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View Full Version : SEV: Ship's crew. Questions.


Blueentity
October 2nd, 2006, 12:15 PM
In the SEV demo 1.0, I'm playing the Terrans from quick start. After taking over an Abbidon planet I had a badly damaged Frigate. After repairing it at the newly captured planet, I noticed that the "Crew" was still at "0/50". Moved the frigate to one of the Terran planets and it "automatically" refilled the crew with Terrans.

1. Aside from the Ship report window, are there any other "warnings" to indicate that your ship is low or out of crew?
2. What abilities are actually lost by not having a crew? My ship is still gaining experience per turn and adding new crew members does not appear to lower the ship’s experience level.
3. Has anyone checked to see if a rioting planet will "reload" a ships' crew?
4. Is it possible to have mixed crew on a ship?
5. If not, once a ship is designed, can it only have the original race's crew aboard? What about captured ships?

Suicide Junkie
October 2nd, 2006, 12:40 PM
Crew defend against boarding parties, for one.

AMF
October 2nd, 2006, 12:46 PM
RE:


Blueentity said:
In the SEV demo 1.0, I'm playing the Terrans from quick start. After taking over an Abbidon planet I had a badly damaged Frigate. After repairing it at the newly captured planet, I noticed that the "Crew" was still at "0/50". Moved the frigate to one of the Terran planets and it "automatically" refilled the crew with Terrans.

1. Aside from the Ship report window, are there any other "warnings" to indicate that your ship is low or out of crew?
2. What abilities are actually lost by not having a crew? My ship is still gaining experience per turn and adding new crew members does not appear to lower the ship’s experience level.
3. Has anyone checked to see if a rioting planet will "reload" a ships' crew?
4. Is it possible to have mixed crew on a ship?
5. If not, once a ship is designed, can it only have the original race's crew aboard? What about captured ships?



Really? If crew is now recorded, damaged, and replenished separately, that is REALLY cool. It opens up a whole host of possibilities... a ship with no crew should count, at least, as uncontrolled (no bridge spaces etc)...mabe you could transfer crew to it from another ship...maybe crew gets replenished by supplies or ordnance? Maybe crew can have separate abilities for itself? Facilities could produce crew based on population of planets...The possibilities are very interesting...

Wenin
October 2nd, 2006, 01:01 PM
I don't believe crew are handled in such a way that would allow for any of that.


The crew's race aren't defined from what I've seen.

Suicide Junkie
October 2nd, 2006, 01:12 PM
The big feature would be that multiple ships can team up when performing a boarding operation, since the defending crew will take casualties.