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View Full Version : Mod Launcher vs Editing Path.txt file


Xrati
June 26th, 2005, 11:15 PM
I take it that the mod launcher runs SEIV by going to the mod folder while still using the original files that are not contained in the mod. Where as editing the path.txt file will have the game look for all the files in the mod folder??? Because I've had trouble with the game looking for files when I've edited the path file to a mod and the game starts with error messages. http://forum.shrapnelgames.com/images/smilies/eek.gif OR is this not the case? I'm sorry if this has been covered in the forum somewhere else, but the mods don't really get into it much.

Ed Kolis
June 26th, 2005, 11:34 PM
If I understand it correctly, all the mod launcher does is automatically edits the Path.txt for you...

Fyron
June 27th, 2005, 02:34 AM
You generally need to have most of the files in the Data folder either way. The Mod Launcher doesn't load SEIV any differently. As Ekolis said, all it does is edit path.txt automatically and launch SEIV.

boran_blok
June 27th, 2005, 05:15 AM
batch scripts http://forum.shrapnelgames.com/images/smilies/tongue.gif I use different batch scripts which copy/replace the path.txt and then run SEIV, works fine with me, different shortcuts to the different games/mods.

parabolize
June 27th, 2005, 06:05 AM
boran_blok said:
batch scripts http://forum.shrapnelgames.com/images/smilies/tongue.gif I use different batch scripts which copy/replace the path.txt and then run SEIV, works fine with me, different shortcuts to the different games/mods.


BASH (http://www.gnu.org/software/bash/bash.html) http://forum.shrapnelgames.com/images/smilies/tongue.gif
Screenshot2005-06-27.png (http://users.adelphia.net/~phann8/images/Screenshot2005-06-27.png)

Ed Kolis
June 27th, 2005, 12:43 PM
Ah, so I'm not the only one who runs SE4 on linux...
That's right, I do remember, one of the SE5 beta testers said he had Linux... Hah... now I know who you are again and I can endlessly bug you about testing SE5 on Linux! http://forum.shrapnelgames.com/images/smilies/tongue.gif

Fyron
June 27th, 2005, 01:58 PM
I do not believe that Parabolize is a beta tester...

parabolize
June 27th, 2005, 07:19 PM
Nope, I'm not a beta tester. http://forum.shrapnelgames.com/images/smilies/frown.gif

Kevin_Raven
June 27th, 2005, 10:12 PM
anyone had problems using the launcher under windows when you launch it from a shortcut? For some reason if I run the launcher using a start menu shortcut it won't launch se4, but it works fine if I open it from the folder

geoschmo
June 27th, 2005, 10:25 PM
Kevin_Raven said:
anyone had problems using the launcher under windows when you launch it from a shortcut? For some reason if I run the launcher using a start menu shortcut it won't launch se4, but it works fine if I open it from the folder

It works fine for me using a shortcut. My guess is that you accidentally copied the modlauncher program to the start menu instead of creating a shortcut.

CovertJaguar
June 28th, 2005, 09:58 AM
Or perhaps the shortcut's "Start in" field needs to be pointing at the SEIV folder.