View Full Version : Space Empires III mod updated
Suicide Junkie
January 16th, 2006, 04:46 AM
More graphics, some description tweaking, and more accurate racial setup options!
SE3-ism Mod! (http://www.shrapnelcommunity.com/threads/download.php?Number=400871)
PS:
How many people would be interested in a PBW game of SE3-ism?
JAFisher44
January 16th, 2006, 05:54 AM
I assume that this is a mod for SEIV that makes it more like SEIII. Am I right?
Captain Kwok
January 16th, 2006, 01:05 PM
I'd certainly think so, well as far as SE:IV would allow it. It's wierd playing SE:IV with some of the SE:III graphics though.
Ed Kolis
January 16th, 2006, 03:34 PM
I might take you up on that PBW game...
Suicide Junkie
January 16th, 2006, 07:27 PM
Is there an SE3 converted shipsets pack out there anywhere?
Suicide Junkie
January 17th, 2006, 02:36 PM
Notice:
I have created a "Space Empires III #1" game on PBW, accepting players now.
Suicide Junkie
January 17th, 2006, 10:03 PM
Another update.
Brawlers, Fliers and Military Strategists should be working now.
Also, I've done up a basic intro screen.
PS:
3 slots are filled in the PBW game already.
Captain Kwok
January 18th, 2006, 11:10 AM
I signed up for the game and will be using the 3D version of the Memnorak Protectorate set made by Andres Lescano.
AdmiralMartin
January 18th, 2006, 12:47 PM
I'll sign up for it later today. I'll also update the version of the MOD on Olympus Champion Shipyards too http://forum.shrapnelgames.com/images/smilies/wink.gif
Suicide Junkie
January 23rd, 2006, 02:27 AM
Last chance to join!
Empire files are coming in now, and the game will be starting soon!
Captain Kwok
January 23rd, 2006, 05:29 PM
I sent me empire file choosing just two racial traits as instructed, but were we allowed to adjust the aptitudes and stuff? I didn't so I may want to revise that if we can.
Ed Kolis
January 23rd, 2006, 06:15 PM
I don't think the mod *lets* you adjust the aptitudes http://forum.shrapnelgames.com/images/smilies/wink.gif
Suicide Junkie
January 23rd, 2006, 07:03 PM
Indeed. There are no characteristics to tweak in SE3.
Captain Kwok
January 23rd, 2006, 11:49 PM
I didn't think there was, but then I thought afterwards that I might be wrong in my assumption and then at some sort of disadvantage afterwards when the game started. http://forum.shrapnelgames.com/images/smilies/tongue.gif
AdmiralMartin
January 24th, 2006, 01:01 PM
The new version of the mod seems to be giving me some problems...It'll take me a bit longer to get my emp file in.
Suicide Junkie
January 24th, 2006, 02:20 PM
What kind of problems?
Anything I need to fix?
AdmiralMartin
January 24th, 2006, 03:53 PM
I'm not sure yet. It started freezing up all my SEIV games, between all the computer restarts. I'm not sure I can find any errors http://forum.shrapnelgames.com/images/smilies/confused.gif
Captain Kwok
January 27th, 2006, 05:28 PM
What's the ETA on the start time for this game? I'm getting kind of eager to get started!
Captain Kwok
February 1st, 2006, 05:18 PM
Wow. I've forgotten how different SE:III was to play with the construction points etc.
Captain Kwok
February 16th, 2006, 01:35 AM
Our SE:III mod game (Space Empires III #1) needs a replacement player - we're only 4 turns in so you still have an opportunity to put your mark on the available empire!
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