View Full Version : The Winnowing - DaMilano wins!!
Ironhawk
January 27th, 2006, 11:40 PM
New to dominions? Want to play an MP game but worried about getting slaughtered by bloodthirsty veterans? Well, here is your chance! This game is being hosted in response to the desires of new players to get some experience against players of the same skill level. It will be a pretty basic game so that players have the ability to make mistakes and experiment. So noobs, come one, come all and try your hand at dom2 MP. See if you are skilled and daring enough to survive The Winnowing!!
House Rules
1) Only new or newer players allowed (no hardcore veterans)
2) No water nations unless BOTH water nations are selected
3) No population-killing dominion themes (Ermor AE/SG, Pan CW)
Server
IP: 67.190.105.206
Port: 2002
Map
Inland formerly Aran
Mods
Conceptual Balance 5.2 (download here) (http://www.shrapnelcommunity.com/threads/download.php?Number=383903)
Settings
Starting Provs: 1
Indies Strength: 6
Site Frequency: 65
World Richness: rich
Random Events: common
Score Graphs: enabled
Hall of Fame: 15
Research: normal
Players - 15/15
Abysia - Nihilistic
Pythium - Castigated
Man - The Watcher
Ulm - Zywadugu
Ctis - Shovah
Arco - Shmonk
Caelum - Peackeeper
Ermor - Bluebird
Marignon - Nah27
Pangea - Folket
Vanhiem - OG_Gleep
Jotunhiem - Tom_Scudder
Mict - Oversway
Tien Chi - WishForBloodSlaves
Machaka - DaMilano
Ironhawk
January 27th, 2006, 11:46 PM
Since this game is for newer players and it might be your first time using a mod, I will give some instructions. Before you go about designing your pretender, you must install the CB 5.2 mod. To do this, first download the zipped mod file from the link I've given above. Then, unzip the files into your dom2/mods directory. Once you have done that, run dom2 and go under Preferences->Mod Preferences and select Conceptual Balance 5.2. When this is complete, you will be ready to make your pretender.
Tom_Scudder
January 27th, 2006, 11:57 PM
What map are we playing? Or will you decide that later?
In order of preference, I'd like 1 - Jotunheim 2 - Machaka 3 - Marignon, but I'd be willing to play pretty much anyone but Mictian or Atlantis.
PashaDawg
January 28th, 2006, 12:05 AM
The map is Aran, which I think came with the game.
Ironhawk
January 28th, 2006, 12:26 AM
PashaDawg said:
The map is Aran, which I think came with the game.
Yep, it is Aran, as I listed in the initial post. It is not the best map but it does come with the game. I played my first games on it so I figure it will work well for you guys.
castigated
January 28th, 2006, 03:21 AM
i am definitely in. shotgun pythium.
TheWatcher
January 28th, 2006, 04:21 AM
Hey, everyone. I've been lurking on this forum for awhile. I'm in for the game!
I'd guess I'll give Man a try! Bards for the win, hopefully!
Folket
January 28th, 2006, 06:42 AM
I would like to join with Machaka. I do not know if I am a new player. I have played MP games three times.
If only one person wants to play a water nation I could play the other.
castigated
January 28th, 2006, 06:45 AM
Both the Watcher and I are about that, so welcome aboard, i say!
also, how are we running this?...24 hour quick host?
i am also all for allowing master password, and having you and/or QM (or anyone else who's bored, and not playing) look at what we're doing, and criticize http://forum.shrapnelgames.com/images/smilies/happy.gif
Folket
January 28th, 2006, 07:48 AM
Sounds very intresting to have people watching our moves. I would prefer TCP/IP with 24 hour QH.
I also think I have changed my mind, I would like to play Pangea now.
nihilistic
January 28th, 2006, 07:53 AM
I am a newbie and I would really like to participate. Thanks to Ironhawk for this opportunity. So, sign me up for Abysia and watch me botch my pretender's creation.
On another issue, I really hope that there would be at least some aspects of cooperation and diplomacy since so far I have only played single-player and I want some experience on that.
shovah
January 28th, 2006, 08:37 AM
sign me up for ctis, ive been experimenting with them.
DaMilano
January 28th, 2006, 10:08 AM
Hello everyone, I've been playing this excellent game single player for a couple of months, and I would like to try getting beat by someone else than the AI.. It seems Machaka are still available, so if noone objects, I'll take that nation.
shovah
January 28th, 2006, 11:50 AM
rich world indies 6 65% sites, im loving it already http://forum.shrapnelgames.com/images/smilies/laugh.gif im still a noob but probably slightly more experienced than some, so if any-one has any questions/needs any help then pm me or add matthewbird32@hotmail.co.uk on msn
Peacekeeper
January 28th, 2006, 03:14 PM
id like to play. ive got 3mp games under my belt and a few sp ones too.
how bout ill take ryleh and you atlantis folket?(ill understand having to change to a land race if the situation/map calls for it)
shovah
January 28th, 2006, 03:22 PM
just be careful, 11 water provinces with 2 water nations could get messy (this will be fun)
Tom_Scudder
January 28th, 2006, 03:48 PM
At least when I play Rl'yeh, I usually end up doing most of my expanding on land, because my squids are too chicken to go play with the tritons.
Wish
January 28th, 2006, 03:56 PM
I'll take Tien Chi. I think I'm still considered one of the noobs, right?
Wish
January 28th, 2006, 03:58 PM
it is important to take al ittle nature as rlyeh - so you can make anti poison gear http://forum.shrapnelgames.com/images/smilies/tongue.gif
(or choose a pretender immune to poison)
Tom_Scudder
January 28th, 2006, 04:11 PM
Ah. I usually take nature so I could get gift of health and have my 15-skill summoners get their brains back in order. (As well as gift-of-reason for the odd Vastness that pops up, and living castle just because.) One of my weaknesses as a player is I don't really use gear or rituals much in the early game.
Morkilus
January 28th, 2006, 04:19 PM
This is a great idea! Glad to see new Shrapnel accounts. I'm pretty new at MP, but I'll let this one go unless you have a hard time getting full 17. I still haven't played all the nations yet, so I don't mind anything new (not Jotunheim)
Morkilus
January 28th, 2006, 05:25 PM
I've been convinced... I'll play as Ermor.
Ironhawk
January 28th, 2006, 05:28 PM
There will be a master password for this game as it is my policy to use one for all games I host. If you like I will share the password with QM or one or two other veteran players so that we can check your turns at your request.
Another small note on the topic of passwords. I want everyone to password thier pretenders. Doesnt matter if its just two letters or something. Just put a password on for your pretender own sake, ok?
This game will be TCP/IP and run 24hr QuickHost (QH).
Diplomacy is critical to any dom2 MP game. Without it, when you are the largest player, every will immediately turn against you. Be in constant contact with your neighbors, trading items, gems and intel. Forge NAPs and alliances as you see fit. Be very careful of breaking agreements tho as your reputation will impact people's desire to do business with you in the future.
Lastly, as for getting advice if you need it: while shovah does have some technical knowledge, it would be better to seek advice from the very highly experienced players like QM, arch, boron, and myself. This can best be done via IRC at irc.gamesurge.net in channel #dominions. And of course you can just post to the forum.
Ironhawk
January 28th, 2006, 05:40 PM
Morkilus said:
I've been convinced... I'll play as Ermor.
Oops! Sorry mork - I forgot to mention that I will be banning pop-killing dominion themes from this game. We discussed it in IRC for a bit and decided that the experience noobs might gain fighting thru a pop-dead dominion would be outweighed by the sheer frustration of it.
So, no pop-killing themes please.
Note the new house rule...
Peacekeeper
January 28th, 2006, 08:18 PM
ill play caelum, screw rlyeh
OG_Gleep
January 28th, 2006, 09:55 PM
Hrm my first game in MP...don't know what I should take out of whats left. Any suggestions? If anything I can always take Ulm...only race I've played more than 10 turns with.
