View Full Version : SE V shield question
Q
September 25th, 2006, 03:28 PM
Is it still in SE V like in SE IV that if you mix phased and normal shield in a ship or base you only have normal shield protection?
Captain Kwok
September 25th, 2006, 04:06 PM
You'll have both (in theory http://forum.shrapnelgames.com/images/smilies/tongue.gif).
Phoenix-D
September 25th, 2006, 06:48 PM
From what I was told in IRC, it drops down to the lowest level of shield protection as defined in the shield types file..
Fyron
September 25th, 2006, 07:19 PM
Both shields and armor should be damaged in the order listed in ShieldAndArmorLevels.txt.
Phoenix-D
September 25th, 2006, 07:25 PM
Imperator Fyron said:
Both shields and armor should be damaged in the order listed in ShieldAndArmorLevels.txt.
The question is, then:
You have three (theoretical, the stock ones DON'T do this) shield levels. Normal, Phased, Null-Space. In that order.
Null-Space blocks NSP shots but is otherwise normal- PPB hits go right through it. Phased blocks PPB but not NSB.
You have one null space shield on your ship and one Phased shield. A PPB hits. Does it go through, or does it skip the Null shield and damage the phased one?
Fyron
September 25th, 2006, 07:36 PM
From the file:
=====
Number Of Shield Levels := 4
Shield Level 1 Name := Normal Shields
Shield Level 2 Name := Phased Shields
Shield Level 3 Name := Plasma Shields
Shield Level 4 Name := Null-Space Shields
=====
So, what should happen is that the PPB first hits the phased shield portion, since it is listed first. It won't even consider the null shield points until all phased ones are eliminated.
Even if you reversed the order, you would still damage the phased shields. The PPB would first hit the null shields, and see that it can skip them. It then goes up against the phased shields, and sees that it can't. Its damage is then applied to the phased shields.
The ordering is such that regular damage depletes the worst type of shields (normal) first, so that future phased shots can still be blocked.
Assuming it all works properly in implementation, of course. http://forum.shrapnelgames.com/images/smilies/happy.gif
Kamog
September 26th, 2006, 01:39 AM
That sounds great. That's a big improvement over the normal/phased shields in SEIV. http://forum.shrapnelgames.com/images/smilies/happy.gif
Captain Kwok
September 26th, 2006, 01:42 AM
Although there are no components in stock that actually use the plasma/null shield types.
narf poit chez BOOM
September 26th, 2006, 01:49 AM
In stock or in the demo?
Suicide Junkie
September 26th, 2006, 01:49 AM
Yes.
Q
September 26th, 2006, 05:53 AM
Captain Kwok said:
You'll have both (in theory http://forum.shrapnelgames.com/images/smilies/tongue.gif).
And in practice??
So let me rephase my question: did anybody test, if it works like you would expect it from the theory?
se5a
September 26th, 2006, 06:36 AM
Edit: actualy I better not say that.
Caduceus
September 26th, 2006, 11:56 AM
You can try it by using the cheat alltech and run the simulator.
Q
September 26th, 2006, 02:08 PM
Yes but I hoped that some betatester already made that test.
Unfortunately in the demo simulator the combination of phased and normal shields gives just normal shields. Phased polaron beams pass right through this shield combination. So in practice any shield combination is useless (as it was already in SE IV).
se5a
September 27th, 2006, 07:52 AM
problem is... the nda is a bit hazy on what we are and are not allowed to say...
the armor however, works perfectly, well... the armor types being hit in order does anyway.
Q
September 27th, 2006, 08:05 AM
As the demo is publically released, I think the NDA will allow to confirm a bug in SE V demo without any problems. And if you say that it has been reported to MM and therefore is on the list to be fixed, who would object either? I would even accept, if MM says that it is not a bug but a feature, which prohibits the mix of shields. You just have to know it!
Captain Kwok
September 27th, 2006, 08:56 AM
I don't think shields are stacking properly either... will pass this on as well...
Caduceus
September 27th, 2006, 10:56 AM
Well, that's worrisome.
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