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View Full Version : Map Element: North End A Shau Valley


Weasel
July 28th, 2005, 01:21 PM
This is just an experiment and a "get to know" the new map terrains of winMBT. This is a map of the north end of the A Shau valley taken from the photo at the following link:

http://www.lcompanyranger.com/ashausuchke4.htm

Map is in slot 212 and is 30X30

wulfir
July 28th, 2005, 04:35 PM
Weasel said:
This is just an experiment and a "get to know" the new map terrains of winMBT.



Cool! http://forum.shrapnelgames.com/images/smilies/cool.gif

Inovative use of green crops and autumn trees, Weasel!

Weasel
July 28th, 2005, 06:52 PM
For the life of me (if you have seen the photo) I couldn't figure out if the green covering in the photo was elephant grass or what (I knew it wasn't trees do to the limited height difference between the path and surrounding terrain, and also the shell holes and terrain).

Anyone have any idea what exactly that green covering is?

The autumn trees would make good "agent orange" trees.

FJ_MD
July 29th, 2005, 01:27 PM
This is a photo depicting infantrymen takin a bath in a crater bomb in the A Shau valley...

I particularly liked the little coma the stream have... how do you did that? http://forum.shrapnelgames.com/images/smilies/biggrin.gif


Davide

Pyros
July 29th, 2005, 04:50 PM
Chris,

My first look on the map:

1. Overall feeling: Very nice map sample
2. Too much use of cultivated fields on this region (not presence of irrigation works, farmer huts, plain/leveled ground).
3. Not any presence of tall grass (especially near the banks of the river/stream)
4. The bombarded hexes are mainly rough hexes(?)
5. The morphology of the ground is not leveled for this kind of terrain. Usually this kind of ground (not rough/rocky) follows a more smooth variation of heights.
6. Nice use of earth ground in the clear near the stream (maybe you could add some mud?)
7. Nice use of terrain for tactics (cover, visibility etc... in the shell holes)

good work Chris!

p.s I think the green areas are a mix of short grass and high grass; the areas protected from the wind should have tall grass and the areas exposed to the wind should have short grass. We should find more photos of the area; I will try to find some http://forum.shrapnelgames.com/images/smilies/happy.gif

Weasel
July 30th, 2005, 05:22 PM
For your obs #4: What I did to simulate the bomb craters was depress the ground (hill lvl 30 with a lvl 20 hole) and then put in "bare ground" and then add in the rough hexes which would make the shell holes more difficult to move in and out of.

Obs #2: The field button was the only one that looked like the photo.

Obs #5: The slopes would be far more gradual on a big map, but with a 30X30 area you have to compress.

Good point on the tall grass.

Thanks for the obs guys.

Weasel
August 23rd, 2005, 12:03 AM
Ok, so the dark green in the photo I used is tall grass as seen in your photo. Cool, now I know and can fix things up.