Morkilus
January 28th, 2006, 10:20 PM
Ulm is traditionally weak, but they're winning (by a long shot) 2 of the 3 big games I'm in now. Go figure.
archaeolept
January 28th, 2006, 11:17 PM
you can't go by the Artifacts game - that had special reasons for ulm's success.
ulm is very weak. I'd recommend against them. try vanheim if they haven't been taken, and either go for a bless strat, or hvy inf followed later by your wonderful dwarves casting blade wind
TheWatcher
January 29th, 2006, 12:13 AM
Actually, I'm going to drop out, everyone. I'm not good enough to play with Peacekeeper: the three multiplayers we've played together, it's been pretty clear he's way above me in terms of skill and strategy. I'll open another slot for a better player. I don't even really have a good enough grip on the game to play multiplayer yet, anyway.
Thanks for hosting, by the way, Ironhawk. I'll be following the game for sure, just to see what happens! Good luck to everyone!
Wish
January 29th, 2006, 12:19 AM
use it for a learning experience, in a large MP game theres a pretty good chance you won't even start next to him
I feel the same way when I play QM, but i have gained alot of skill from it.
Cainehill
January 29th, 2006, 12:39 AM
archaeolept said:
you can't go by the Artifacts game - that had special reasons for ulm's success.
ulm is very weak. I'd recommend against them. try vanheim if they haven't been taken, and either go for a bless strat, or hvy inf followed later by your wonderful dwarves casting blade wind
Not to mention that Ulm having an early lead in that game doesn't necessarily mean much - it's mid to late game that Ulm really starts to suffer in.
Nah27
January 29th, 2006, 12:40 AM
I'd also like to sign up, playing marignon, so far only one badly played mp game under my belt.
quantum_mechani
January 29th, 2006, 01:53 AM
Cainehill said:
archaeolept said:
you can't go by the Artifacts game - that had special reasons for ulm's success.
ulm is very weak. I'd recommend against them. try vanheim if they haven't been taken, and either go for a bless strat, or hvy inf followed later by your wonderful dwarves casting blade wind
Not to mention that Ulm having an early lead in that game doesn't necessarily mean much - it's mid to late game that Ulm really starts to suffer in.
Not when they have access to tons of indy mages...
Tom_Scudder
January 29th, 2006, 01:54 AM
With 11 or 12 in the game already (depending on whether TheWatcher plays) I'd say we might want to move to a slightly bigger map - The Desert Eye, maybe. Or Inland. (Going just with the maps that came with the game).
OG_Gleep
January 29th, 2006, 04:16 AM
Ya right now I have acess to a buttload of indy mages and am doing quite well. But I'll take Valhiem.
Edit: Why do they suffer mid to late game? If you take a fairly competent rainbow mage, and even access to one or two different indy mages, you can summon where you are missing..and once you do most paths have access to summoned mages. Once your pretender has summoned the first one, they can start summoning in additonal mages for that path. And as ulm you can pretty much forge everything in the game with the right pretender, so you can increase +2-+3 in every path for every mage both indy and summoned.
OG_Gleep
January 29th, 2006, 04:21 AM
Ok when do we start? once everyone has picked a race?
Morkilus
January 29th, 2006, 04:37 AM
I think you'll do well with Vanheim. Just be sure to decide whether or not you want to go vans... they are freeking expensive and you want a good bless (fire, nature, or water)
nihilistic
January 29th, 2006, 09:41 AM
Tom_Scudder said:
With 11 or 12 in the game already (depending on whether TheWatcher plays) I'd say we might want to move to a slightly bigger map - The Desert Eye, maybe. Or Inland. (Going just with the maps that came with the game).
I think that this is a valid point. What do people with more experience on the game think?
shovah
January 29th, 2006, 02:02 PM
i would lean towards the desert eye because iirc it comes with the demo so hopefully is more well known
archaeolept
January 29th, 2006, 02:52 PM
i think inland is a good map for that many players - just set up some victory conditions so that the late game doesn't get too hairy http://forum.shrapnelgames.com/images/smilies/happy.gif
I like desert eye, but it does have numerous bad starting positions... Inland its hard to go too far wrong.
shovah
January 29th, 2006, 04:46 PM
true
Ironhawk
January 29th, 2006, 06:30 PM
TheWatcher said:
Actually, I'm going to drop out, everyone. I'm not good enough to play with Peacekeeper: the three multiplayers we've played together, it's been pretty clear he's way above me in terms of skill and strategy. I'll open another slot for a better player. I don't even really have a good enough grip on the game to play multiplayer yet, anyway.
Watcher, I would recommend you not drop out. There is always going to be division in skill level, even in a newbie game. To back out because of it is to deny yourself a great chance at experience. You think Peace is really that good? Ok, then join the game and do the diplomacy to form an alliance against him. It is a skill you will very much need in coming MP games - because even when you are an experienced player, thats does not always mean you are the strongest. You have to know how to function when in both favorable and unfavorable conditions.
Shmonk
January 29th, 2006, 07:06 PM
I've only been in 4 MP games, so if you don't mind and need to fill up the game, I'll join too. I'll take Ulm or Arco, or Man if Watcher decides to drop (which he shouldn't, the more the merrier). If you have enough, that's fine too, I can wait for the next one to start.
OG_Gleep
January 29th, 2006, 07:58 PM
Hrm I'm going to play them as a peace loving nation for my first game. Let me know when we are going to start.
Question on Diplomacy....is there some sort of ettiquite guide? Or some guideline on how we should act? Is it accepted that deals are set in stone? Or do you normally have to watch out for backstabbing? Basically what should someone new to the community expect?
Ironhawk
January 29th, 2006, 11:03 PM
I dont think there is any ettique quide out there for diplomacy. Just get in touch with people however you can and make some deals. Many of the players in this game also spend time in IRC, which is an ideal place to talk and trade. As for whether to expect backstabbing: I've found the dom2 community to be relatively free of that. Occassionally deals will fall through or allegiances will change but even in those cases players usually give a token warning that the shift is immiment.
Ironhawk
January 29th, 2006, 11:10 PM
Due to the number of players who have responded, I have decided to change the map from Aran to Inland. (I believe Inland also comes with the game? someone correct me if not). This will give each player a bit more room to expand, which I think will be very helpful for the newer players.
As for the game start: I will bring the server up for pretender upload sometime this Monday. Players will then have until Thursday at midnight to upload thier pretenders. If your pretender is not in by then, you will be out of luck. So start preparing now! http://forum.shrapnelgames.com/images/smilies/happy.gif
TheWatcher
January 30th, 2006, 02:32 AM
I appreciate the encouragement. I'll play in the game, but I'll play as Ulm. That way Shmonk can play as Man.
I know Ulm is pretty untenable late-game, but it'll be fun stomping independants early on!
castigated
January 30th, 2006, 02:36 AM
yay! i encourage you further!
TheWatcher
January 30th, 2006, 03:58 AM
Careful, too much encouragement and I might go crazy and take a Mountain Citadel.... hmm...
Oh, and if it's okay, a friend of mine wants to get in on this as Arcoscephale--he says he'll make an account tomorrow. Clearly, his race will have Sloth-3 http://forum.shrapnelgames.com/images/smilies/tongue.gif
OG_Gleep
January 30th, 2006, 04:42 AM
If you want Vanhiem I'll take Ulm. They are familiar to me so I'd actually do better probably. Up to you on that one bud.
jpinck
January 30th, 2006, 04:46 AM
i think he was planning on playing man or ulm...not sure where van came from http://forum.shrapnelgames.com/images/smilies/wink.gif
who's playing arco.....alex?...jordan?
edit: err...this was supposed to be posted by castigated. i just logged into the wrong account.
TheWatcher
January 30th, 2006, 04:51 AM
OG, it's really up to you. I'm happy playing any race: if you think you'd have more fun with Ulm, post here and take 'em, otherwise, I'll stick with them.
