View Full Version : New info on SE:V at Malfador
Slick
August 16th, 2006, 06:21 PM
08/15/06 - SE5 Empire Style
We've posted the specifications for the empire styles used in Space Empires V. You can find them on the SE5 page under "Empire Style". An empire style is equivalent to a ship style used in SE4. The specification includes all of the images, models, and data files used by a specific empire. In SE5, when a human player creates a new empire they can pick any flag, race portrait, and ship style that they wish even if they are from different empire styles. However, an AI empire will use a single set to represent itself.
Atrocities
August 16th, 2006, 07:50 PM
"We've posted" whatcha mean by "we" slick?
Renegade 13
August 16th, 2006, 08:00 PM
"We" meaning Aaron. Slick just quoted without quoting http://forum.shrapnelgames.com/images/smilies/wink.gif
Azselendor
August 16th, 2006, 09:14 PM
He's got a frog in his pocket http://forum.shrapnelgames.com/images/smilies/tongue.gif
Slick
August 16th, 2006, 09:15 PM
Yep. Just copy/pasted the news as it was written.
Wade
August 16th, 2006, 09:28 PM
Your'e rather late...I posted this in 'Random Thoughts, Observations, and Questions..' at 12:50AM....I demand credit and bragging rights. Hehe. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Caduceus
August 16th, 2006, 09:57 PM
Too late, Wade, posted in SEV Shipset Instructions thread 8/15 http://forum.shrapnelgames.com/images/smilies/wink.gif
I hope your check is in the mail.
Wade
August 16th, 2006, 10:06 PM
Darn! Doh! I... Frack!
Congratulations...
David E. Gervais
August 17th, 2006, 07:04 AM
The 'We' would be me and Aaron. Slick, thanks for saving me the arduous task of starting an new thread here and having to do the cut'n'paste thing. (I'm always afread I'll cut myself)
Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif
Caduceus
August 17th, 2006, 09:59 AM
Never run while cutting and pasting.
Those are words to live by.
How are things going, David? Haven't seen you in a while.
dogscoff
August 17th, 2006, 11:46 AM
Those text files are certainly interesting reading. I'm a bit gutted that se5 has so few default ships per set though - it doesn't even have vanilla se4's 20, let alone the 40 of neostandard or 50+ that you see in some other sets. Will we be able to mod larger shipsets? Should we be working out the se5 neostandard now?
Fyron
August 17th, 2006, 12:10 PM
Refer to this article (http://www.spaceempires.net/home/article-239--0-0.html). There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.
I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.
Parasite
August 17th, 2006, 04:04 PM
What is the CSF file that we should compile them into? I thought maybe "Comma Separated File", but that is not right. It kind of looks like a "C" file, but with no semicolons. "C Source File"???
Ed Kolis
August 17th, 2006, 04:29 PM
Compiled Script File perhaps?
Parasite
August 17th, 2006, 04:53 PM
Of course leading to the question... How do you compile it? Hope the directions are included. If I have to ask here, my post count will go out of sight http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
Captain Kwok
August 17th, 2006, 05:07 PM
There is a Script Parser included that is used to compile the AI scripts. For a typical AI, there is only a Setup and Main script to tweak and compile. You just open the file you want to compile and hit, guess now, "Compile". http://forum.shrapnelgames.com/images/smilies/tongue.gif
Kana
August 17th, 2006, 05:32 PM
Imperator Fyron said:
Refer to this article (http://www.spaceempires.net/home/article-239--0-0.html). There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.
I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.
Fewer Models is not a good thing IMHO...other than having to make the shipsets of course then more models do suck...
Suicide Junkie
August 17th, 2006, 07:13 PM
It is easy to propose the SE5 neostandard be "stock SE4" vehicle names.
And then add on the SE4 neostandard names if you want even more.
Fyron
August 17th, 2006, 09:14 PM
Stock SE4 only has 3 vehicles that SE5 does not: escort, battlecruiser, and battlestation. SE5 in fact calls for many more models overall than stock SE4. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Caduceus
August 17th, 2006, 09:25 PM
So frigate is the new escort? http://forum.shrapnelgames.com/images/smilies/frown.gif
Fyron
August 17th, 2006, 09:36 PM
Personally, I always thought "escort" was a pretty dumb name for a ship hull. It is a role, not a hull type! Don't worry, formations can have "escort" ships in 'em!
Suicide Junkie
August 17th, 2006, 11:06 PM
Well, all of the SE hull sizes are named as roles.
But it does sound better than "200kt hull" and "400kt hull" like I used in GritEcon http://forum.shrapnelgames.com/images/smilies/happy.gif
narf poit chez BOOM
August 18th, 2006, 12:21 AM
Ship sizes customizable in-game!
And then you'd have people naming their frigates 'Battleship'.
Phoenix-D
August 18th, 2006, 01:52 AM
Well, battleships *were* defined as the biggest combatants you could field, so.. http://forum.shrapnelgames.com/images/smilies/wink.gif
narf poit chez BOOM
August 18th, 2006, 02:02 AM
Your reaction is sorta the point.
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