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View Full Version : How to construct a random movement system device


Urendi Maleldil
July 13th, 2006, 07:06 PM
Anyone know if there's a way to mod a component, facility, hull, or anything else buildable during the game that makes the current system have random ship movement?

Fyron
July 13th, 2006, 08:10 PM
Since this is a property of the system itself, I don't know that it would work as a component. Should be easy to test it out though. I wouldn't bother with the facility.

Hugh Manatee
July 13th, 2006, 08:42 PM
infinite probability drive?

narf poit chez BOOM
July 13th, 2006, 10:53 PM
Isn't that 'improbability drive'?

Urendi Maleldil
July 14th, 2006, 09:20 AM
I've tried it out on a facility and on a component but it doesn't work. According to the Modding 101 guide, the System - Random Movement ability is only valid in SystemTypes.txt. Is there some sort of hack or workaraound so you can actually create that ability during the game?

Is there a way to mod a nubula creator so it only creates a nebula that has random movement instead of sight obscuration?

Fyron
July 14th, 2006, 01:42 PM
No, you can't ever add abilities to a system during a game. All SM creation processes are essentially beyond the modder's control; you can't specify the type of abilities that your new creation will have.

Atrocities
July 15th, 2006, 12:06 AM
It would have been really a modding boom if Aaron had made all abilities work in all areas with the option to turn them on or use them as dummy abilities like we currently do.

Oh well, a request for SE VI.