View Full Version : What is a PALACE?
wake_of_angels
August 21st, 2005, 04:20 PM
http://forum.shrapnelgames.com/images/smilies/confused.gifYou know it surely, the ability.txt file contains an entry called "palace", which is not described nor used in the game.
I want to understand its use.
Phoenix-D
August 21st, 2005, 04:24 PM
Its an ability that was never programmed in..it doesn't do anything.
Fyron
August 21st, 2005, 04:26 PM
SEIV Modding 101 (http://se4modding.spaceempires.net/) explains what every ability does in chapter 16.
Strategia_In_Ultima
August 22nd, 2005, 08:16 AM
There are several such abilities IIRC; modders often use them to add a description bullet to the component/facility/hull/etc. description. This can be handy to poin out such things as special damage types for weapons, target types, etc.
Fyron
August 22nd, 2005, 11:30 AM
All weapon stats and info other than to hit modifier are shown in-game already. This is the only one that needs an ability tag or adding to the description, really.
Strategia_In_Ultima
August 22nd, 2005, 12:06 PM
Yes I know, but many people fail to notice certain oddities in the target/damage type fields. You yourself (IIRC) have once said that many people take specific Fighter weapons in Adamant, as opposed to mounted "normal" weapons, because they see that the damage of Fighter-specific weapons is larger than that of mounted "normal" weapons. What they fail to notice is that Fighter weapons only target Fighters, and as such, when they launch fighters to defend a planet from attacking capital ships, the fighters cannot fire on the ships. This can cause confusion. Ability description bullets can point to such, easily overlooked, stats.
Wolfman77
August 22nd, 2005, 12:21 PM
I just did that exact thing last night actually. noticed it right away in the battle. Luckily it was a single player game with tactical combat so I just rammed the ship that was attacking me. http://forum.shrapnelgames.com/images/smilies/happy.gif
Strategia_In_Ultima
August 22nd, 2005, 04:04 PM
Exactly. See? It can be handy to point out target and damage types with ability bullets.
Fyron
August 22nd, 2005, 04:28 PM
Don't worry, damage type confusion with fighter weapons will become even more prevalent in Adamant 0.16.00. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Baron Munchausen
August 22nd, 2005, 05:09 PM
wake_of_angels said:
http://forum.shrapnelgames.com/images/smilies/confused.gifYou know it surely, the ability.txt file contains an entry called "palace", which is not described nor used in the game.
I want to understand its use.
IF it had ever been implemented it would have been the 'seat of government' which controlled your empire. So, when it was destroyed you would have command & control problems, possibly a large hit to population anger levels, etc. Hopefully MM will actually install this in SE V so we can have that little extra bit of realism.
wake_of_angels
August 27th, 2005, 04:10 AM
Ok. Thank you all for your answers.
Trantor
August 27th, 2005, 05:50 PM
Imperator Fyron said:
SEIV Modding 101 (http://se4modding.spaceempires.net/) explains what every ability does in chapter 16.
I tried this link and it didn't seem to work. Was it me or is the link missing?
narf poit chez BOOM
August 27th, 2005, 06:23 PM
Fyrons' website is down at random intervals. The web host is changing servers.
Fyron
August 27th, 2005, 10:54 PM
Trantor said:
I tried this link and it didn't seem to work. Was it me or is the link missing?
As a temporary measure, I have attached the modding tutorial to this post.
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