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Enigma
February 17th, 2006, 11:50 AM
Take a look at the settings. It is a Devnull Mod game, no religious and no intel. Should be fun.

Gozra
February 20th, 2006, 11:50 PM
OK You talked me into it. but if you ban religious I request you take a hard look at banning crystal also. Crystal in the hands of an experienced player can be a very diffcult to overcome advantage in the game. It is truly an awesome thing to watch 10-15 ships take hit after hit and never be damaged while destroying a fleet of 80 or 90 ships. But there are counters to the crystal player. Also intel is fun to play with just not against AI's. I am in a game where we used Fryon's quadrant mod and it has really made the game a whole lot more interesting. At any rate good luck and tally ho!
Gozguy AKA Gozra

Randallw
February 21st, 2006, 01:04 AM
I'll join. A few questions though. Will it be RP, and if so will there be a RP forum?

Edit: Gozra, would that game in question be the one where I just lost the war?

Edit again: Will we debate nuetrals and AI?. I can see they are ruled out at the moment but they would allow expansion without having to fight each other.The maximum is 12 at the moment.

Randallw
February 21st, 2006, 04:23 AM
hmm my ideas might not fit the game. I read the description but promptly forgot it.

Enigma
February 21st, 2006, 07:27 PM
I am not the game owner but there is a topic in the forum on options.

So far the only additional thing we are looking at banning is Star Destroyers (I asked). But we could certainly look at Crystal. As a player who uses Crystal alot I know it can be very powerful. I am not sure it is more powerful than Religious Talisman - that is a little rediculous but I think things are totally open right now. Go ahead and join up, looks like we have 5 slots left.

Enigma
February 21st, 2006, 07:34 PM
Game description
The great star empire of the galaxy has collapsed. The vast melting pot of its people has cracked along racial lines leaving in its wake a disparate group of planetary empires controlled by petty warlords, feckless politicians, fallen nobility, and civilian commonwealths. From the chaos rise rulers to lead the remants of theses races who now seek to reclaim the past glories of the once great empire.

A mystical force that all races regard with a religious fervor still governs the vastness of the galaxy and imposes it will on any empire that catpults too many objects into space. Some say it is the etherial presence of the last great emperor, but most agree it is a force not to be trifled with.

All players are welcome but experienced players are prefered (DevNull exp. a bonus) but newbies may play at their own risk. This game targetted to remove the unbalanced or unfun aspects of the game and emphasize role-playing, diplomacy and nation building with all the usual brutal space combat. Players committed to sticking it out even in a bad situation are prefered.

Starting resources: 20000
Starting planets: 3
Home planet value: Average
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Mid-life
Quadrant size: Large
Event frequency: High
Event severity: Catastrophic
Technology cost: High
Victory conditions: 500% of next player
Maximum units: 5000
Maximum ships: 500
Computer players: None
Computer difficulty: N/A
Computer player bonus: N/A
Neutral empires: No
Other game settings:
No Religious races
No tech trading, gifting or tributes (ship and planet tradin is okay)
No Surrender
No Intel Projects
No out of game communications unless empires are in contact in game (honor system).
Game will start at 24hours turns for the 1st 2 years and then move to 48, then 72 when empires get big.

Enigma
February 23rd, 2006, 04:20 PM
OK looks like we have 10 players so two slots left. Still debating final settings, but we are going to try to start March 6

Randallw
February 24th, 2006, 01:20 AM
Does this "Mystical force" mean the game admin will be moving about using powerful technology?

douglas
February 24th, 2006, 02:23 AM
Randallw said:
Does this "Mystical force" mean the game admin will be moving about using powerful technology?


I think he's referring to the 500 ships limit.

Enigma
February 24th, 2006, 02:59 PM
Yes I do not think the Game Owner is going to be doing anything outside what his own empire is doing.

Gozra
February 25th, 2006, 09:12 PM
Well ultimate 001 I don't think you lost the war yet Randallw. as a matter of fact I think you still have an excellent chance of recovery.

Crystal is not as powerful as religious but it can be deadly for a certian period of the game.

neutrals and AI's are fun to play with but unless some one can mod Paul's AI's to play with Devnull I would vote just to leave them out. (AI's) neutrals on the other hand can be fun. But I would stipulate that 6 players be randomly chosen and Protectors of the Nuetrals and 6 can be exploiters of the neutrals. Should make for som tense situations.