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Fyron
July 28th, 2005, 08:44 PM
We are ready for launch! The launch features 4 Concept Mods for Space Empires IV Gold (http://www.spaceempires.net/home/gameinfo-SE4.html):

<ul> ModWorks Leaky Armor Concept Mod v1.0 (http://www.spaceempires.net/home/downloads-details-510-ModWorks_Leaky_Armor_Concept_Mod_v1.0.html)
ModWorks Leaky Shields Concept Mod v1.0 (http://www.spaceempires.net/home/downloads-details-511-ModWorks_Leaky_Shields_Concept_Mod_v1.0.html)
ModWorks mQNP Concept Mod v1.0 (http://www.spaceempires.net/home/downloads-details-512-ModWorks_mQNP_Concept_Mod_v1.0.html)
ModWorks QNP Concept Mod v1.0 (http://www.spaceempires.net/home/downloads-details-513-ModWorks_QNP_Concept_Mod_v1.0.html)[/list]

Newly released:

<ul> ModWorks Space Yard Expansions Concept Mod v1.0 (http://www.spaceempires.net/home/downloads-details-514-ModWorks_Space_Yard_Expansions_Concept_Mod_v1.0.ht ml)
ModWorks Workforce Unhappiness Concept Mod v1.0 (http://www.spaceempires.net/home/downloads-details-517-ModWorks_Workforce_Happiness_Concept_Mod_v1.0.html )
ModWorks Capturable Racial Techs Concept Mod v1.0 (http://www.spaceempires.net/home/downloads-details-518-ModWorks_Capturable_Racial_Techs_Concept_Mod_v1.0. html)[/list]

Still planned:

<ul> Hybrid QNP
Leaky Intel
Anti-Crew Weapons
Regenerative Shields
Emissive Shields
Scale Mounts
Colony Tech Trading Prevention
P&amp;N Style Fixed Maintenance
Infinite Range Seekers
Pollution[/list]

Ed Kolis
July 28th, 2005, 10:58 PM
Yay! http://forum.shrapnelgames.com/images/smilies/laugh.gif


Imperator Fyron said:
Infinite Rage Seekers



Oh great, just what we need, seekers with more rage... or do you mean the Rage AI will now get an infinite number of seekers? http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron
July 28th, 2005, 11:09 PM
Yes, yes and yes. There are clearly not enough pissed off infinitely ranged seekers fired by the Rage!

Suicide Junkie
July 28th, 2005, 11:37 PM
P&amp;N style fixed maintenance??

Perhaps you mean Gritecon style?

Fyron
July 28th, 2005, 11:55 PM
No, P&amp;N, making Maintenance Aptitude multiply instead of add linearly.

Suicide Junkie
July 29th, 2005, 12:00 AM
Ah, fixed as in "repaired", not fixed as in "unchanging".

Fyron
July 30th, 2005, 04:29 AM
Added Space Yard Expansions Concept Mod v1.0 (http://www.spaceempires.net/home/downloads-details-514-ModWorks_Space_Yard_Expansions_Concept_Mod_v1.0.ht ml).

narf poit chez BOOM
July 30th, 2005, 12:12 PM
'This mod is a practical implementation of the Quasi-Newtonian Propulsion scheme, originally devised by Suicide Junkie. See the included Readme.txt for more detailed information.' - Uh?

Fyron
July 30th, 2005, 12:31 PM
It was a bad link.

Atrocities
July 30th, 2005, 03:01 PM
You know, a basic tutorial on basic ship design for new players would be nice. I know its not a mod thing, but its still something that might save some new player a lot of head aces.

narf poit chez BOOM
July 30th, 2005, 03:38 PM
ya sure, blame the link... http://forum.shrapnelgames.com/images/smilies/laugh.gif

Fyron
July 31st, 2005, 04:31 PM
Added Workforce Unhappiness (http://www.spaceempires.net/home/downloads-details-517-ModWorks_Workforce_Happiness_Concept_Mod_v1.0.html ).

Fyron
July 31st, 2005, 06:20 PM
Added Capturable Racial Traits (http://www.spaceempires.net/home/downloads-details-518-ModWorks_Capturable_Racial_Techs_Concept_Mod_v1.0. html).