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View Full Version : Biggest shipset *ever*. Meta-compatible. Released!


Strategia_In_Ultima
June 25th, 2005, 01:41 PM
I've recently dowloaded DoGA L3 (great program for the beginning 3D modeler) and I've begun work on a shipset. Now, that isn't too much of a problem (in fact it's no problem at all), but I want to make this shipset more than Neo++ compliant. Is there a list somewhere with all types of vehicle pics, used by any mod? Or at least a list of all Neo++ vehicle pics?

All types are welcome, even when used by some ancient, obscure mod. I mean every type, so that includes things like Research Station, Elite Infantry, the Shuttle pics from STM, etc.

Captain Kwok
June 25th, 2005, 01:57 PM
Dogscoff's website has a list of neostandard names:
http://www.dogscoff.co.uk/neostand.htm

Strategia_In_Ultima
June 25th, 2005, 02:13 PM
Thank you Kwok. Do you (or does anybody) know a site with Neo++ names?

Fyron
June 25th, 2005, 02:14 PM
Removed bad attachement.

Ed Kolis
June 25th, 2005, 02:42 PM
Why does TransportHuge appear as a secondary image? It's not a stock image... http://forum.shrapnelgames.com/images/smilies/confused.gif

Fyron
June 25th, 2005, 02:47 PM
Attached is a (fixed) list of all of the ship images called for in Adamant.

TerranC
June 25th, 2005, 03:30 PM
Take a look at my Sev set. The link is in my signature below.

Atrocities
June 25th, 2005, 04:39 PM
The STM uses Neo-Standard with the exception that it also uses:

Juggernought
Shuttle I
Shuttle II
Shuttle III
Shuttle IV
Shuttle V

dogscoff
June 27th, 2005, 06:06 AM
http://invirtuo.cc/phpwiki/index.php/Neo-standard%2B%2B

Hit refresh when you get an error, because the wiki don't work too well.

Strategia_In_Ultima
June 27th, 2005, 07:39 AM
After only several days of lurking, designing and rendering, I have finally managed to complete all pics. I only need to compile them into a folder and supply some AI files, and then I'm ready to release the biggest shipset ever. Bigger even than the Sev.

Fully Neostandard and Neo++ compliant, full Adamant and STM compatibility, it even has its own Battlemoon.

Now, compiling all these images and their minis is going to take some time, so here is a, well, let's say, "appetizer". A 1024x768 rendition of a Bartelian Coalition Starliner in orbit over a Rock/Oxy planet. (OK, just a standard DoGA background, but what the heck. It doesn't even look like Earth, or at least from this angle.)

Strategia_In_Ultima
June 27th, 2005, 08:04 AM
And another pic; a fleet of a Juggernought, two Baseships and five Battleships in orbit around a Rock/Oxy planet.

Yes. That is to scale. Not the scale in which I created it, but relative scale.

This is not the Fleet pic. That one had the Juggernought and Baseships as they are here, but it had 3 disproportional Battleships and a swarm of Corvettes instead of 5 proportional Battleships. The Corvettes were grouped in small wings of 3 ships, usually performing barrel-rolls or flying at an angle, but due to some thing I can't comprehend, every time I save it the Corvettes revert to the position in which they were copied into the file - in a diagonal line, at the same height and level. X-|

El_Phil
June 27th, 2005, 10:27 AM
Reminds me of the BOB shipset, which is never a bad thing. I think it's the big gun metal grey covered in guns look combined with the yellow stripe.

However it is clearly a different set and is most shiny. Nice work fella.

Strategia_In_Ultima
June 27th, 2005, 11:11 AM
Third and last pic before release: A pair of Heavy Interceptors being launched simultaneously from a Carrier, while two Heavy Cruisers escort the aforementioned Carrier.

***************

I will need an appropriate AI, as well as a BigExplosion, Shields and Main pics. Currently, all have been taken from the Jraenar, with some modifications to the Main and, of course, a partially modified AI_General.

If anyone's interested in doing any of these things, contact me via PM or e-mail.

