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Pyros
October 4th, 2005, 03:08 PM
Hi,

Here is a visual method that helps me keeping track when transferring a toppo map on a game map.

First you set coordinates in the topo map and then you choose a different scale for X and Y.
The reason of that is that the unit of measurement in the game map is a 6-side hex while in the topo map is a 4-side square. The best conversion (that i use) is for X-scale 1 kilometer=interval of 20 hexes: X axis_(0,0)-1km-(20,0)-1km-(40,0)...etc
For the Y-axis (I use) the conversion of y-scale 1 kilometer=interval of 25 hexes: Y axis_(0,0)- 1km-(0,25)-1km-(0,50)-1km-(0,75)...etc
For example the point (coordinates) 60,100 is 3km in the X axis and 4km in the Y axis. Of course the distance from (0,0) is (direct line) 5km (**root[3^2+4^2})

Anyway, here are the pictures of the visual aids for keeping track while designing on the editor map.

http://www.shrapnelcommunity.com/threads/uploads/385033-mapdot.JPG

Pyros
October 4th, 2005, 03:13 PM
Here is the topo:

http://www.shrapnelcommunity.com/threads/uploads/385035-LZXray.JPG

Pyros
October 4th, 2005, 03:18 PM
Here is a zoom of the visual aids (orchads and hedgerows at the points of intersection):

http://www.shrapnelcommunity.com/threads/uploads/385036-dotsmap.JPG