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Pocus
March 26th, 2006, 12:46 PM
playing against max advantage AI, in standard games I find that fighters, early at least, are mandatory, ie the way to go if you want to not be teared into pieces in combats. When I'm able to field CL with DUC IV, the enemy has already monstrous weapons... so it don't work well. On the other hand, hords of fighters, even low tech, can win my day. (the other advantages are that I can produce them everywhere, without maintenance, so it helps!=)

Any thoughts on that? it make the standard SE IV game always alike I feel.

Captain Kwok
March 26th, 2006, 12:53 PM
It only works against the AI because they do not develop adequate point defense capability that a human player would. Point defense is generally considered overpowered and renders fighters useless.

I'd recommend you try the TDM modpack ( http://tdm.otaku42.de/ ) for more challenging AIs. Besides the change to AI, it does not alter the stock game in any other way.

Pocus
March 26th, 2006, 01:43 PM
I'm playing with it, when I spoke of Standard SE IV, this is a simplification, as I knew that the TDM modpack don't change the tech tree.

I would like to try a mod with a modified tech tree, but don't know which one to choose... Some are deprecated, some are for multiplay, etc.

Pocus
March 26th, 2006, 02:01 PM
the STM mod of Atrocities seems a good candidate: up to date, nice races, modified tech tree?

Any thoughts? How engines should be used seems to be a bit opaque, but if the AI manage them, I should be able to do so too http://forum.shrapnelgames.com/images/smilies/wink.gif

LordAxel
March 26th, 2006, 02:49 PM
the engines use mounts in that mod. Just select the mount for the engines

Atrocities
March 26th, 2006, 02:54 PM
Fighters was an after though added to the mod after many people complained that they were not in the mod. http://forum.shrapnelgames.com/images/smilies/frown.gif So in STM you have shuttles and fighters. Nice combination huh? Good luck. http://forum.shrapnelgames.com/images/smilies/happy.gif

Pocus
March 26th, 2006, 03:14 PM
ok... I just want to loose and get trashed by the AI, that's all.

Renegade 13
March 26th, 2006, 03:30 PM
Personally, I never use fighters in any of my games. Don't like 'em, though I'm not sure why. I can usually manage to beat the AI at max bonus, etc, simply by expanding as far as I can with my initial colony ship wave, finding a couple good chokepoints for my defensive fleets, and researching as fast as humanly possible. This way I can devote a lot of my planets to research while still having enough systems to maintain a good enough fleet to hold back the AI. Once you have all the requisite techs to build some nasty ships, it's easy enough to go wipe the floor with the AI...the only problem is surviving until you get the techs you need! It can be interesting... http://forum.shrapnelgames.com/images/smilies/laugh.gif

Captain Kwok
March 26th, 2006, 07:04 PM
My recommendation for the TDM mod was that the AIs make better ship designs that in turn would render your fighter strategy much less effective.

Pocus
March 27th, 2006, 04:16 AM
Atrocities said:
Fighters was an after though added to the mod after many people complained that they were not in the mod. http://forum.shrapnelgames.com/images/smilies/frown.gif So in STM you have shuttles and fighters. Nice combination huh? Good luck. http://forum.shrapnelgames.com/images/smilies/happy.gif



There is something that I don't feel right: my ships are still crawling at 2 warps/turn, where as my shuttle are at 16... so basically I can intercept any incoming ship entering my system with a big stack of shuttle from the other side of the sector...

Atrocities
March 27th, 2006, 06:29 AM
Yup, that would be a bug. Funny how that hasn't been reported before in over three years.

Pocus
March 27th, 2006, 08:14 AM
just build a shuttle with the Fed, and it should works like that. Are they supposed to move only in battle? I can restrict myself to that if so.

BtW i noticed that one third of the races don't have a custom ship name list, is it normal?

I downloaded the latest version, named STMv1926Full, but the readme in it tells me that this is an incremental patch? who is wrong, who is right? I had not installed any other STM files before, but the mod run well.

LordAxel
March 27th, 2006, 01:35 PM
Fighters can be especially powerful in the trek mod as i remember because there are alot of weapons that cant target them that players sometimes assume can.

Pocus
March 29th, 2006, 09:25 AM
http://phmalacher.free.fr/Divers/romulanshuttle.jpg

Pocus
March 29th, 2006, 09:26 AM
see the big bug in the STM mod? Shuttle move at 16 even on the main map.

Saber Cherry
March 29th, 2006, 10:08 AM
"inter-system travel"
should be
"intra-system travel"

Pocus
March 29th, 2006, 11:39 AM
yes, sub-light and inter don't mix... http://forum.shrapnelgames.com/images/smilies/happy.gif

You are everywhere Saber. Already tired of GC2? (I'am).

Pocus
March 29th, 2006, 11:41 AM
if we are talking typos btw, there is this "shuttle hanger" thing that bother me slightly too http://forum.shrapnelgames.com/images/smilies/wink.gif

Saber Cherry
March 29th, 2006, 12:26 PM
Pocus said:
yes, sub-light and inter don't mix... http://forum.shrapnelgames.com/images/smilies/happy.gif

You are everywhere Saber. Already tired of GC2? (I'am).



Hmmm.... GC2 seems very 'small' compared to other strategy games. And the micromanagement is freaking killer, and thoughtless. I'm at an utter loss as to all the 90-95% reviews. No decision yet, though I'm not tempted to play it again right now. Hmmm... on the surface that sounds bad. And I guess it is, for a game I've played 3 times after 2 major patches.

As for being everywhere, I'm on Spring Break and have trouble focussing on real things when there are forums with new posts http://forum.shrapnelgames.com/images/smilies/happy.gif