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View Full Version : Star Trek Mod and Colony Ships


Artaud
September 5th, 2006, 10:38 PM
Since losing all the stuff on my hard drive I've re-downloaded the ST mod. I've started a new game as the Klingons, and can't get my colony ships to move. They are designed with a warp core, 2 impulse engines and 2 warp nacelles, all 'propulsion mount.'

My scout ships move just fine with this setup. But my colony ships don't move at all. I know everything worked before, but this time I'm doing something wrong. Anybody know what it is?

Captain Kwok
September 5th, 2006, 11:04 PM
I think they need 4 nacelles. http://forum.shrapnelgames.com/images/smilies/tongue.gif

ToddT
September 5th, 2006, 11:09 PM
i beleive that is the case its been awhile but sounds right.

Atrocities
September 6th, 2006, 03:36 AM
If you read the abilities for the hull sizes it will tell you how many warp nacelles you need if the amount is over 2. CK is correct, the number for Colony ships is four. The logic behind this is the fact that the ships carry 1 million colonists. That makes them semi large ships.

Artaud
September 6th, 2006, 09:30 PM
Yes! That's it! Now I remember...4 for colony ships...

Thanks guys!