View Full Version : Troops and Grappler
Almighty_Oz
August 5th, 2005, 03:25 PM
Doing some more models for the Romarian Shipset that Kev is making. I model the fighters, troops, etc... he usually spiffs them up to the final product.
http://www.rhcommand.homeip.net/images/models/mech.jpg
http://www.rhcommand.homeip.net/images/models/Mech MKII.jpg
http://www.rhcommand.homeip.net/images/models/grappler_photo.jpg
Kevin Arisa
August 5th, 2005, 03:32 PM
Here is a WIP update to that grappler fighter. It's not textured yet but the model is mostly complete.
http://www.isacommand.homeip.net/images/romarian_grappler.JPG
Ed Kolis
August 5th, 2005, 05:31 PM
If that's a non-textured model... http://forum.shrapnelgames.com/images/smilies/eek.gif
narf poit chez BOOM
August 5th, 2005, 05:34 PM
Woot!
Zaamon
August 5th, 2005, 05:34 PM
I was just thinking same thing. It look like textured.
PvK
August 5th, 2005, 06:13 PM
Spiffy!
Fyron
August 5th, 2005, 09:46 PM
Those are all lighting effects. Look at the cockpit part. You can see big swatches of plain jane grey.
narf poit chez BOOM
August 5th, 2005, 11:57 PM
Yep.
Almighty_Oz
August 6th, 2005, 03:49 AM
I don't think the Romarian Fighter (the WIP grappler that kev is doing) has any lighting effects. its just has a basic lighting so that you can actually SEE the model when rendered, when no additional spotlights or other lighting effects inserted.
If the comment is on my mechs, I think we used multiple spotlights to give it some "decency" and not just the plain lighting that rhino does.
I just use flamingo to give it shinyness.
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