View Full Version : Drukman and Shooter Unearthed!
Fyron
August 30th, 2006, 02:22 AM
You might remember the two games posted by Ed Marshal long ago, Drukman and a space shooter. Or maybe not. While looking up info on Ruatha's SE4 Companion (http://imagemodserver.mine.nu/other/subhosting/ruatha/home.html), I discovered that he had included the two long-lost games by Ed Marshal as plugins.
The first game is the classic Drukman, a Pacman styled game with a Drushocka as the protagonist.
The second game is a space shooter game where you defend against an Eee invasion in a Terran battle cruiser.
Drukman (http://www.spaceempires.net/home/downloads-details-560-Drukman.html#dldetails)
Shooter (http://www.spaceempires.net/home/downloads-details-561-Shooters.html#dldetails)
Enjoy!
narf poit chez BOOM
August 30th, 2006, 06:25 AM
I remember those. Fun little games.
Captain Kwok
August 30th, 2006, 02:08 PM
The Drukman.exe came up with a virus: backdoor.hupigeon http://forum.shrapnelgames.com/images/smilies/Sick.gif
The shooter.exe is clean.
Combat Wombat
August 30th, 2006, 03:31 PM
Fyron I would have expected you to scan those for viruses.
Ragnarok
August 30th, 2006, 03:33 PM
Wouldn't you know it...Fyron is trying to infect everyone's computer.
He is trying to rule the world I tell you!
Daynarr
August 30th, 2006, 04:07 PM
He already IS ruling the world. We just don't know it yet. http://forum.shrapnelgames.com/images/smilies/happy.gif
Fyron
August 30th, 2006, 04:50 PM
They both come up totally clean with AVG Free and McAfee enterprise AV at work.
Further, I checked for the telltale signs of that trojan, and found none of the registry entries it creates. HijackThis comes up with nothing supicious after having run Drukman.exe.
I think you have a false positive.
Fyron
August 30th, 2006, 05:43 PM
A number of other AVs find nothing. 2 or 3 have a false positive for a Worm.Franvir, but all of the major AVs (kaspersky, clam, mcafee, f-prot) show clean in a scan with http://virusscan.jotti.org/ . Definitely a false positive here.
Captain Kwok
August 30th, 2006, 05:44 PM
I guess. But there can be no Drukman at work. /threads/images/Graemlins/Cold.gif
Fyron
September 26th, 2006, 03:41 AM
Feeling inspired, I started work on my own version of SE shooter. You can see it here:
http://www.spaceempires.net/files/temp/SEShooter21g.rar
If you are interested, you can get the Game Maker source file too:
http://www.spaceempires.net/files/temp/SEShooterSRC21g.rar
Randallw
September 26th, 2006, 05:46 AM
I never got to give you an opinion when you gave me what I assume was the beta as messenger stopped responding.
I found 2 things a bit difficult.
1. The fact that the enemy can come up behind you and yet when you fire at them after they pass they move faster than your shots.
2. Those mines are almost impossible to see. Hard to hit with the ship I was using, and whats more the level didn't seem to end. It was about the 3rd level and I played for like 20 minutes before I realised it wasn't going to end, so I quit. The first 2 levels were much shorter.
dogscoff
September 26th, 2006, 06:45 AM
Wooha! Go Fyron!
A suggested feature:
- Have it pick up shipsets from SE4's races folder and include them in the game.
- It could even read the AI files for the shipset and adjust the ships' behaviours accordingly (organic races get green weapons, races with high defense dodge around more, races with propulsion experts move quicker etc) http://forum.shrapnelgames.com/images/smilies/happy.gif
Of course, coding this kind of thing is easy when you're asking someone else to do it...
Fyron
September 26th, 2006, 01:34 PM
Randall:
Yeah, the version I sent you just had a test loop for level 3. It is fully implemented now. http://forum.shrapnelgames.com/images/smilies/happy.gif Also, I made weaponry move a little faster in general.
About mines: They are cloaked, you know. You want to see some real insanity? Try hitting 6 from the menu screen to go to the level 6 test bed (not on the keypad, the other 6). http://forum.shrapnelgames.com/images/smilies/stupid.gif
Dogscoff:
You, good sir, are nuts! Heh.
TurinTurambar
September 27th, 2006, 01:14 AM
I can't get past level 3 dammit.
dogscoff
September 27th, 2006, 10:41 AM
OK, played it a bit more. Sorry Fyron, i confess I posted my suggestions without actually playing it, so i didn't realise you'd already used several different races with their own abilities.
I do have another suggestion though: The game plays well enough using the num-pad for up/down/left/right and space for fire, but how about implementing the numpad diagonals as well, for extra killability? Would make it much more controllable.
Oh, and what do the little cargo bay powerups do?
Oh, and what does "Gauntlet" mean?
I like playing as the terran fighter: fast reload and high speed is *everything* in a game of this nature.
Fyron
September 27th, 2006, 02:53 PM
I tried the diagonals, but the vertical movement speed was doubled if you pushed both up-left and up, for example. I could not find a way to prevent this. You can move diagonally by pushing two direction keys at once.
Cargo bays give you 50 points.
Click on Gauntlet and see. http://forum.shrapnelgames.com/images/smilies/happy.gif It is a game mode similar to Ed Marshall's shooter, where the game consists of ever-increasing numbers of enemy ships and the goal is to survive as long as you can.
Ed Kolis
September 27th, 2006, 05:45 PM
Um, can't you use boolean conditions to prevent that problem?
<font class="small">Code:</font><hr /><pre>
if (keyPressed(NUMPAD_7))
{
// exclusive or
if (keyPressed(NUMPAD_8) ^^ !keyPressed(NUMPAD_4))
{
vx = -sqrt(2);
vy = -sqrt(2);
}
else if (keyPressed(NUMPAD_8))
{
vx = 0;
vy = -1;
}
else if (keyPressed(NUMPAD_4))
{
vx = -1;
vy = 0;
}
}
...
</pre><hr />
Fyron
September 28th, 2006, 01:26 AM
The problem is that I don't know how to apply it to Game Maker.
Fyron
May 1st, 2007, 10:36 PM
http://www.spaceempires.net/files/temp/SEShooter22.rar
Two new levels! Woo!
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