Pinck, Dan's the one who wants to play Arco. I don't think Jordan or Alex check the message board often enough to know about this game (at this point, I think Mictian is the last remaining race, since Atlantis or R'yleh would have a hell of time playing with the meagre number of water provinces).
Bluebird
January 30th, 2006, 07:44 AM
Please join me to any nation that is left, except for Mictlan that is ;-)
Ironhawk
January 30th, 2006, 07:56 AM
All this nation trading is throwing me for a loop. Everyone involved in said trading please state exactly which nation you are now playing. Once thats done we'll know if there is room for Bluebird.
Oh and Watcher I strongly suggest you play Man and not Ulm. Ulm loses power SO rapidly that you are likely to be killed off in the first round of wars. Man has much more staying power and fault tolerance.
castigated
January 30th, 2006, 08:38 AM
my last game of ulm went well. i figured, "ulm sucks at magic, so i'll take a god with no magic, and just use a bless strategy"...
yeah...i know.
OG_Gleep
January 30th, 2006, 08:55 AM
Haha Cast.
Watcher, I'll stick with Van...I'll try Ulm in MP as I still don't believe everyone about how weak they are. You guys can't be better than the AI right?
Honestly I am kinda freaking about playing them but I gotta learn to get out of my comfort zone. If you didn't jump at the chance to ditch Ulm I was going to stick with em. Plus theres the side benifit of not making things complicated for Iron (thanks agian for setting this up).
Folket
January 30th, 2006, 10:03 AM
To my knowledge I think I´m still Pangaea.
Oversway
January 30th, 2006, 12:42 PM
If you need another player, I'd take mictlan or ulm (I'd prefer ulm). Although with inland, maybe you don't need anymore. In which case, I'd be happy to sub or take over a nation if someone drops out.
Zywadugu
January 30th, 2006, 01:00 PM
ok, so I asked TheWatcher to reserve me a spot in the game, cause I was really tired last night. What's still open?
condors
January 30th, 2006, 01:06 PM
i will take ulm if your still looking for players, i have very limited mp experince
shovah
January 30th, 2006, 01:31 PM
so who is van? im confused (if someone drops as van i will take it but if not i will stick with the scaley guys)
nihilistic
January 30th, 2006, 01:36 PM
LOL, this is getting interesting and we haven't even started yet.
Morkilus
January 30th, 2006, 01:46 PM
I think we need a Wiki-like web page for claiming nations, since only the thread starter can edit the "official" post. But until that happens (i have no server space or knowledge for this sort of thing) we have to use the board and the good graces of Ironhawk for organizing (thumbs up!)
All that said, I have to be out-of-town with no computer from Thursday to Sunday. So though I'd love to be part of this, I should probably bow out so Ermor is up for grabs. Keep in mind that you have to play base (Broken Empire) since that's their only non-pop-killing theme.
OG_Gleep
January 30th, 2006, 02:03 PM
I'm still van. Thought I'd give Watcher the option since he gave up his original position, and took Ulm as an alternative.
As for 2 or 3 new guys, I am pretty sure the water races are still open, and now Ermor. Not sure what else is though.
KissBlade
January 30th, 2006, 02:51 PM
Hi, I'm definitely new. Just got the game on Saturday and still haven't figured out all the fine points yet but I'll take R'yleh if someone can walk me through how MP works. Thanks in advance.
Ironhawk
January 30th, 2006, 02:52 PM
To avoid any further confusion I have alloted players to the remaining nations. Watcher will stay as Man, Zywadugu gets Ulm, Bluebird gets Ermor (BE), and Oversway gets Mict. No water nations are allowed on the Inland map.
All nations are now taken.
KissBlade
January 30th, 2006, 02:58 PM
Ah well, I guess I'll just stay tuned for the news. Have fun all. =)
Ironhawk
January 30th, 2006, 03:15 PM
The server is now up for pretender uploads at
IP: 67.190.105.206
Port: 2002
Before designing your pretender be sure that you have enabled the Conceptual Balance 5.2 mod. Make sure to password your pretender, as well. Game will commence once all pretenders are uploaded or at Thursday midnight.
archaeolept
January 30th, 2006, 03:25 PM
kissblade, just stay on the lookout for the next one http://forum.shrapnelgames.com/images/smilies/happy.gif
Now, 15 nations on inland is crowded - you guys are gonna be having fun right from the start http://forum.shrapnelgames.com/images/smilies/laugh.gif
no victory conditions ironhawk?
shovah
January 30th, 2006, 03:30 PM
and with 65% sites and a rich world this will definetely be fun http://forum.shrapnelgames.com/images/smilies/laugh.gif
Tom_Scudder
January 30th, 2006, 04:03 PM
So all I need to do is connect through the game and pick my country, right? There didn't seem to be much else involved...
shovah
January 30th, 2006, 04:16 PM
yup, thats all you gota do (until it starts)
archaeolept
January 30th, 2006, 04:22 PM
a further note, tom - if you decide to change your pretender before the game starts, all you have to do is reconnect and chose the nation again - and pls don't accidentally chose anyone else's nation ;p
Tom_Scudder
January 30th, 2006, 04:54 PM
Fine. Num, the God of Jotunheim, is awaiting incarnation.
Ironhawk
January 30th, 2006, 05:22 PM
archaeolept said:
kissblade, just stay on the lookout for the next one http://forum.shrapnelgames.com/images/smilies/happy.gif
Now, 15 nations on inland is crowded - you guys are gonna be having fun right from the start http://forum.shrapnelgames.com/images/smilies/laugh.gif
no victory conditions ironhawk?
Indeed, kissblade. Since we overflowed by 2-3 players on this game it would seem to indicate that another is needed. Perhaps when the first round of players die in the initial wars I will start another noob game. So all those players can get back in the action and everyone else who is waiting can get a chance.
Inland with 15 will indeed be crowded. Unfortunately there is nothing to be done for it - its the biggest map out of the box. Stay on your toes, everyone, its going to be bumpy from like turn 10 on!
And no, no special victory conditions. Victory by agreement, I suppose. Either be the last pretender standing or beat the hell out of everyone/make them all so afraid of you that no one contests when you claim victory.
shovah
January 30th, 2006, 05:34 PM
i will contest any-one claiming victory right down to the last militia! (or if i die quickly in my sleep...)
archaeolept
January 30th, 2006, 05:37 PM
biggest one out of the box is Orania actually - its large enough for all 17 - but setting up beginners on it w/out a reasonale victory condition would likely lead to something horrible happening http://forum.shrapnelgames.com/images/smilies/happy.gif
Oversway
January 30th, 2006, 05:42 PM
Mictlan, eh... cool. The blood will flow.
Tom_Scudder
January 30th, 2006, 05:43 PM
I will have it known that I, Num, God of Jotunheim and Lord of the Big People, am a kind and merciful deity and will not hold a few moments of spirited independence against any near-divinity wishing to join my pantheon in a subordinate role once my obvious superiority has been established.
Suffering in eternal torment is so last incarnation. I plan to offer generous pensions and a quiet retirement to an out-of-the-way paradise dimension.
KissBlade
January 30th, 2006, 07:02 PM
Well if C'tis opens up, let me know. =) I'll keep a look out for other newbie games or such. Also, what's the IRC channel, everyone goes to since I can use a few tips before I play.
archaeolept
January 30th, 2006, 07:03 PM
irc.gamesurge.net #Dominions
Kontraband
January 30th, 2006, 07:38 PM
dam im to l8, wanted to play in this one but took me nearly 2 days to be aloud to post on forum cause the mail's for account validation kept getting binned by my spam filter, well if a slot free's up mail me at Pinchy_666@hotmail.com or eve-mail kontraband if any of u are on eve.
OG_Gleep
January 30th, 2006, 10:11 PM
Puff the Confused Smurf is up an running as Van's god of choice. Again incase anyone missed it, he'd rather make love not war so lets get to lovin or atleast talking.
Oh and Tom, if he dies I'm blaming you lol.
