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ElDoRado1239
February 10th, 2006, 07:14 PM
Hello,

I am preparing a mod that will make the battles more epic, add movie-like music, make the ships much more durable so the fights won't be over so quickly - and that's the problem.

Changing the ship's hp is easy, but when I fight someone, the ships get their systems, such as weapons or engines, destroyed really quickly. How can I change a ship component's hp ?

Thanks in advance for any help ! http://forum.shrapnelgames.com/images/smilies/happy.gif

PvK
February 10th, 2006, 10:16 PM
Ya, it looks like hits damage either the hull "HP", or the components. I'm not sure components have a "HP". Anyone know? If not, then you might have to reduce the damage of all weapons by a constant factor, to get the same effect.

PvK

ElDoRado1239
February 10th, 2006, 10:23 PM
Yes, I will try that in the meantime, altough I would rather make the components more durable. Thanx for that idea anyway! http://forum.shrapnelgames.com/images/smilies/happy.gif

3
February 10th, 2006, 11:32 PM
Well, if you can't find a way to modify the durability of components, you could always try the "nosysdamage" FLAG. Any ship with it will not receive damage to any of its components. You would have to add that to every ship in the game, though.

ElDoRado1239
February 10th, 2006, 11:33 PM
Great ! Thanks, I'm going to test that.

Fingers
February 24th, 2006, 03:50 PM
There's a way to reduce system damage on a per-hull basis. Look in the kla_frg.ini file for an example. This line:

SDMG 0.5f

makes it take half damage from all system hits. The Primordius station has it set to 0.2 so it only takes one fifth of normal system damage.

Psientist
July 15th, 2006, 05:28 PM
The easiest way is to edit the race files, and give all the ships better shields. the shields have to be knocked out before any damage goes to the components / systems / weapons.

Alternately, edit the shield item files and make the existing shields all stronger.