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capnq
June 12th, 2006, 05:54 PM
In a single-player game using v1.95, I have encountered some odd behavior. I have been putting colony ships in fleets with combat ships to escort them through hostile territory and protect the new colony until defenses are built. When the colony is established, the fleet strategy and formation reverts to the default settings, e.g. a fleet that has been travelling with "Wall - Maximum Weapons Range" changes to "Arrowhead - Optimal Firing Range" upon arrival at its destination. (Note that the colony ship is never the fleet leader, so the leader isn't changing when the colony ship disappears.) Has anybody else run into this, and did it occur before v1.95?

Renegade 13
June 12th, 2006, 11:15 PM
I've never observed that particular event yet, but I rarely fleet colony ships, so...my observations aren't really that useful http://forum.shrapnelgames.com/images/smilies/wink.gif

PvK
June 12th, 2006, 11:31 PM
I remember being annoyed by something that happened when I made a colony fleet, so I stopped doing it many versions ago. I think I just remember them clearing their orders upon colonization, but I don't remember a change in tactical orders. But, I probably either didn't give them such orders, or didn't pay attention. So, ya, I can't say.

Will
June 13th, 2006, 12:38 AM
I remember getting "This ship cannot colonize" messages a long long time ago when colonly ships were in fleets. More recently, I have never had occasion to put colonizers into fleets, since I didn't send them into systems where it was necessary to protect it from the warp to the destination planet.

TurinTurambar
June 13th, 2006, 01:08 PM
I'll put that scenario in my test game and see what happens.

Hey, does everyone else keep old savegames lying around to test stuff too?

TT

capnq
June 14th, 2006, 09:58 AM
In the game in question, I've been MEE for over five years; most of the worlds worth colonizing are in or beyond disputed systems. Many of the colony fleets are going to worlds where the AI glassed colonies that I hadn't defended heavily enough the first time.


TurinTurambar said:Hey, does everyone else keep old savegames lying around to test stuff too?

Not me. After I finish a game, I delete all the related files for that game from the Savegame folder, to reduce clutter.

I usually don't enjoy games that I've set up solely as test cases, so I don't do it often.

PvK
June 14th, 2006, 07:08 PM
I keep just about everything. http://forum.shrapnelgames.com/images/smilies/happy.gif

bearclaw
June 14th, 2006, 07:45 PM
I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant.

PvK
June 14th, 2006, 10:25 PM
The fleet strategy will still be used by all the ships on the first turn.

Yimboli
June 14th, 2006, 10:53 PM
bearclaw said:
I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant.



you do that in multiplayer as well?

Suicide Junkie
June 14th, 2006, 10:55 PM
You NEED to do that in multiplayer. The typical MP is intense and dosen't tolerate weakness like single player games against the AI.

capnq
June 16th, 2006, 02:28 AM
bearclaw said:I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant.

The fleet strategy may be irrelevant, but the formation will still affect the initial positions of the ships, which can matter sometimes.

bearclaw
June 16th, 2006, 12:57 PM
Very good point.