- Map Prototype: Jungle
- Map Prototype: village
- Map Prototype: city
- Map Prototype: forest
- Map Prototype: rice
- Map Prototype: mountain forest
- Map Prototype: large river
- Map Prototype: NVA stronghold
- Map Prototype: US firebase
- Cross Link Scenarios: Mission type
- Cross Link Scenarios: Adjustable difficulty
- Cross Link Scenarios: Timeline/Core army evolution
- Cross Link Scenarios: Coding of core force and Sta
- Historical TO&Es: formations, training level
- Historical Theatre of Operation: Locations
- Historical Core Army: Evolution
- Script and campaign scenery / Alternate history
- AI tactics: Offensive routines
- AI tactics: Defensive routines
- AI tactics: Wave attack routines
- AI tactics: Ambush routines
- AI tactics: Patrol routines
- AI tactics: Cross map & exit routines
- AI tactics: Advanced offensive & defensive routine
- General discussion
- Member’s requests
- Secondary tasks
- Workgroups
- Rules & Regulations
- Campaign Progress
- Map Topography - Sateliite images
- AI Tactics: US Tactics
- AI Tactics: NVA and VIET CONG Tactics
- VIETNAM LINKS
- Campaign Concept (Inter-active Campaign)
- Project Phase A - Priorities
- Voting session No1
- US campaign formation
- WinWW2 campaign project
- Playtesting comments (Vietnam campaign scenarios)
- Playtesting comments (third-party scenarios)
- Definitions - Terminology
- 1st CAVALRY DIVISION
- Scenario proposals
- Mission schedule - progress tracking
- scenario design questions
- 1st Corps CTZ
- 1968: Quang Tri province NVA/VC OOB
- Map element: Hilltop prepared position for arty
- Map element: Marine compound
- Map element: Montagnard village
- New OOB's?
- Operation HAPPY VALLEY
- Starting CORE FORCE - Poll
- Map Element: North End A Shau Valley
- Final selection - Starting Core Force
- MEA CULPA - Minor modification of the concept.
- TOTAL CORE FORCE poll
- Gunship & Scout Helos: CORE or AUX
- Sample campaign of "multiple choice support assets
- POLL - Should we use a reduced Core Force?
- Map Element: Lowlands, Saigon area
- CORE FORCE composition and conditions
- Chapter 6, Striking South: Battle of the Kim Son
- Sample of MultipleChoiceSupportAssets & Secondary
- Chapters, Scenarios & maps index
- Useful links...
- Useful documentation
- Maps, An Khe, Camp Radcliffe..
- Questions I have on the project
- Off topic: What is the definition of a “HERO”?
- Scenario/Map index
- Huge Vietnam-River map - slot300
- Playtesting WinSPMBT patch
- Map ToO1/Chapter1/primary - Plei Me SP camp
- To Pyros
- ToO1: NVA Order of Battle - Ia Drang Campaign
- AI tactics: Area Control and Mobility
- AI tactics: NVA standoff attacks
- AI tactics: NVA and VC POWER RAIDS
- Beta ToO No1 Chapter No1: Plei Me
- BETA: PLEI ME version1.0
- BUGs / ISSUEs with Patch version2.0
- map designing with topo and coordinates
- LZ-Xray topo map
- LZ X-RAY Commanders names
- The Battle of LZ X-ray (historical simulation)
- Units used in the LZ_X-ray battle
- NVA/VC units in the battle of Ia Drang
- Air Support at Ia Drang
- X-Ray battle.
- Priorities/task related to LZ X-ray battle
- X-ray breifing info.
- Detailed Timeline, Locations and Logistics
- Here's a question
- Anyone Around?
- 40 years ago today we finally left .
- Vietnam 10 part series on PBS.
- Was the Vietnam campaign ever completed??
- khe sanh/hill fights