OG_Gleep
January 30th, 2006, 10:30 PM
Haha nvm I know what I did.
Nah27
January 31st, 2006, 03:42 AM
Bob, God of Gods has been uploaded.
Bluebird
January 31st, 2006, 04:55 AM
BE Ermor sucks - but I will do my very best and see what luck can bring me ;-)
Ironhawk
January 31st, 2006, 07:09 AM
Hahahah! Well its not as bad as it used to be Bluebird. Keep in mind that the Grand Tham has +1D and that Shadow Vestals are immortal (!!) now.
nihilistic
January 31st, 2006, 07:27 AM
Feb. 02 24:00 PT is Feb. 03 08:00 GMT, for all us European people, right?
castigated
January 31st, 2006, 07:29 AM
just upload your god now...the majority of us already have http://forum.shrapnelgames.com/images/smilies/tongue.gif
and no thinking in advance. that's cheating. the more you think, the less likely i will win. not that that was very likely to begin with...
DaMilano
January 31st, 2006, 07:41 AM
Veristas, the Radiant Lady, Mother of all spiders /threads/images/Graemlins/Bug.gif is ready to lead the Machakan empire to glory (or miserable defeat, more likely) http://forum.shrapnelgames.com/images/smilies/happy.gif
Oversway
January 31st, 2006, 11:53 AM
I'll have the mictlan pretender uploaded tonight.
shovah
January 31st, 2006, 12:45 PM
shadow vestals are immortal? holy ****, thats amazing
Morkilus
January 31st, 2006, 01:35 PM
Yes, don't underestimate Ermor BE just yet... and remember a prophetized Thaummaturg can reanimate Longdead Horsemen, a unit that usually doesn't come online until early-mid game. Oh, and javelins are good.
archaeolept
January 31st, 2006, 01:44 PM
oh, and just spam ghouls to defend your castles - they don't eat, and aren't mindless, so defend as well as a human...
Tom_Scudder
January 31st, 2006, 01:47 PM
Ghouls don't eat? That's just WRONG.
(It's WHAT they eat that defines them as "ghouls", isn't it?)
Morkilus
January 31st, 2006, 02:12 PM
They do eat about 10 population per ghoul when they're created.
shovah
January 31st, 2006, 02:46 PM
true but would you rather have 10 pop or 1 ghoul? if your right with the 10 pop then just put your ghoul spammers away from your castles and ferry ghouls in
Bluebird
January 31st, 2006, 03:06 PM
Well - it will definetely be a fun game where I will try uncommon tactics for Ermor (ever seen Ermor with a positive Growth? http://forum.shrapnelgames.com/images/smilies/wink.gif )
nihilistic
January 31st, 2006, 04:05 PM
The King is dead. Long live the Queen. All praise Lilith.
Edit: Change of plans.
Ironhawk
January 31st, 2006, 04:59 PM
Still waiting on:
Man
Ulm
Arco
Caelum
Mict
/threads/images/Graemlins/Clock.gif tick tock... tick tock!! /threads/images/Graemlins/Clock.gif
Oversway
January 31st, 2006, 05:27 PM
We have until thursday, right? Anyways I'll do it first thing when I get home.
Ermor BE seems powerful with the cb mod. At least, they always overwhelm me in SP.
Morkilus
January 31st, 2006, 05:43 PM
Oversway: You sure you don't mean one of the Death themes, like Ashen Empire? I never see the AI pick Broken Empire. Then again, I've never made the mistake to let the AI play Ermor after the last time...
Folket
January 31st, 2006, 06:00 PM
Perhaps one out of five times the AI will pick BE. You can allways recreate until he does to force him.
I have played several SP with undead Ermor. You could play it on a smaller map around 70 provs or have it as a race to get victory points before Ermor does.
Folket
January 31st, 2006, 06:03 PM
The reason I wanted to post was that I will leave tomorrow and return on the 3:e. At least I should do so but it could be that I may not play a turn before 4:e. You may choose to force host if it is only me left to move.
We are runing this game 24 QH right?
Oversway
January 31st, 2006, 06:41 PM
You sure you don't mean one of the Death themes, like Ashen Empire? I never see the AI pick Broken Empire. Then again, I've never made the mistake to let the AI play Ermor after the last time...
Lately I've been setting up sp games by designing pretenders for the nations, playing a couple turns to get them decent starting prophets, then setting them to AI. They don't get any bonus but thats more fair and for the most part they do as well as hard/impossible ais because I can design the nations to work around some ai stupidity:
- Give them either pretenders that are immobile or whose death is less wasteful (recuperating/immortal and no/low magic).
- I get to pick decent magic and scales. Although I find that the AI may or may not remember to bless their troops so high blessings arn't always best. I tend to give them great scales and a fortified city.
Of course the AI can still do stupid teleports and empowerments but what can you do? I really hope the devs release the turn and orders file formats in dom3. I'd play more mp but havn't had time. Plus I almost always lose in mp http://forum.shrapnelgames.com/images/smilies/happy.gif
Oh, so anyways I usually set up Ermor with BE since the other AIs can actually deal with that one.
Morkilus
January 31st, 2006, 06:54 PM
wow... that's a really great idea. It would be cool to have a resource of "games" started by other people this way, so you could play single-player against AI's that have a more realistic design, and still have some mystery of what you are facing. Maybe I'll make a half dozen or so, and we can trade http://forum.shrapnelgames.com/images/smilies/happy.gif
Cainehill
January 31st, 2006, 07:12 PM
Or be able to build a library of pretenders for each nation, say 10, which could be varied enough that you wouldn't know what you were up against. Oh, and if you could specify via a turn file what type of commander the initial prophet should be.
Peacekeeper
January 31st, 2006, 09:12 PM
caelum has been uploaded. waiting on man, ulm, arco and mictlan now!
Shmonk
February 1st, 2006, 02:48 AM
Arco, uploaded and ready to rule his own little piece of the world.
Tom_Scudder
February 1st, 2006, 02:59 AM
Tis only Man we're waiting to serve.
Bluebird
February 1st, 2006, 03:31 AM
...
TheWatcher
February 1st, 2006, 04:04 AM
I do play, as I confirmed a few posts ago. Sorry for the wait, I was play-testing my God somewhat. Uploaded and ready to roll. Well, at least I connected to the server and activated Man http://forum.shrapnelgames.com/images/smilies/tongue.gif
castigated
February 1st, 2006, 04:23 AM
let the games begin!
(oh, and go easy on me, i'm new http://forum.shrapnelgames.com/images/smilies/tongue.gif)
OG_Gleep
February 1st, 2006, 05:37 AM
Just wanted to let everyone know, Puffy's Fire house of hanmmers will be open for buisness in the near future. We will carry a full line of dwarven and fire gear, and will beat any price. We reserve the right to refuse service, and under no condition will serve Atlantians. No shirt, No Shoes, No service.
Ironhawk
February 1st, 2006, 05:37 AM
The game has begun! Everyone log in and make sure your turns are ok.
Tom_Scudder
February 1st, 2006, 06:23 AM
My highly exciting first turn has been entered.
Folket
February 1st, 2006, 06:39 AM
Started even earlier then expected...
OG_Gleep
February 1st, 2006, 08:46 AM
How is "Dely of Game" handled? I noticed that it said "21 hours till next hosting". Does it automatically host every X hours?
And stupid question, but when you click End Turn...do you just hit exit?
Bluebird
February 1st, 2006, 09:28 AM
Yes, we have 24h Quickhost, means that the turn will be hosted every 24h or when everybody has submitted his turn (whatever happens *first*). When you do "end turn", you just exit. You might reconnect later and change you turn if you want. When you reconnect, the server will ask you if you want to start from scratch or if you want to continue you old turn. If you do not submit a turn within 24h, you are considered as "stale" - which has the same effect as a turn without any commands.
