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Xrati
July 9th, 2005, 11:15 AM
While I never seem to be able to get any of these (Actually I got the Neural Net once). I know they exist! I wanted to create a scenario with an advanced cloak and an advanced shield. Do I just need to create them in the component.txt file or do I need to specify them elsewhere? How do I number them for the map placement in the Unique Ancient Ruins identifier? I know that there are at least 3 Unique Components, the massive shield depleter, massive engine depleter and the neural net. Does or has anyone tried to add these components to their scenarios?

Captain Kwok
July 9th, 2005, 11:34 AM
It's not that difficult to do.

First of all, create a new tech area in techarea.txt and assign it a unique area number. Next, in StellarAbilityTypes.txt you can modify one of the ruins settings or add a new one with Ability1 matching the unique area value you assigned to your tech area. Lastly, add a new component or modify an existing one to use that tech area.

Xrati
July 10th, 2005, 12:16 PM
Thanks CK, I haven't had time to go through all the file sets in SEIV yet and I thought there would be more than one file to alter. This helps a lot!