View Full Version : 2 unrelated questions
Elowan
November 6th, 2005, 01:33 PM
Question #1: what is the maximum number of polys in a mesh allowed in SE V?
Question #2: Can anyone point me to a .opt editor/viewer? How about a .shp editor/viewer that works? ShpEd doesn't.
Thnx. http://forum.shrapnelgames.com/images/smilies/happy.gif
Fyron
November 6th, 2005, 02:02 PM
I would imagine that as with nearly any game, there would not be some arbitrary hard-coded limit to the number of polygons. Limits would be imposed merely by how well the engine can render everything on screen at once, a soft limit depending largely on the player's hardware. The only thing you can do now is test your models in SF or email Malfador, as anything more specific would be covered by NDA.
Elowan
November 6th, 2005, 02:20 PM
Roger that.
Suicide Junkie
November 6th, 2005, 05:29 PM
Aside from which, the single-ship poly count isn't really the core issue...
The total on-screen poly count when you're playing CarrierBattles, and have 2000 fighters and 150 warships slugging it out is what will really stress the system http://forum.shrapnelgames.com/images/smilies/happy.gif
boran_blok
November 7th, 2005, 03:11 PM
that's why I hope SEV has a good LOD system, no need to render fully detailed models with such numbers since you'll be quite zoomed out then anyways.
Suicide Junkie
November 7th, 2005, 10:06 PM
You should email Aaron about that.
TurinTurambar
November 8th, 2005, 01:32 PM
/me chuckles at SJ
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.