Oversway
February 1st, 2006, 11:56 AM
Another thing to make the game go a little faster: If you are the last person to do their turn (which might be me this time around, I should have checked this morning), wait the few minutes while the turn hosts and do your next turn.
thejeff
February 1st, 2006, 12:49 PM
Note that if you are the last person the game will host when you exit, even if you aren't really done with your turn.
To avoid that, if you connect and then quit without saving, you can play the turn locally and then upload when you reconnect.
Probably not important at this stage, but when turns start taking an hour or more to do, it's nice not to have to do them in one sitting.
nihilistic
February 1st, 2006, 01:02 PM
Just a general question; what if the server crashes at some point during a turn and while some people have submitted their turns and others haven't? Does the server save its state so you (the server's administrator) are able to bring it back up without losing any turn data?
thejeff
February 1st, 2006, 01:42 PM
Yes, barring crashes while uploading a turn, which could easily leave a corrupted turn file. The server just saves each nations turn in the game directory as normal.
TheWatcher
February 1st, 2006, 09:26 PM
Imposter!
Wish
February 1st, 2006, 09:37 PM
haha, thats what you get for using a pretty common name for an "evil" lady. let me guess, they are both vampire queens.
TheWatcher
February 1st, 2006, 10:37 PM
Well, it's a fitting name, but I'm pretty sure it's the name of the devil's wife in Christianity. I got it from a site of demon names. I was going to change it, but I was the last to submit and didn't want to hold the game up. For my pretender, I wanted something hag-like (thus Black Annis), but all the hag-names I found online were stuff like "Jenny Greentooth."
Darn the English and their less-than-frightening monster names.
I thought it was a funny coincidence though. Which Lilith dies first?!
TheWatcher
February 1st, 2006, 10:42 PM
Ulm accidentally made their God with CB 5.0 and can't connect. Can he resend his God? I'm guessing that might require a game restart as well.
Zywadugu
February 1st, 2006, 11:10 PM
ok, my bad. I'm a dumbass. I just noticed I was using mod 5.0 to make my god. I just updated to 5.2 >_< I hope we don't have to fully restart or anything.
Zywadugu
February 1st, 2006, 11:21 PM
(oh yeah, and if I get heads up soon, I can remake my god quickly, if needed)
Peacekeeper
February 2nd, 2006, 12:06 AM
....doh!
time to restart i suppose.
Shmonk
February 2nd, 2006, 12:27 AM
It is probably fine, depending on which pretender you picked. If you want, open up the conceptbalance_complete_5_2.dm file in your Dominions2/mod folder, and look for that pretender (use Notepad or Wordpad or some other text editor to view it). Then open up the conceptbalance_complete_5.dm file and find your pretender in there, and compare the values. I believe there were only a few minor differences between the 2 versions with respect to pretenders, like only 3 or 4 pretenders had changes, the rest are identical.
So we might be okay and won't need a restart. Because the little I know about the mods, if your pretender has the same lines in the 2 files, we shouldn't need a restart. Of course, I could be wrong. http://forum.shrapnelgames.com/images/smilies/redface.gif
Wish
February 2nd, 2006, 12:28 AM
yeah, I'm pretty sure 5.0 and 5.2 don't effect much in regards to pretenders. as long as you actually have the 5.2 mod it should let you connect.
Zywadugu
February 2nd, 2006, 12:39 AM
ok, so it worked....kinda. It skipped my first turn, but is now letting me play on turn 2. I don't think it'll matter too much.
Wish
February 2nd, 2006, 01:22 AM
dang, I wish i played around with mercs more, I wouldn't have paid so much for an army of militia :/
Peacekeeper
February 2nd, 2006, 01:33 AM
miltia in big numbers isnt so bad. sure the city guard might cost a little more than what seems worth it but early expansion is crucial and they will help!
and i say we should restart for Zywadugu, first turn can often be important i find.
TheWatcher
February 2nd, 2006, 02:22 AM
(I'm good with restarting for Caelum and Ulm)
Turn 1!
INCOME: Almost everyone went up in income, with an especially pertinent jump for Man and Pythium. Abysia dropped rather harshly: blood-hunting?
RESEARCH: Everyone fell into four groups this turn: the high-achievers were Marignon, Tien Chi and Mictian and Ermor, Jotunheim, and Pythium. The mid-achievers were Abysia and Vanheim, Arco, Man, and C'tis. The third group was Pangea and Machaka. Coming in last were our two stalers, Caelum and Ulm.
DOMINION: So pretty! Abysia, Ulm, Pythium, and Marignon lead the way with the most godly power. Flowers are wilting and whatnot. Jotunheim, Caelum, Tien chi, and C'tis form the second group. Below that, Machaka, Pangea, Man, Ermor, and Arco hang out together. Coming in flat is poor Mictian, who hasn't yet found any nubile virgins to stabbidy.
ARMY: This graph just hurts my eyes. It appears almost everyone went up a little, with Vanheim acquiring 61 pieces of cannon-fodder. Caelum and Ulm stayed level, of course.
Good luck in turn two everyone!
(Kiwi post!)
Tom_Scudder
February 2nd, 2006, 03:57 AM
I'd be willing to do a restart. Ulm, especially, takes it on the chin from missing at turn of production. OTOH, I guess with a game this big you have to expect the occasional stalers.
Folket
February 2nd, 2006, 04:36 AM
Let us just play on. Bad luck happens all the time.
nihilistic
February 2nd, 2006, 05:53 AM
So, is there a problem with two different pretenders having the same name? Technically I mean, because otherwise only the true queen of the left hand path will survive http://forum.shrapnelgames.com/images/smilies/happy.gif.
DaMilano
February 2nd, 2006, 07:10 AM
TheWatcher said:
ARMY: This graph just hurts my eyes. It appears almost everyone went up a little, with Vanheim acquiring 61 pieces of cannon-fodder. Caelum and Ulm stayed level, of course.
Actually, I think Tien Chi was the high jumper here, due to them acquiring the extremely lethal city guard mercenaries http://forum.shrapnelgames.com/images/smilies/wink.gif
Tom_Scudder
February 2nd, 2006, 07:56 AM
Me, I think "army size" should be a reflection of total biomass, not just "number of individual soldiers". I'm pretty sure Jotunheim would be competitive in a measure of "total pounds of troops".
Tom_Scudder
February 2nd, 2006, 10:25 AM
Unexpected invite. Going to be going away for the weekend, through Tuesday, and won't have net access. Still early going, so it should be pretty easy. PM me for a password and some basic instructions if you can take over for me.
Wish
February 2nd, 2006, 11:11 AM
TheWatcher said:
ARMY: This graph just hurts my eyes. It appears almost everyone went up a little, with Vanheim acquiring 61 pieces of cannon-fodder. Caelum and Ulm stayed level, of course.
I'm upset that you mistake tien chi for vanhiem
castigated
February 2nd, 2006, 06:39 PM
i think i've lost already. be nice everyone :S
Tom_Scudder
February 2nd, 2006, 07:25 PM
Yay! New turn! Now everyone do their turn quick so I can get in another in the morning (my time) before handing off to whoever. (By the way, I still need a sub).
Ermor and Pangaea are up to 3 territories. Man, Jotunheim, Tien Chi, Caelum are at 2. Everyone else is still snug in their capitals. Arco (lost army strength, plus his god is in the hall of fame) and apparently Pythium (to judge from cast's remarks here) evidently tried to conquer a neighboring territory and failed.
castigated
February 2nd, 2006, 09:38 PM
you might want to make a new thread saying that you need a sub. only people playing this read this, i imagine.
Wish
February 2nd, 2006, 09:48 PM
looks like 60 militia came in handy http://forum.shrapnelgames.com/images/smilies/laugh.gif
TheWatcher
February 3rd, 2006, 12:09 AM
Haha, whoops. I mixed up those two on the graph.
Don't worry, I got my comeuppance: MY LAB BURNED DOWN!
Tom_Scudder
February 3rd, 2006, 12:23 AM
You should hug those 40 design points you got from that misfortune pick tightly to you, Mr. TheWatcher. They will console you. No doubt.