***************

The reason it looks like the Bob is because this shipset and the Bob (and the Sol Coalition and Sev and Shadri and Spaceshark and So On) were all created using the basic parts provided by DoGA L3.

dogscoff
June 27th, 2005, 11:18 AM
Excellent stuff- I'm loving the fleet pics. What are you using for race portraits?

Strategia_In_Ultima
June 27th, 2005, 11:45 AM
I had scanned something a while back which I thought would become the race portrait, but it was a glittery sticker and the pic was riddled with strange darkish shapes as a result. I've taken a pic from "I, Robot" with a small group of robots.

Oh, I forgot to tell you:

You won't know how the Bartelians (that's their name, the Bartelian Coalition) look. They communicate using the aforementioned robots (called Communicants), and the leader name will be a Communicant's designation, to simulate the fact that other empires relay messages through the Communicant.

Oh, I know how they're supposed to look, but I'm not going to tell anyone.....

***************

I am more than pleased to announce the release of the Bartelian Coalition!

Currently, it features an AI, Main, BigExplosion and Shields taken from the Jraenar. I need someone to code an appropriate AI and to create unique pics. If you're interested, PM or e-mail me.

Also, if anyone knows of any more ship images I haven't created yet, tell me and I'll update it.

Ed Kolis
June 27th, 2005, 12:35 PM
A bit dark, but...
SHINEY! http://forum.shrapnelgames.com/images/smilies/laugh.gif

El_Phil
June 27th, 2005, 12:48 PM
I am liking the carrier concept. It looks like it could actually launch fighters. http://forum.shrapnelgames.com/images/smilies/wink.gif Sparkly!

douglas
June 27th, 2005, 01:00 PM
Assuming the reddish orange area on the carrier is the engines/exhaust, how does it not just spin in a circle whenever it tries to move? The engines need to be located centrally or have another engine on the other side to counterbalance the thrust and prevent spinning.

Ragnarok-X
June 27th, 2005, 01:35 PM
Suggestion: Add a Glow map to the engines.

Strategia_In_Ultima
June 27th, 2005, 05:13 PM
If by "glow map" you mean "increased emittion" (as DoGA calls it), it won't show at all.

The Bartelians employ an intricate inertia-nullification field generator, which erects an energy field around the ship and "pulls the inertia away from the fighter bays and puts it right in front of the engines" to put it simply.

I could have just said that they used very powerful engines so the effect would be negligible, but I just wanted to say this.

douglas
June 27th, 2005, 05:18 PM
Strategia_In_Ultima said:
The Bartelians employ an intricate inertia-nullification field generator, which erects an energy field around the ship and "pulls the inertia away from the fighter bays and puts it right in front of the engines" to put it simply.


So you can explain it away with technobabble. You still have to find a place to put that technobabble so that most people who use the shipset are going to notice it. And that still doesn't change the fact that it just looks wrong.


Strategia_In_Ultima said:
I could have just said that they used very powerful engines so the effect would be negligible, but I just wanted to say this.


Actually, more powerful engines would just make the ship spin faster. It doesn't matter how powerful they are if the net thrust is off center.

Strategia_In_Ultima
June 27th, 2005, 06:14 PM
It looks wrong? Oh. I just thought it looked nice. But now that you mention it, it does look kind of strange.

Less technobabble, still an explanation:
The Bartelians' on-board computers on Carriers (Carriers, not Light or Heavy Carriers, just Carriers) continually makes slight course modifications to adjust for the spin. Essentially, the ship makes a constant turn left when traveling in a straight line. Not that it flies at an angle; it just compensates continually.

Suicide Junkie
June 27th, 2005, 06:27 PM
In order to not spin, your thrust would have to be going out in line with your center of mass, and the ship would be basically flying diagonally.

Course corrections aren't really possible when you can't turn right, or even slow down a leftwise turn once you start.

What you'd need is some smaller thrusters on the far side to counteract the torque provided by the main engines.
If the extended arm of the one-sided carrier bay isn't too heavy, (probably mostly open cargo/launch space), you'd only need a small thruster at the end, since torque is force cross (vector multiplication) distance.

TerranC
June 27th, 2005, 09:46 PM
Looks not bad, not bad at all. I really like the satellite.

