View Full Version : LZ-Xray topo map
Pyros
October 7th, 2005, 07:53 PM
After several days of map work I have almost completed the topo stage of the LZ-Xray map.
The next post shows part of the topo map.
http://www.shrapnelcommunity.com/threads/uploads/385922-LZ-Xray-topo.JPG
Pyros
October 7th, 2005, 07:56 PM
Here is the topo prototype:
http://www.shrapnelcommunity.com/threads/uploads/385924-Ia_Drang_Valley_Croppedcopytopo2.JPG
Double_Deuce
October 8th, 2005, 01:35 PM
Excellent job on that map Pyros!
Thats kind of how I do it except I put a level 10 hill at each grid connection where you put the digit grid coordinates. I haven't done it for a while and so am kind of rusty. I'll have to get back into practice.
Pyros
October 10th, 2005, 03:54 PM
I added the water element:
http://www.shrapnelcommunity.com/threads/uploads/386646-LZ-Xraywater.JPG
Pyros
October 10th, 2005, 03:56 PM
I added the dense forest locations (dense green)
http://www.shrapnelcommunity.com/threads/uploads/386647-LZ-Xrayforest.JPG
Boonierat
October 12th, 2005, 03:47 AM
Wow, gotta admit that's very impressive http://forum.shrapnelgames.com/images/smilies/shock.gif, I love the way you did the contour lines.
Pyros
October 12th, 2005, 07:28 AM
Stephane,
The bad thing is that with all the vegetation on it (dense forest) the curves won't be visible...
http://forum.shrapnelgames.com/images/smilies/happy.gif
cheers,
Pyros
Double_Deuce
October 12th, 2005, 10:16 AM
Pyros, you need to write a map making tutorial at some point and use this map as the basis/example.
Pyros
October 12th, 2005, 11:16 AM
Perhaps we could make this map tutorial a joint effort! http://forum.shrapnelgames.com/images/smilies/happy.gif
cheers,
Pyros
Pyros
October 12th, 2005, 03:35 PM
I added secondary trees and short green (modified)
http://www.shrapnelcommunity.com/threads/uploads/387059-LZX-sec_forest.JPG
Pyros
October 12th, 2005, 03:44 PM
I added some rough in the mountain to make somehow visible the slops and topo contours ( i think the LZ X-ray is visible in this part of the map (huge map with other LZs as well) http://forum.shrapnelgames.com/images/smilies/happy.gif
http://www.shrapnelcommunity.com/threads/uploads/387060-LZX-rough.JPG
Pyros
October 12th, 2005, 03:52 PM
here is an aerial photo of LZ_X-ray (almost same orientation 20 degrees difference of North axis)
After the final revision I post again the same map comparison http://forum.shrapnelgames.com/images/smilies/biggrin.gif
http://www.shrapnelcommunity.com/threads/uploads/387062-sampleLZXpair.JPG
Pyros
October 12th, 2005, 04:39 PM
I guess I was lucky since the refinement stage has not yet started... I don't really know how much time should I spent on this phase? http://forum.shrapnelgames.com/images/smilies/confused.gif
http://www.shrapnelcommunity.com/threads/uploads/387063-sampleLZXpair-color.JPG
narwan
October 13th, 2005, 12:35 PM
That looks really great.
If we're going to spend this much time and effort (including playtesting) on all parts of the campaign though we may need some more help or time! http://forum.shrapnelgames.com/images/smilies/happy.gif
Pyros
October 13th, 2005, 01:36 PM
Hi Remco,
No, Actually the LZ X-ray scenario should be released as a stand alone scenario as soon as possible (ASAP).
Although it will be included in the campaign, the stand alone scenario should depend on just historical units, deployed in the historical locations and we have to achieve the maximum historical accuracy (leader names, modified experiences, weapons etc...)
All needed modifications (of the units, etc) should be made in order to achieve the best possible historical simulation.
This is why I insist in this one so much.
After we finish it we may promote it http://forum.shrapnelgames.com/images/smilies/cool.gif as a 99% historical simulation of the battle of LZ X-ray.
So far (I think that there isn't any game in this engine or other PC game) that will have acquired this kind of historical (and map) accuracy...
After we finish that scenario, we will resume normally the campaign.
Of course this scenario (the map and most of the NVA & US formations) will also be used in the campaign; ToO No1 / chapter3).
Anyway, this stand alone scenario will be our first test to find out what is the level of professionalism (quality of work) that we may aim at... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
cheers,
Pyros
Pyros
October 14th, 2005, 11:12 AM
here is a part of the map including the various LZ
http://www.shrapnelcommunity.com/threads/uploads/387538-SampleLZ_X-ray.JPG
Pyros
October 14th, 2005, 11:16 AM
Here is a zoom in
http://www.shrapnelcommunity.com/threads/uploads/387539-sampleLZ_X-ray_zoom.JPG
Pyros
October 14th, 2005, 04:37 PM
I have received some new material (Hi Res aerial photos) from Touchard Laurent.
In the next few days there will be a major revision of the map.
Pyros
October 14th, 2005, 05:56 PM
This is a Zoom in of a section of a dry creek next to an aerial photo of dry creek bed.
http://www.shrapnelcommunity.com/threads/uploads/387617-LZ_X-ray_Dry_Creek_Compare.JPG
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.