TheWatcher
February 3rd, 2006, 02:04 AM
My legions and legions of wardens do dull the pain.
Tom_Scudder
February 3rd, 2006, 03:28 AM
Well, all, I'm off to a monastery in the middle of the Egyptian desert (no kidding), hence incommunicado. Hope Ironhawk can sort out my turns okay. It's perfectly okay with me if he or someone decides to AI me, or wants to just take over my game completely, seeing as how I'll be gone for a while. In any case, if I stale out I expect to be dead by the time I get back (literally, since I'm running a lowish-dominion pretender on a crowded map, a mistake I will not make again).
Ironhawk
February 3rd, 2006, 03:45 AM
Heh. The parameters of this game strictly prevent me from taking control of this nation. I have passed on Tom's info to KissBlade who has agreed to play the turns.
KissBlade
February 3rd, 2006, 02:01 PM
Ironhawk, I still haven't received the attachment. Please try emailing me at my gmail account. ChrysanthemumDrace@gmail.com
Ironhawk
February 3rd, 2006, 05:12 PM
ok
Peacekeeper
February 3rd, 2006, 05:29 PM
just curious, what are the 4 Victory Point provinces on the map?
i dont see a victory condition mentioned anywhere and the normal inland map doesnt have these?
shovah
February 3rd, 2006, 06:59 PM
are we doing victory points? if so its my lucky day (i can already see one)
castigated
February 3rd, 2006, 07:02 PM
from the irc channel:
<quantum_mechani> sometimes VPs apear on non-VP games <quantum_mechani> they won't do anythig though
Alneyan
February 3rd, 2006, 07:17 PM
castigated said:
from the irc channel:
<quantum_mechani> sometimes VPs apear on non-VP games <quantum_mechani> they won't do anythig though
Well, they should still spread Dominion (at least they are supposed to). Granted, it isn't *much*, but still.
quantum_mechani
February 3rd, 2006, 07:50 PM
Alneyan said:
castigated said:
from the irc channel:
<quantum_mechani> sometimes VPs apear on non-VP games <quantum_mechani> they won't do anythig though
Well, they should still spread Dominion (at least they are supposed to). Granted, it isn't *much*, but still.
I don't believe they have that effect when VP victory is turned off.
Cainehill
February 3rd, 2006, 08:10 PM
Think they do - at least, even with VPs turned off, right clicking a temple reports some dominion being spread from the VPs.
archaeolept
February 3rd, 2006, 10:05 PM
yah they're like a 5 dom str temple.
its a nice little bonus when you get one early.
KissBlade
February 4th, 2006, 02:22 AM
Hi, I attempted to connect to the server but my network connection is completely screwed up. I would've reported this earlier but I literally got home just about 20 minutes ago. Sorry, I tried everything to figure out how to connect but I think it's my service.
OG_Gleep
February 4th, 2006, 02:55 AM
If you can connect here...shouldn't you be able to connect to the sever?
I would double check the IP and Port settings, unless you have messed around with your router/security settings. If you have check to see if the port 2002 is blocked, or if windows is locking out dominions from network traffic
Peacekeeper
February 4th, 2006, 03:01 AM
PMs Og_Gleep....gets a reader receipt...waits on a reply
OG_Gleep
February 4th, 2006, 05:02 AM
Sorry I did reply...the damn preview gets me ever time. Not used to IMs or Posts not posting when you hit the send button.
OG_Gleep
February 4th, 2006, 02:01 PM
Waiting on the big guys. Unfortunatley if the turn isn't posted soon, I won't be able to log on until tomorrow. I am going to a LAN today, and won't be back till late tonight. I won't re-setup my computer till tomorrow morning at the earliest. With the Superbowl, and the UFC fights, I am going to have a full sunday.
BTW If anyone is a fan of any combat sports, the best fight probably in UFC history is on tonight. Chuck vs Randy III. Chuck is going to murder randy, but thats beside the point, it should be a goodie.
shovah
February 4th, 2006, 03:00 PM
25 mins to go and the big guys still dont have their turn in
Wish
February 4th, 2006, 03:01 PM
i am ok with that, as they are my neighbors http://forum.shrapnelgames.com/images/smilies/tongue.gif
shovah
February 4th, 2006, 03:06 PM
lol, i havnt met the neighbors yet
Peacekeeper
February 4th, 2006, 03:14 PM
tic toc tic toc....
Shmonk
February 4th, 2006, 03:21 PM
Darn. I was hoping we'd get more than 2 turns in this weekend. But with the replacement for Jotu not being able to connect, it's going to be the full 24 hrs for each turn. Or so it seems.
3 minute and counting...
Wish
February 4th, 2006, 03:32 PM
what is with the cheating?!
And whats the punishment for this?
nihilistic and folket - explain yourselves.
Peacekeeper
February 4th, 2006, 03:35 PM
....huh?
Wish
February 4th, 2006, 03:38 PM
in the messages, message from host says abysia and pangaea have more money than the game can account for this turn.
Peacekeeper
February 4th, 2006, 03:40 PM
well thats just super
Shmonk
February 4th, 2006, 03:42 PM
I wonder if this is an indicator that the wrong mod was used in creating their gods (5.0 instead of 5.2), maybe??
Peacekeeper
February 4th, 2006, 03:46 PM
if you used the wrong mod you get a message saying you used the wrong mod, just like zywadugu got
Endoperez
February 4th, 2006, 04:13 PM
Alchemy could cause the cheater messageto be sent, at least a few patches back. Blood sacrifice could also cause false alarms. Cheating isn't exactly easy, either, so I doubt either of them actually did anything.
I don't know much more about the matter, but you can ask about it in the general forum. If you do, someone will without doubt mention the Norfleet incident, in which a well-known member of the community was proven to cheat. After that incident, I doubt anyone wanting to stay on these forums would risk being caught cheating. Losing this community is much worse than losing a game or two.
Shmonk
February 4th, 2006, 04:20 PM
To clarify, everyone is using v2.16, correct?
archaeolept
February 4th, 2006, 04:35 PM
to reiterate: blood sacrifice and alchemy can both cause false positive cheat messages. Random events also perhaps... basically, the cheat messages are usually wrong...
if people are really concerned, have some neutral third party w/ the master password check over the two nations in question for anything untoward.
nihilistic
February 4th, 2006, 05:50 PM
I just logged in to play my turn. I have the following message:
An unexpected event has occured in Ulipha. The tax collection went unexpectedly well. This resulted in an extra 100 gold to your treasury.
Last turn I also alchemized some fire gems to gold. I am using the Conceptual Balance mod v5.2 and run Dominions v2.16 (on a Linux machine).
I don't know if it has anything to do with the cheating notice, but I am locally playing a single player game with the same pretender.
I have absolutely no reason to cheat. This is my first MP Dominions game ever and I just started to know all you guys. Why would I cheat and risk be banned from future games and this forum which I, clearly to everyone, am spending so much time lately on?
Edit: It goes without saying that I fully agree with someone auditing files, turns, etc.
shovah
February 4th, 2006, 06:17 PM
i think its the fact that more than 1 cheat message at the same time made everyone suspicious
castigated
February 4th, 2006, 06:29 PM
i am fully confident that neither of them cheated. nihilistic did alchemy, and i sent pangea gold. that coudl just be a coincidence, but i severely doubt it. just ignore the message.
Wish
February 4th, 2006, 07:40 PM
send me gold too!
shovah
February 4th, 2006, 07:52 PM
yea, why did you pick him instead of poor little me?
KissBlade
February 4th, 2006, 07:57 PM
Hey, does Jotun still need a replacement? I just figured out how to log on. Well actually Boron did. He staled one turn but the rest is probably salvageable.
