View Full Version : Opening a turn wthout redoing it all
Beorne
July 25th, 2006, 04:11 AM
Is it possible, in a multiplayer game, to open an already closed ("end turn") turn without having to redo it all? I changed my mind on a production on a planet ....
douglas
July 25th, 2006, 04:19 AM
Only if you saved it before hitting end turn, and then only what you had already done when you saved will be restored.
Randallw
July 25th, 2006, 04:31 AM
Also, if you do save the turn, save it then do diplomacy. There is a bug where it does not save diplomatic messages, so If you save it after diplomacy and then reload it you will lose the message, but it will still count as being sent so you can't redo it.
Fyron
July 25th, 2006, 04:50 AM
I thought that bug was fixed in Deluxe?
Randallw
July 25th, 2006, 06:34 AM
Maybe it was http://forum.shrapnelgames.com/images/smilies/confused.gif I havn't had any reason to touch deluxe.
Combat Wombat
July 25th, 2006, 08:20 AM
I don't think it was Fyron.
Beorne
July 25th, 2006, 09:01 AM
Thanks!
This is truly a helpful community!
Parasite
July 25th, 2006, 04:34 PM
I always save my turn at the end, then do diplomacy, then click "End Turn". Do this as standard operating procedure.
It has helped me many times when I thought of something at night and wanted to change things. It also helps prevent the "Did I do that" scenario when you have made a move after the save, but when redoing the turn you think you have done it already (and you have), but not in this version of the game. You can even go back and undo your turn then reload it up with the changes, but only if it has not executed on the PBW server yet.
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