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Ed Kolis
October 21st, 2005, 02:56 PM
I'm playing a single player P&N game, and something's really bugging me... I've conquered this Sergetti planet, but no matter how long I wait after putting 200 troops on it, the planet doesn't stop rioting... The battle for the planet was quite long, so I suppose that caused a lot of unhappiness, but I'm now at almost 2425.0 and the planet is still rioting... another planet in the same system I conquered soon after is stable at angry... this is weird! http://forum.shrapnelgames.com/images/smilies/tongue.gif

Suicide Junkie
October 21st, 2005, 03:12 PM
Your race isn't emotionless, is it?

I took a peek, and it looks like troops do indeed have a happiness bonus.

Also, if you chose the provincial happiness type, the maximum change in anger per turn is very very small.

Atrocities
October 21st, 2005, 05:06 PM
Screw it, pull your troops off the planet along with about 200m of the population.. then destroy the planet. Create a new planet and recolonize it with the 200m that you saved. Land the troops for police efforts and build a UPC.

Starhawk
October 21st, 2005, 05:29 PM
Or let it riot deploy plague bombs and capture the planet once the population dies off facilities and all http://forum.shrapnelgames.com/images/smilies/happy.gif

Parasite
October 21st, 2005, 06:33 PM
I have not been able to capture planets with no population using strategic movement.

inigma
October 21st, 2005, 07:31 PM
starhawk, you're wicked. You destroy valuable infrastructure. Your advisor should be beheaded.

No no no no. Simply build stations in orbit with lots of cargo, then upload rioters to the station and jettison them into orbit until the rest of the Sergetti get the message that you're in control. Rings of floating Seregetti would be quite effective at psychological control, and you save the buildings.

Randallw
October 21st, 2005, 08:05 PM
Concerning spacing malcontents, I must point out how useful it is that you can jettison cargo in a simultaneous game as many times as you want while doing a turn and you don't have to wait for the next turn for it to happen. Just load the transport, jettison the rebels, and they are instantly deleted. Very useful when I captured a planet but didn't want to leave it defenceless while i rampaged through the enemy home system. I spaced the citizens and abandoned the planet.

oh and can someone tell me, is it a fact that emotionless doesn't allow you to stop rioting? I suppose I could virus bomb the planet and then recolonise as mentioned.

Fyron
October 21st, 2005, 08:18 PM
Emotionless trait means populations on planets you control never change their mood, even from rioting.

Randallw
October 21st, 2005, 08:28 PM
Ah well, seeing as the race in question is the Dominion (the idea being that they will serve the founders faithfully with no chance at becoming unhappy at losses) I can easily stay in character and exterminate or infect any new subjects that refuse to obey.

Kamog
October 21st, 2005, 10:53 PM
How do you infect one of your own planets with a plague?

Starhawk
October 21st, 2005, 11:00 PM
Let the enemy either retake it OR le tthe rioting eventually lead to a full fledged rebellion (I believe this is possible) and when it happens send a ship with a plague deployment system.

Wait a few turns nice empty planet for you.

Then again for the most part with me if I know the enemy is likely to riot I just send in plague warheads right away wait a few turns and go in with transports with a handful of troops and a boatload of population http://forum.shrapnelgames.com/images/smilies/happy.gif

Suicide Junkie
October 21st, 2005, 11:17 PM
That sounds like an unnessesarily brutal and expensive way to evacuate, abandon and recolonize.

Xrati
October 23rd, 2005, 11:03 AM
OUR YOU SERIOUS??? You mean to tell me that if I took 'emotionless' for a racial trait and then captured a planet that started rioting, it would continue to riot for the rest of the game??? I think there must be a way to pacify the pop of a planet like that?

Atrocities
October 23rd, 2005, 09:22 PM
Imperator Fyron said:
Emotionless trait means populations on planets you control never change their mood, even from rioting.



Well thats a bug to be sure!

Review my original suggestion for dealing with this problem.

Captain Kwok
October 23rd, 2005, 11:31 PM
How would an emotionless race even get to be rioting?

Ed Kolis
October 23rd, 2005, 11:46 PM
Capture a planet that is rioting.

Slick
October 23rd, 2005, 11:56 PM
I'm pretty sure you can just replace the population with a transport. I'd jettison the rioting population from the transport while I'm at it.

Strategia_In_Ultima
October 24th, 2005, 04:39 AM
Or you could just redistribute the pop to a lot of other planets, and transplant your own citizens on the rioting world.....

Ed Kolis
October 24th, 2005, 02:09 PM
But you can't remove the last 1M, and they will remain rioting and override the happiness of any transplanted population, right?

Alneyan
October 24th, 2005, 02:16 PM
You could remove that last 1M from the original settlers, but I'm pretty sure happiness is *per planet*, and that's it: races only have an impact through their own specific modifiers (the last few lines in happiness.txt).