Shmonk
February 4th, 2006, 08:09 PM
I would think that you're still the replacement for Jotunheim, if you have the password still you should play his turn. Just so that he only has 1 stale (the last turn). And it should be salvagable once you play the next turn or two until he comes back.
archaeolept
February 4th, 2006, 08:48 PM
stales give you lots of money. Its like a lucky event http://forum.shrapnelgames.com/images/smilies/laugh.gif
Wish
February 4th, 2006, 09:04 PM
you are getting well surrounded, between myself and ulm, but there is hope, yet
KissBlade
February 4th, 2006, 11:17 PM
well I'm taking a bit of a risk and trying to take two provinces but I'm not sure if the gamble will pay off.
Wish
February 4th, 2006, 11:52 PM
Payed off for me last turn, no worries, I'm not taking any of the ones adjacent to your current province, so we won't run into eachother.
Peacekeeper
February 5th, 2006, 01:54 AM
arg, nothing is going right for me this game.
Bluebird
February 5th, 2006, 05:12 AM
I was playing for luck, and I got it: discovered 4 magic sites with one search this turn http://forum.shrapnelgames.com/images/smilies/happy.gif This raises my gem income significantly.
Bluebird
February 5th, 2006, 03:34 PM
Ouch, Folket - sorry for that one.
OG_Gleep
February 5th, 2006, 09:46 PM
What happened? I got a message saying my 2h file was old and I didn't get orders, yet I took provences. I didn't get any reports, and I didn't get to see my battles.
Shmonk
February 5th, 2006, 10:04 PM
When I checked this morning, Vanheim was going to stale when this new turn hosted (at least when I checked and there was 5 minutes left, it showed Vanheim did not submit a turn). So I'm thinking you staled, but you got new provinces?? That's weird.
Or, you downloaded the last turn, played it, but didn't upload it before the new turn hosted, and that's why it said the .2h file was too old.
castigated
February 6th, 2006, 12:25 AM
i wouldn't complain. i would just be happy you didn't completely stale ;P
Wish
February 6th, 2006, 12:48 AM
this game is kind of buggy.
anyway I want to remind all the freakin neighbors (mictlan, jotunhiem, ulm, and ermor) that wars between nations are very risky this early off, and my 1 province lead is not that significant, at this point in the game.
also, beware battles under my candle.
(basically I am feeling crouded)
Peacekeeper
February 6th, 2006, 01:22 AM
in other words....GET HIM!!!
arg, another 2 cheat messages. is this gonna happen every time someone uses alchemy?
Shmonk
February 6th, 2006, 01:43 AM
In regards to "bugginess", I'm seeing something I've never had happen before in my previous SP or MP games. I'm recruiting units for a turn (say 6 units), with 3 or 4 resources left over unused. On the next turn, only 4 show up, and the other 2 are still in the queue. This has been happening the last few turns, where I KNOW I'm not recruting more units than I have resources for the turn, but for some reason 1 or 2 are not being recruited.
Is this a bug? Or maybe explainable in some way, even though I've not seen it before.
Peacekeeper
February 6th, 2006, 01:59 AM
ive had that happen in pretty much every mp game ive played too.
Shmonk
February 6th, 2006, 02:01 AM
Hmm...
Anyway, looks like just Caelum needs to submit a turn, then the next turn is up.
Peacekeeper
February 6th, 2006, 02:05 AM
ya, you all can just wait a couple hours. im getting *****ed at on all sides to finish =)
OG_Gleep
February 6th, 2006, 02:56 AM
Aw sonofa...When I left, Jotun hadn't done their turn, so inbetween the time it took from then till I woke up today, two turns passed. Damn!
Peacekeeper
February 6th, 2006, 04:58 AM
Sorry for the delay, diplomacy takes time after all. New turn is hosted.
shovah
February 6th, 2006, 05:32 AM
ive had the recruiting problem too, im going to try recruiting 1 more than resources allow and see if that helps
shovah
February 6th, 2006, 05:33 AM
oh and btw ermor feel free not to expand anymore southeast (i dont want to hurt you)
Peacekeeper
February 6th, 2006, 05:06 PM
big words for a little nation =)
The Panther
February 6th, 2006, 05:20 PM
Shmonk said:
In regards to "bugginess", I'm seeing something I've never had happen before in my previous SP or MP games. I'm recruiting units for a turn (say 6 units), with 3 or 4 resources left over unused. On the next turn, only 4 show up, and the other 2 are still in the queue. This has been happening the last few turns, where I KNOW I'm not recruting more units than I have resources for the turn, but for some reason 1 or 2 are not being recruited.
Is this a bug? Or maybe explainable in some way, even though I've not seen it before.
This should never happen. You might be overlooking something obvious (like reading the numbers incorrectly), though I don't see how that could be.
Send me a couple of turn files (with the password) plus the 2h files, and I will see if you are doing something wrong.
KissBlade
February 6th, 2006, 05:24 PM
Hey, is anyone willing to play jotunheim? I am completely uninterested in playing this race and I've done the turns 5-7 requested. In the event that Tom is gone for long term, I wouldn't be able to even put in the time to play this game since I'm in the other. I did decently I think and took all the surrounding provinces of my capital before effectively being boxed in. However, the army I think is decent enough to be able to take on one nation to make a push if need be. Not to mention, one of the provinces I control is actually pretty valuable containing shamans a recruit.
Wish
February 6th, 2006, 06:05 PM
sucks that you lost two very expensive nifel giants in the process, though.
Morkilus
February 6th, 2006, 06:12 PM
KissBlade said:
Hey, is anyone willing to play jotunheim?
I'll do it. Just PM me the password and info on NAPs, wars, and alliances using this board. My other two games are finishing up, and I'll need another,
shovah
February 6th, 2006, 06:22 PM
Peacekeeper said:
big words for a little nation =)
i may be small but im pretty tough
KissBlade
February 6th, 2006, 06:26 PM
Heh, actually it didn't hurt as much as you think. (though I DID lost a gyjga off a miscalculation and wrong scripting and that hurt) I bought the giants from just converting a bunch of gems into gold.
Ironhawk
February 6th, 2006, 06:28 PM
arg, another 2 cheat messages. is this gonna happen every time someone uses alchemy?
I have never seen a cheat message except in cases where someone used the wrong mod to create a pretender. If you are still seeing them my guess would be its because those nations didnt use the right mod. Perhaps you should kill them off? http://forum.shrapnelgames.com/images/smilies/wink.gif
I'm recruiting units for a turn (say 6 units), with 3 or 4 resources left over unused. On the next turn, only 4 show up, and the other 2 are still in the queue.
Recently I found out that the rumor is that this is a result of using the CB 5.2 mod. I am not really sure how a mod could cause a bug tho?? Since all it really does is change around some numbers...
Morkilus
February 6th, 2006, 06:41 PM
I would suggest for the next CB mod that we go back to 5.0 and implement the agreed changes. There is definitely something wrong with recruitment, but I don't think anyone's figured out exactly what causes the bug, so it is very hard to fix, especially since it seems to happen on any variety of unit.
Wish
February 6th, 2006, 07:10 PM
I think panther tried to improve the usefullness of resource scales in 5.2
Oversway
February 6th, 2006, 07:14 PM
I think quantum_mechani (not Panther) is doing a fine job on the cb mod (along with many suggestions and contributions from the community).
I've seen the resource bug as well, but its not really a showstopper. I thought maybe it had to do with sloth/productivity scales changing, but I don't really know.
According to Tom Scudders post, he'll be back tuesday.
One other comment: being mictlan in such a crowded game is rough.
archaeolept
February 6th, 2006, 08:00 PM
mictlan? just use your f9 blessed jaguars for early expansion until you get some blood going... you do have those don't you? :p
and the resource bug is an old one, but has been seemingly much more common in recent versions of the CB mod... i don't think anyone really knows why.
Shmonk
February 6th, 2006, 10:45 PM
Thanks, I've sent you an email with the latest 2 turns. Let me know if I'm seeing things or it's truly a "feature" (as we say at work when we find problems in our application).
The Panther
February 7th, 2006, 01:14 AM
I looked at the turns sent by Shmonk. He definitely cannot use all the available resources in his capitol.
