Log in

View Full Version : Ringworld Creation Dire Confusion


Erhardt
May 5th, 2001, 04:30 AM
Okay, oracles, help me out here:

I have a system where I have created:

10 cablemaker starbases (each worth 2,000kt cables)

10 plate making starbases (each worth 2,000kt plating)

a medium average star, circling it I have:

(1)ringer class starbase with a ringworld placement generator.

Why can I still not construct a ringworld??? help is appreciated.

thanks

Phoenix-D
May 5th, 2001, 05:03 AM
They are all in the STAR's sector, right? And unmothballed?

Phoenix-D

Erhardt
May 5th, 2001, 05:05 AM
circuling the star looking really nice, and useless.

Star is a medium average medium star. Have tried ringworld make right on top of it and one sprite block away. Still nothing.

Q
May 5th, 2001, 06:31 AM
I don't know if this is the cause (I even doubt it) but you build too may cables and platings! For ringworlds you only need 5 each!
Do you get to the menu stellar manipulation? Or where exactely you get stopped?

mottlee
May 5th, 2001, 06:05 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
I don't know if this is the cause (I even doubt it) but you build too may cables and platings! For ringworlds you only need 5 each!
Do you get to the menu stellar manipulation? Or where exactely you get stopped?<HR></BLOCKQUOTE>
It dosn't matter IF you have too many BUT they ALL have to be in the star sector go to the stelar manip (?) and hit construct
(sorry spelling not a good point)



------------------
mottlee@gte.net
"Kill em all let God sort em out"

AJC
May 5th, 2001, 06:20 PM
From your description , It sounds like you built them around the star? if so - start over and build them in the same sector as the star.



[This message has been edited by AJC (edited 05 May 2001).]

Erhardt
May 5th, 2001, 11:24 PM
Am I correct in understanding, then, that I have to construct ALL of the stuff right on top of the star?

Phoenix-D
May 5th, 2001, 11:27 PM
Correct. Also remember that the ringworld (and sphereworlds) only take up one tactical square themselves.

Phoenix-D

Erhardt
May 6th, 2001, 12:48 AM
Okay, stacking exactly on top of the sun works. Thanks to everyone for the input.

Suicide Junkie
May 6th, 2001, 12:57 AM
As for ring vs sphereworlds.

Is there any way to destroy a ringworld or upgrade it to a sphereworld?

If not, then what is the point of the ringworld? With a little extra effort and no extra time, you get 2x the return...

Phoenix-D
May 6th, 2001, 01:12 AM
I think sphereworlds require both a higher level of tech (why build CSM I when you have V?) and more material.

Phoenix-D

Hydraa
May 6th, 2001, 06:32 PM
I think the only way to destroy a ring/sphere world is for it to be in a system that still has a star in it. (the star that the ring world is in has been replaced with the constructed world). A blackhole generator may also do it.

Planet busting bombs only go up to Huge

Trachmyr
May 6th, 2001, 11:06 PM
I've never tried it but FYI, the size of ringworlds/sphereworlds is HUGE, the stellar size is listed in planetsize.txt and is unconnected to the size in the description (although MM gave them all the same name (i.e., Huge Planets have Huge Stellar Size)). Tectonic Bombs use Stellar Size not planetsize to determine if their target is valid, they also check to make sure it is a PLANET (not an asteroid/Star/etc.), and Ring/Sphereworlds are PLANETS.... If they check if a world is constructed or not I do not know, so until someone tells me that they tried to use a planet-killer on a ringworld and it failed... I'd say that it remains a possibility.