Kamog
June 28th, 2005, 03:55 AM
Those ships look great! Very nice work. I especially like the fleet picture. http://forum.shrapnelgames.com/images/smilies/smile.gif

Strategia_In_Ultima
June 28th, 2005, 06:52 AM
Updated Bartelians, with glowing engine flames, secondary thrusters on the Carrier fighter bays (only Carrier, not CarrierLight or CarrierHeavy, just Carrier) and a Heighliner pic. (Don't worry, I've named it Highliner to have it appear in the Highliner Mod, but the actual 'Liners from the Dune universe are called Heighliners. That's why.)

Strategia_In_Ultima
June 28th, 2005, 03:43 PM
Fixed CarrierSmall and some issues with the race portrait. Also added full DN4 compatibility - this shipset now exceeds the size of the Sev by far. No offence TerranC, the Sev are great, but no longer the biggest.

Yes, full DN4 compatibility, including a Zero-G Trooper, C.H.O.N. Factory, Type-1 and 2 Troops for each size except Massive, Tugboats etc.

edit: Fixed error regarding Research Outpost mini (Bartelian_Mini_ResearchOutposi. Everyone makes typos now and then http://forum.shrapnelgames.com/images/smilies/wink.gif )

Strategia_In_Ultima
June 28th, 2005, 05:52 PM
Beautiful (if I may say so) rendition of a scene in orbit around a planet; a Tugboat is just finishing construction of a Corvette, whilst a large Freighter undocks from a Cargo Station in the background. A War Station hovers in orbit some distance away guarding the ships and the planet below.

narf poit chez BOOM
June 28th, 2005, 06:39 PM
Looks good. 5/5.

Suicide Junkie
June 28th, 2005, 11:18 PM
Very nice.

I think I may have figured out what has been poking the back of my mind about all the renders done over the years...

Perfect focus at all distances.

With the eye or any camera, you can only focus at one distance; anything closer or farther than that should be blurred to some degree.
I wonder how you get a ray tracer to handle focus issues...

Phoenix-D
June 28th, 2005, 11:54 PM
You'd have to do the bluring manualy..

Strategia_In_Ultima
June 29th, 2005, 06:36 AM
Perhaps (in DoGA) add a "screen" of almost fully transparent, utterly non-reflective material in front of it. That might provide somewhat of a "blur" effect. I haven't tried it though, and I can't right now, but it might work.

Strategia_In_Ultima
August 4th, 2005, 05:25 PM
Latest Update.

Full list of compatibility:
-Stock
-Neostandard
-Neo++
-Adamant Mod
-Star Trek Mod
-Dark Nova Mod
-Highliner Mod
-Eclipse Mod (New!)

And of course all mods who use images from any of these mods. If anyone knows of a ship size or mod with ship sizes which I didn't add, please PM or email me.

Next update will feature a massive change in the ship portrait style. I'm not going to say what that's going to be right now, just that if you liked my "teaser" renditions, you'll like this change.....

Strategia_In_Ultima
August 6th, 2005, 10:58 AM
Preview of the future ship pics. RAR file with all that I've currently got. It's prolly gonna be quite a while until this revamping is finished..... :-/

TurinTurambar
August 6th, 2005, 01:09 PM
Nice work mate. You've put a lot of hours into these, I can tell.

Strategia_In_Ultima
August 6th, 2005, 03:42 PM
This small compilation was done in ~30 minutes, 45 max.

If you're talking about the shipset, well, yeah, that's been at least several days of work doing approx. 3 hours (I guess) a day making these models, so I think at least somewhere in the vicinity of 10 hours.

Thank Cthulhu for the fact that DoGA's so easy to use! http://forum.shrapnelgames.com/images/smilies/tongue.gif

edit: 'Nother update; a 1024x768 JPEG rendition of the 128x128 bitmap of the Colony Ship. One of my personal favorites; what you think aboot de colony dome?

Strategia_In_Ultima
August 6th, 2005, 05:30 PM
1024x768 rendition of the Light Carrier portrait;

A Light Carrier, escorted by a Gunboat and two Corvettes, is flying over a planet while the entire group tries to avoid the heavy ground fire. One of the Corvettes has received a hit to their right wing.

narf poit chez BOOM
August 6th, 2005, 08:20 PM
I like them.