View Full Version : New PBW game: Survivor: space edition
Suicide Junkie
February 24th, 2006, 10:04 PM
Here is the premise:
- Small map
- Typical other settings.
- Game plays normally for the first 30 turns
On turn #30, and every 10 turns after that, the empire with the HIGHEST SCORE, will be VOTED OFF the game, by marking their empire as "finished".
- The last player standing wins.
Note: Quite likely, the AI player resulting from the vote-off will still be the highest score. That is ok. In such a case nobody would be voted off in that round.
So, the gist of it is, you need to stay alive, but you also need to stay small.
Quite difficult, and should be quite entertaining.
-
Would anybody here be interested? Post and let me know what you think!
(PS: the game is not yet created on PBW. It will be opened later)
narf poit chez BOOM
February 24th, 2006, 10:14 PM
I think you might need a rule about not abandoning most of your planets and then recolonizing.
Suicide Junkie
February 24th, 2006, 10:41 PM
I don't see that as being a problem.
It will certainly guarantee that you are not first place, but it will make it highly likely for you to be killed by one of the medium sized empires.
narf poit chez BOOM
February 25th, 2006, 12:35 AM
Not if you just do that on the decade turns.
Suicide Junkie
February 25th, 2006, 03:54 AM
But it is still not a problem.
You have pointed out a fairly extreme extension of an obvious tactic, which is to lie low and artificially deflate your score when it is time for the "vote".
But that's all part of the fun.
Will you go too far, and be unable to recover fast enough to fend off the attack by your neighbour? Is that neighbour planning to reduce his score with a suicide mission against your homeworld, crippling you and ensuring your defeat in the next year of game time?
You are all competing against each other...
And you don't have to out-run the bear. Just outrun the guy next to you http://forum.shrapnelgames.com/images/smilies/laugh.gif
narf poit chez BOOM
February 25th, 2006, 04:46 AM
That is true...Small universe.
Good luck with the game.
Will
February 25th, 2006, 07:41 AM
Who's scores are visible? Everyone, only allies, or only self?
Strategia_In_Ultima
February 25th, 2006, 09:49 AM
How fast are turns?
I think I'd be interested; I'm not that good a player (I prefer to stick at modding), and I've never played PBW before, so this would be a good place to start I think - as having a low score is actually good.....
geoschmo
February 25th, 2006, 12:27 PM
I still think this will be too open to exploit. The easiest way to drop your score in a hurry is to simply mothball all your ships. Then you can unmothball them on the next turn. Seems kind of artificial and there's really no recovery time except that your ships won't be trained. Of course neither will anyone elses so it's not a big deal.
If you want it to be like Survivor you could actually vote to decide who leaves the game.
Captain Kwok
February 25th, 2006, 12:49 PM
That'd be more interesting if the players voted.
Renegade 13
February 25th, 2006, 03:48 PM
Is there a $1,000,000 prize? http://forum.shrapnelgames.com/images/smilies/happy.gif
Suicide Junkie
February 25th, 2006, 07:05 PM
I suppose that would be fair enough.
If we are going to go with the player voting, then we should probably go all the way and make up some sort of immunity challenges too.
Kana
February 25th, 2006, 11:55 PM
Suicide Junkie said:
If we are going to go with the player voting, then we should probably go all the way and make up some sort of immunity challenges too.
Sounds like Deja Vu...I hinted at this on Modworks....
http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Kana
Suicide Junkie
February 26th, 2006, 12:28 PM
It could be as simple as "email the GM with your game password if you think you qualify for the immunity this year!"
Some possibilities:
- Person with the most expensive ship in space.
- Planet with the minerals production closest to 5,000 without going over.
- Planet with the highest organics value.
- Person who has collected a sample of everyone else's race.
- Representative combat - Create a gladiator design (and strategy!), and the GM will run a free-for-all combat simulation with all the ships at once. Whoever's ship survives wins.
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