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Bluespan
November 10th, 2005, 12:33 PM
I play for 3 days. Get a Hundred ships with "Capital missiles" And I get annihilated by a freak-in planet that has a Hundred or so Anti proton beams, with a range of "14".! What gives..? Cap. Missiles have a range of 16. That would be the maximum range for the ships correct..? 16 http://forum.shrapnelgames.com/images/smilies/confused.gif

Combat Wombat
November 10th, 2005, 12:45 PM
If you didn't have your ships strategy set to Maximum Weapons Range they were probaly at the default Optimal Range so they were firing close enough to get shot.

Oversway
November 10th, 2005, 12:52 PM
There is also a trick with weapons always aiming at (I think) the top left corner of a planet, even though planets have more squares. So if you approached from the bottom right corner, it might have had an impact.

Renegade 13
November 10th, 2005, 01:54 PM
Always! when using missiles you have to set the default strategy for that ship class to "Maximum Weapons Range". Without this being done, they close with the target much more than they need to, thus bringing them into range of the planetary weapons.

bearclaw
November 10th, 2005, 02:06 PM
Primary Stratagy of Max range and secondary stratagy of Don't Get Hurt. That way, your ships will run away waiting for their missiles to be able to fire again.

Otherwise, your ships will stay where they are (possibly in range of the planet) before they can fire again.

rdouglass
November 10th, 2005, 04:02 PM
Also, if you're not aware of them, look into mounts. Many mods extend the range as well as the firepower of certain mounts.

A range of 14 definitely is an extended range mount ability. If you're using standard mounts on your ship, by all means, upgrade your mounts to the largest ones possible.

ANd I don't know how much you've played or what mod you're playing, but large colonies or homeworlds with many weapons platforms is not an easy planet to take.

narf poit chez BOOM
November 10th, 2005, 06:05 PM
Mounts can't increase missile range.

Fyron
November 10th, 2005, 06:12 PM
Mounts affect the firing range of seekers, but not the traveling range.