View Full Version : v130g Romulans and Klingons Available in Mods Archive
God Emperor
April 13th, 2001, 09:27 AM
This latest Version is a fix to overcome the problem of the AI not using the best weapon type. As a result, I have reorganised the AI_DesignCreation file, and have removed Weapon Overloading Weapons, Torpedo Weapons and Shield Depleting Weapons from the AI_Research files....
Regards,
God Emperor
Atrocities
April 13th, 2001, 10:23 AM
I will update the UCP Klingon and Romulan files and repost them for download then. Thanks. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Marty Ward
April 13th, 2001, 06:37 PM
Love your two races GE, they always seem to hold their own against me unless I get to them early in the game.
Are there any differences between your ship set and the ones that Atrocities posted?
God Emperor
April 16th, 2001, 04:25 PM
Marty,
I am using Atrocities ship set now (my original set came from the "House of Style" which I think was supplied by Warp Nine)...
The v130g patch seems to have fixed the weapon selection issue. Am currently tinkering with the Construction_Vehicles file to reduce the number of space stations that the two races build. Have also reduced their warship construction a little further (their maintenance continues to exceed their production, triggering the creation of more mining planets). Once I've finished this game, I'll post a final Version (I hope) - v130i.....
Am into turn 68 of my latest game and the Klingons and Romulans are dominating - have far better ships than I have, although I am coming third. Fortunately, the Xi Chung and Sergetti are between me and the Romulans and Klingons so I have a bit more time to build up. Just took out the Narn and Piundon - interesting races but their lack of armour and shields really hurts them. Am going to email their creators....
[This message has been edited by God Emperor (edited 16 April 2001).]
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.