View Full Version : space yards
kenster9119
August 16th, 2005, 08:58 AM
hi all.ive not posted for a while.
is it possible to have more than one space yard per planet,and if so where is there settings plz,ive not looked at my mod for ages so its like starting from scrath.lol..
douglas
August 16th, 2005, 09:13 AM
The limit of one space yard per planet is hard coded and not moddable, but it's not checked when upgrading facilities. If a non space yard facility upgrades to a space yard facility, any number of space yards can be built by first building the base facility and then upgrading it.
kenster9119
August 16th, 2005, 10:56 AM
ok ta m8.
Fyron
August 16th, 2005, 11:06 AM
Space Yard Expansions (http://www.spaceempires.net/home/downloads-details-514-ModWorks_Space_Yard_Expansions_Concept_Mod_v1.0.ht ml) are the way to get multiple space yards on a planet. There is no way to get multiple space yards on a ship.
douglas
August 16th, 2005, 11:43 AM
Imperator Fyron said:There is no way to get multiple space yards on a ship.
Not without changing the mod in midgame, at least. I was rather amused the time I added temporal space yard components in the logical place (right after regular space yards in the file), and discovered that all the cargo bay III's on my population transports had become temporal space yard III's instead http://forum.shrapnelgames.com/images/smilies/eek.gif. Each miraculously modified population transport had a construction rate over 100000. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif
I believe the Cheaters AI, specifically designed to exploit how the AI ignores a lot of restrictions, was reported as making space yard bases with two space yards on them, but I think that was as many as its makers could figure out how to get.
Fyron
August 16th, 2005, 11:45 AM
heheheh. I meant in normal gameplay.
AIs do not generally care about design restrictions, so you can see some funky stuff with them.
Wolfman77
August 16th, 2005, 01:11 PM
So would 2 Sy's on a planet have 2 ques, or would it build twice as fast. Or have one que and build 2 of whatever is in it. From douglas' post it sounds like ships build with a combined rate in one que, so it's just my assumption that planets do the same.
Captain Kwok
August 16th, 2005, 01:20 PM
There would be just one queue but with double the building rate etc.
Kamog
August 17th, 2005, 02:57 AM
Hmmm, I remember in SEIII we could put multiple space yards on the same ship. It let you build many items at once, but you couldn't combine them together to build one item fast. I hope they bring back that feature in SEV...
Slick
August 17th, 2005, 12:59 PM
In SEIV (and I presume SEV), you can get a reasonable equivalent by building spaceyard bases over your planets. You lose out on some of the construction bonuses this way though...
Wolfman77
August 17th, 2005, 01:08 PM
Plus the maintenance costs. And in some cases ship limits come in to play. If you are modding however you can eliminate the maintenance by making base yards that only fit on one size base, using mounts or an oversized base and base yard to match, and then giving that hull reduced or eliminated maintenance. You can also increase the maximum ships to compensate for the added base yards.
Suicide Junkie
August 17th, 2005, 03:41 PM
In CW's invasion game, the SYs and maintenance are close to stock.
I've got 330 BSYs, pumping like mad to spend well over a million minerals a turn, supported by a modest empire, resource conversion and trade income slightly more than what I produce locally.
The trick is to take a large racial maintenance reduction.
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