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thorfrog
August 14th, 2006, 12:37 PM
I noticed over many years of playing this game that organic resources don't really factor in unless you are an organic race. Has anyone modified their game to increase this value? If so, what did you change it to?

bearclaw
August 14th, 2006, 01:35 PM
DN4 does in v4.22 and v4.23 will do so even more. I made almost all facilities require some level of organics. I've also added all sorts of unique techs that can shift the majority cost to organics from minerals for non-organic races. It's still a work in progress, but it's getting to a point where all 3 resources are important.

Fyron
August 14th, 2006, 03:13 PM
A lot of mods make the alternate resources more important: Pirates and Nomads, Gritecon, Adamant, Proportions, etc., etc.

Pirates and Nomads is probably the closest of the mods mentioned thus far to the stock game, if you do not want to get into a mod with more radical changes. http://forum.shrapnelgames.com/images/smilies/happy.gif

dogscoff
August 15th, 2006, 08:22 AM
Organics can be useful in the stock game too: Sell them to other empires in exchange for minerals, ships, tech, or anything else that you need.

Xrati
August 15th, 2006, 01:40 PM
I usually just convert them to minerals or rads. It would be nice if organics were used as some sort of "food" for your populations. With the growth of your population being controled or modified by organics. Just a thought. http://forum.shrapnelgames.com/images/smilies/wink.gif

Baron Munchausen
August 15th, 2006, 03:12 PM
Xrati said:
I usually just convert them to minerals or rads. It would be nice if organics were used as some sort of "food" for your populations. With the growth of your population being controled or modified by organics. Just a thought. http://forum.shrapnelgames.com/images/smilies/wink.gif



In SE V population will have a (settable) 'maintenance' cost in organics.
http://forum.shrapnelgames.com/images/smilies/cool.gif
Too bad we couldn't get him to set it in each race definition so we could have 'mechanoids' that need minerals as well as biological races needing organics.
http://forum.shrapnelgames.com/images/smilies/tongue.gif

Captain Kwok
August 15th, 2006, 03:33 PM
...and for once it will be possible to recycle your people into organics!

AngleWyrm
August 15th, 2006, 10:43 PM
Soylent Green!

And when you hit a population cap, build Logan's Arcade...

Aeon's Reclamator barge would be cool, if it were possible to adjust a planet's population growth. Tragic event: A longevity syrum in the quest for the Fountain of Eternal Youth goes awry, and sterilizes the population of planet Whatchamacallit-III