My preliminary conclusion is that it is caused by the new statement added to Version 5.2:
#resourcemult 120
This seems to be reducing the usable resources by 20% (when you have sloth?). Perhaps this was intended, perhaps not. However, even if intended, it does seems problematic (or even annoying) when you don't have all the resources displayed availble to actually recruit.
This seems even worse than the problem of having to keep track of resources used for the guy in the queue under any game version...
Shmonk
February 7th, 2006, 03:03 AM
Well, I think I'm fine playing with this as is. It is the first game I've played with CB 5.2, and also the first time I took some sloth. I guess other people using 5.2 have seen this though or have heard of it, so it's not that big a deal (though a little annoying). Knowing the calculation issue should help me better calculate the actual resources I can use for recruiting each turn.
Thanks for looking into it Panther.
OG_Gleep
February 7th, 2006, 04:06 AM
Phew that was a wicked turn. Almost lost my pretender. He was down to 23 health...no Afflications to boot! Guess the luck gods haven't totally abandoned me for taking misfortune.
Ran into some new friends along my borders. Hey you two (you know who you are).
quantum_mechani
February 7th, 2006, 04:28 AM
The Panther said:
I looked at the turns sent by Shmonk. He definitely cannot use all the available resources in his capitol.
My preliminary conclusion is that it is caused by the new statement added to Version 5.2:
#resourcemult 120
Yes, I have been aware of the issue with the command since the problem cropped up in a blitz shortly after 5.2's release. The line, if it worked properly, would have increased the amount of resources available globally by 20%. Unfortunately, the modding command itself apears to be bugged and so will have to be removed next version.
Bluebird
February 7th, 2006, 07:11 AM
"A fire has destroyed the arcane laboratory." - what a nice result, there go 200 GCs and some research.
Ok, I know most of my neighbors now. Hello Man, Mictlan, Tien Chi, C'tis and Pangea. No much space left - lets go for 98 next (just as a warning to Pangea).
Peace and harmony from Ermor; eternal peace and harmony, that is. http://forum.shrapnelgames.com/images/smilies/happy.gif
Tom_Scudder
February 7th, 2006, 10:54 AM
Thanks to KB for taking my turns for me. My very small nation of very big people is ready to get some work done. Too bad about losing a few niefel giants, but it's all in the service of the Cause.
Cheers, thanks all, and sorry for making it that much harder to get these turns out of the way quickly.
The Panther
February 7th, 2006, 11:19 AM
quantum_mechani said:
Yes, I have been aware of the issue with the command since the problem cropped up in a blitz shortly after 5.2's release. The line, if it worked properly, would have increased the amount of resources available globally by 20%. Unfortunately, the modding command itself apears to be bugged and so will have to be removed next version.
Ah, this makes perfect sense. I thought that Schmonk's resources seemed high for taking sloth 2. Apparently, using the command will display the extra 20% resources but not allow them to actually be used. I bet it has nothing to do with taking sloth.
Too bad it does not work, for it is a good idea to add more resources globally to make high protection national troops easier to recruit, especially now that the gold cost of many has been reduced.
Oversway
February 7th, 2006, 11:32 AM
mictlan? just use your f9 blessed jaguars for early expansion until you get some blood going... you do have those don't you? :p
Um...something like that.
TheWatcher
February 7th, 2006, 02:03 PM
Miiiiiiiictllaaaaaan! Get out of my home province!
Your fire- and water-blessed furries will pay!
shovah
February 7th, 2006, 02:10 PM
im next to ermor and pan iirc, who is everyone else next to?
KissBlade
February 7th, 2006, 03:12 PM
Tom_Scudder said:
Thanks to KB for taking my turns for me. My very small nation of very big people is ready to get some work done. Too bad about losing a few niefel giants, but it's all in the service of the Cause.
Cheers, thanks all, and sorry for making it that much harder to get these turns out of the way quickly.
Np. Sorry I would've been more careful with the attack but I really took the big risk to claim that province before another nation took it. (Since I staled the first turn)
Tom_Scudder
February 7th, 2006, 03:31 PM
Well, in any case there was one humongous piece of good luck on your watch, and I'd rather have a lucky sub than a good one any day =)
Oversway
February 7th, 2006, 04:30 PM
Miiiiiiiictllaaaaaan! Get out of my home province!
You send me a message to back off and then attack with that disgusting vampire queen *on the same turn*? You are fortunate that the lord of Mictlan is a patient god and is willing to overlook your transgressions if you will agree to a compromise. I will send you a PM, no need for these other evil nations to get any ideas.
Wish
February 7th, 2006, 04:38 PM
Hey I'm at college all day and can't check on the results. Can someone check the stats for me? Did TC get a province this turn? how about mercs? do I still own the archers in white?
Tom_Scudder
February 7th, 2006, 08:19 PM
You picked up one province. The archers are once again in your service.
Wish
February 7th, 2006, 09:02 PM
perfect, thank you
shovah
February 8th, 2006, 03:49 PM
ermor, that power radiating thaumaturg isnt aimed at me is it?
Bluebird
February 8th, 2006, 04:24 PM
na - he is just trying to live a happy life ... http://forum.shrapnelgames.com/images/smilies/wink.gif
shovah
February 8th, 2006, 04:30 PM
lol, 2 other notes for 2 different people
to pan: im a little worried about that large army beside me...
to tien chi: im going to attack 74 (lettia) unless you want to come to an agreement?
Tom_Scudder
February 8th, 2006, 04:31 PM
The nation of Jotunheim, finding itself boxed in on all sides, has declared war upon the dangerous expansionist mercenary-hoarding powers of Tien Chi.
Besides which, they were massing Hoburg Militias on our border. What could be more threatening?
shovah
February 8th, 2006, 04:37 PM
an old man with a blunt set of denchers? maybe he is taking that whole: multiple enemies ganging up on giants to a new level?
Morkilus
February 8th, 2006, 05:39 PM
This public diplomacy thing is entertaining. Keep it up, guys!
shovah
February 8th, 2006, 05:46 PM
lol, might as well keep any silent watchers informed. also that open decleration of war could have been to rally other nations to his call
Wish
February 8th, 2006, 06:20 PM
It is the hoburg producing province http://forum.shrapnelgames.com/images/smilies/tongue.gif where else would they show up http://forum.shrapnelgames.com/images/smilies/tongue.gif
anyway I hope you enjoyed the game, for it shall be over for you very shortly
and shovah, lettia is all yours
shovah is making good headway into becomming a valuable neighbor of mine http://forum.shrapnelgames.com/images/smilies/laugh.gif
Oversway
February 8th, 2006, 06:24 PM
Tien Chi is the biggest nation out there, if he's half as aggressive as Man, all his neighbors better watch out!
shovah
February 8th, 2006, 06:31 PM
hey im one of his neighbors and i resent that :p
Wish
February 8th, 2006, 07:30 PM
I am only aggressive towards iindependants, and now jotunhiem. I am happy to live in peace for as long as it is reasonable with any of my many neighbors.
shovah
February 8th, 2006, 07:38 PM
im remaining neutral http://forum.shrapnelgames.com/images/smilies/wink.gif
TheWatcher
February 8th, 2006, 09:27 PM
"Aggressive as Man?"
I say, sir, you are a dastardly fellow. You took my capital without provocation and as we speak a huge force of your blood-thirsty madmen rampage through the Avalon forests towards my capital once more! As mighty as you might believe your hell-spawned demons and animal-pelt-wearing fools are, they will be no match for the wardens and crones of Avalon!
Your cowardly expeditionary force received what they deserved for desecrating holy ground: swift, merciless justice at the hands of the Black Annis. The blood of your misguided eastern army will go to my Queen, just as your Prophet's did. Her steel claws will rend the flesh of all who oppose her!
Consider your request for tribute rejected.
OG_Gleep
February 9th, 2006, 12:40 AM
Get em! (notice I could be rooting for either of you...well played sir, well played)
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