what it's like to get towards the end game. And everybody has SCs.
Ermor, watch out!! Arco is on the warpath.
August 24th, 2005, 02:32 AM
Another turn is up.
August 24th, 2005, 12:26 PM
It is also the first time i am in such a long game:) But i am very happy know that i do not have taken a blue dragon with 3 pathes http://forum.shrapnelgames.com/images/smilies/wink.gif
Arco is on the warpath? Emor never left it.
August 24th, 2005, 02:43 PM
Ermor shmermor. I tell ya, seeing that many units in play is astouding. But then it's also interesting to see 3 commanders - 2 high priestesses and a Mystic - take out 70 undead in 3 or 4 turns, before retreating, of course.
That was a few turns ago, yet I highly enjoyed that battle, and learned a few things about taking on a high volume of undead with just commanders.
August 25th, 2005, 04:29 PM
Phew, still alive...
August 26th, 2005, 10:23 PM
New turn is up...
And it's over, the god of Ermor has ascended as the one true god.
August 27th, 2005, 07:17 AM
Tatattattaaaaa, thank you all for that game, it was great! Never had so much fun with emor... or in any other game.
In turn ~40 i found the oak of ages(50% Entchantment bonus, i think that was the main event which let me win that game!
August 27th, 2005, 10:55 AM
Congrats, good game. Might have held you off a little longer if I hadn't put a bloody dome up on the one VP province : I hate Hate HATE that friendly domes block your own spells. If my uber-lich's air trapeze hadn't bounced off the dome, or another commander's gate hadn't.... *mutter*
Again, congrats - I had a lot of fun too, finding the 40% blood site made it much cheaper to get all the unique demons - only the 2nd time I've managed to get the top 3.
August 27th, 2005, 12:39 PM
I should have sought the VP between me and Ermor sooner.
Also, what is the defintion of clam-hoarding, or how many is considered "abusive"? I've read about it, but never used it until this game. I had tons of water income, but nothing to spend it on with my low level mages. So I think towards the end I had 40 or so clams. Is that a lot, or when people say they're hoarding they have like 200 or so?
I liked this game, being Arco I was pretty well rounded, and probably able to cast more spells then ever. So it was a great learning experience.
I had summoned an Abomination and Tarrasque towards the end there, gave them GoR, and was moving them towards the front lines. So that was interesting to see most spells in use.
And discovered how much I do not like Ghost Riders.
August 27th, 2005, 02:50 PM
Good game everyone, it was my first online game. So my number one mistake was taking that horrible sphinx, I learned a lot from this game http://forum.shrapnelgames.com/images/smilies/happy.gif
August 29th, 2005, 01:33 AM
Hey, is that two wins in a row for Griffin? Whoa, his Ermor's on fire... Gongrats, man!
August 29th, 2005, 07:01 AM
:-) Exactly, i am happy someone mentioned http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/wink.gif
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