As I understand it, Emotionless simply means "no happiness checks throughout the Empire", so happiness stays the same everywhere, and cannot change for rioting planets. It might also be a very high "Go back to indifferent" routine, if Angry/Jubilant captured planets go down to the Indifferent level (rioting can never go away through natural decrease).

Suicide Junkie
October 24th, 2005, 04:33 PM
Ed Kolis said:
But you can't remove the last 1M, and they will remain rioting and override the happiness of any transplanted population, right?

You abandon the planet, say "keep the facilties".

Then one turn later, drop the colonists back down from your transport.

Ed Kolis
October 24th, 2005, 05:57 PM
I thought abandoning the planet abandoned the colony as well...

Renegade 13
October 24th, 2005, 06:18 PM
You have the option whether or not you want to destroy all facilities or not when you abandon.

Alneyan
October 24th, 2005, 06:51 PM
Not scrapping the facilities allow you to retain your colony, but with no population. I don't really see the point of doing that: you cannot use the colony, but it is still a liability (can be captured/glassed for the happiness hit), and it isn't a new colony.

Suicide Junkie
October 24th, 2005, 08:28 PM
Alneyan said:
Not scrapping the facilities allow you to retain your colony, but with no population. I don't really see the point of doing that: you cannot use the colony, but it is still a liability (can be captured/glassed for the happiness hit), and it isn't a new colony.

Because you can "drop cargo" to fill it up with people again on the very next turn.

Alneyan
October 25th, 2005, 03:14 AM
Yup, it can be used to forcefully remove a riot, as no population cancels the rioting (and other states, like plagues). It doesn't make much sense, but it works in game.

Atrocities
October 25th, 2005, 03:46 AM
I would stick with my suggestion, its the best method for dealing with this kind of problem.

atari_eric
October 25th, 2005, 04:07 AM
I agree. Wouldn't building enough space stations to temporarily hold all but one of your colonists suffice? At worst, only 1 colonist would snuff it when you (sell off your buildings and) abandon the planet and recolonize...

The stations then can be scrapped or retrofitted into defense/construction bases.

narf poit chez BOOM
October 25th, 2005, 04:09 AM
Why not large transports?

I once evacuated nearly all of three systems with them.

Renegade 13
October 25th, 2005, 04:21 AM
Hey, I've got a great idea! Have you tried being a kind, benevolent leader? Maybe that'll stop the riots! http://forum.shrapnelgames.com/images/smilies/tongue.gif

narf poit chez BOOM
October 25th, 2005, 01:10 PM
...That's what SE needs. A 'Throw your people a party' button.

Parasite
October 25th, 2005, 05:38 PM
atari_eric said:
I agree. Wouldn't building enough space stations to temporarily hold all but one of your colonists suffice? At worst, only 1 colonist would snuff it when you (sell off your buildings and) abandon the planet and recolonize...

The stations then can be scrapped or retrofitted into defense/construction bases.



Yes, but if it is rioting, you can't build anything there.

atari_eric
October 26th, 2005, 02:23 AM
Oh, good point. Maybe with a construction ship...

Space_Viking
October 26th, 2005, 02:37 AM
http://forum.shrapnelgames.com/images/smilies/shock.gif
Dude... you _spaced_ my citizens?! You are soooo dead http://forum.shrapnelgames.com/images/smilies/wink.gif

-JKUO in Ultimate Game

Puke
October 26th, 2005, 06:57 PM
Alneyan said:
Yup, it can be used to forcefully remove a riot, as no population cancels the rioting (and other states, like plagues). It doesn't make much sense, but it works in game.



this does not work anymore. it was patched out several versions ago: you can no longer add or remove population from a plague infested world - theyre under quarantine.

Alneyan
October 26th, 2005, 07:35 PM
Actually, what I meant was "let the bloody settlers die out, and replace them": why bother removing them when they are already dying out? http://forum.shrapnelgames.com/images/smilies/wink.gif

Space_Viking
October 28th, 2005, 02:32 AM
Hey, I just tried the "move all populace except 1 onto transports, abandon planet while leaving facilities intact, then repopulating" trick and it worked like a charm to stop the emotionless yet rioting populations... now I just need to do this on about twenty more rioting worlds... lol...

narf poit chez BOOM
October 28th, 2005, 02:35 AM
Welcome to the world of micromanagement.

How come micromanagement never is?

Randallw
October 28th, 2005, 02:57 AM
Space_Viking said:
http://forum.shrapnelgames.com/images/smilies/shock.gif
Dude... you _spaced_ my citizens?! You are soooo dead http://forum.shrapnelgames.com/images/smilies/wink.gif

-JKUO in Ultimate Game



Well I intended to exterminate them from orbit, but something went wrong and it dropped troops on the planet. I could hardly leave the planet for you to take back. Anyway it won't happen again. At least not until I get another fleet into your homesystem http://forum.shrapnelgames.com/images/smilies/happy.gif