View Full Version : Question about 'None' atmosphere.
StarShadow
March 27th, 2006, 02:05 PM
Logically speaking, shouldn't a race with 'None' atmosphere be able to settle on any planet/atmosphere type and have full use of the planet? You can't breathe vacuum, so I have to conclude that races with 'none' for atmosphere don't breathe, and if they don't breathe then wouldn't all planets be equal to them(excluding planet size)?
Daynarr
March 27th, 2006, 02:26 PM
Well, looking at it from logical point of view; if they breathe 'none' atmosphere they basically don't breathe at all. So I'd say you are correct, strictly from logical point of view, that race should not care about atmosphere when colonizing planets.
NullAshton
March 27th, 2006, 02:47 PM
Maybe if they're subject to any type of atmospheric pressure at all, they implode?
Renegade 13
March 27th, 2006, 02:51 PM
Perhaps atmospheric gases are toxic to them, if they even come into casual 'skin' contact with them.
Strategia_In_Ultima
March 27th, 2006, 04:37 PM
If they live in a "none" atmosphere, they'd experience no atmospheric pressure, and, although implosion probably wouldn't happen (at least with humans and similar species, we're mostly made up out of uncompressible liquids so we'd just die and spout gore), they'd experience extreme discomfort and there's a great chance that they'll die of pressure trauma. It's the opposite of what happens when you take a deep-sea fish to the surface; it's built for high environmental pressures, the pressure drops, the fish actually explodes - if you were to take a None breather to a planet with an atmosphere, the pressure would kill him. Same reason why a human shouldn't go swimming around a submarine when it's in deep water.
NullAshton
March 27th, 2006, 04:45 PM
That's what I just said. The implosion is just to give you a funny mental image. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Daynarr
March 27th, 2006, 04:54 PM
Strategia_In_Ultima said:
If they live in a "none" atmosphere, they'd experience no atmospheric pressure, and, although implosion probably wouldn't happen (at least with humans and similar species, we're mostly made up out of uncompressible liquids so we'd just die and spout gore), they'd experience extreme discomfort and there's a great chance that they'll die of pressure trauma. It's the opposite of what happens when you take a deep-sea fish to the surface; it's built for high environmental pressures, the pressure drops, the fish actually explodes - if you were to take a None breather to a planet with an atmosphere, the pressure would kill him. Same reason why a human shouldn't go swimming around a submarine when it's in deep water.
Good point.
PvK
March 27th, 2006, 06:03 PM
Ya, "None" does not equal "Any", which could be another type, but isn't in SE4. I know at least one game that did have an "Any" type, but it cost balance points to take that, naturally.
Of course, the pressure considerations, and others (mixture, temperature, radiation, etc) would realistically be almost all wrong on all non-native worlds. The typical Sci Fi handwave "Hmm, looks like Earth-like conditions on that random planet we just happen to be flying by..." would be ridiculously rare, unless the planets were terraformed somehow...
PvK
NullAshton
March 27th, 2006, 06:34 PM
Maybe an ancient race made these warppoints, also terraforming the planets into the same pressure or whatever. There could be a SE4 campaign, with story and everything. Hmmmm....
StarShadow
March 27th, 2006, 06:50 PM
I concurr.
StarShadow
March 27th, 2006, 06:53 PM
PvK, would you be referring to Stars!, by any chance?
Pocus
March 28th, 2006, 12:17 PM
speaking of stars!, we will get stars!-like ship design (slots types) in SE V, which is a very good thing from a strategic reflexion standpoint.
Suicide Junkie
March 28th, 2006, 05:09 PM
Ugh, Stars!?
That was limitations just for the heck of it.
Starfury did a much better job of slots than Stars!, IMO.
Not that I particularily like slots. I'd prefer SE3 style lists, with facings added.
PvK
March 29th, 2006, 12:52 AM
No, I was thinking of Pax Imperia: Eminent Domain, which had some good and bad stuff compared to Space Empires (mostly SE4 is better, but it had some neat things, I thought - had me hooked for a while after it came out, mainly just from typical 4X addictive stuff rather than because it was brilliant in any way, and of course I had to use Pause a lot to make it playable, since otherwise it would be an RTS clickfest, which made MP not something I wanted to bother with).
I expect there are others space conquest games that have an "Any" atmos choice. Was Stars! one of them? I've never bothered with Stars!, except to hear descriptions which made me pretty sure I wasn't interested.
PvK
Strategia_In_Ultima
March 29th, 2006, 11:58 AM
Pocus said:
speaking of stars!, we will get stars!-like ship design (slots types) in SE V, which is a very good thing from a strategic reflexion standpoint.
Not Stars!-like slots. Starfury-like slots. From what I've seen, the SEV ship design screen looks almost exactly like the Starfury ship design screen.
But we're hacking this thread I think. Unless it's already served its purpose.
StarShadow
March 29th, 2006, 07:28 PM
Yes, it has, I was just looking for a logical reason why races of non-breathers couldn't make equal use of all planet s, which you provided.
@PvK
In Stars! when you designed your race, you could alter the temperature, radiation and gravity parameters. If you were willing to spend enough points you could make your race immune to the effects of 1, 2 or all 3. It had some interesting ship components too.
PvK
March 30th, 2006, 11:41 PM
Interesting - thanks StarShadow. IIRC Pax had some or all of those habitability choices too.
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