View Full Version : GUI Mod package available for download here.
PheasantPlucker
October 6th, 2006, 08:21 PM
While waiting for the game to arrive I have been tooling around with the Demo GUI for fun, using my limited graphics knowledge, and come up with the following today.
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Purple.jpg
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Teal.jpg
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Black.jpg
I'm happy to release them if anyone wants them, but first would like someone who actually has the game to test them at all resolutions.
Comments?
Daynarr
October 6th, 2006, 09:31 PM
Whoa, nice. http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/smile.gif http://forum.shrapnelgames.com/images/smilies/smile.gif http://forum.shrapnelgames.com/images/smilies/smile.gif
Release please.
Nerfix
October 7th, 2006, 03:24 AM
I like it!
Arralen
October 7th, 2006, 03:44 AM
The 2nd one would be great if you play Atlantis or Oceania, the 3rd for Abysia or Yomi, and the 1st .. yeah, the first .. aahh, I think there will be a place for it http://forum.shrapnelgames.com/images/smilies/wink.gif
Nerfix
October 7th, 2006, 04:37 AM
Early Ermor.
I think they're all pretty. :3
PheasantPlucker
October 7th, 2006, 08:20 AM
Thanks for the responses. As soon as these have been tested in game rather than just the demo I'll put them up somewhere - can anyone recommend a host?
I knocked up three more last night. They are all pretty basic but they do add flavour.
Heat:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Hot.jpg
Bamboo:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Bamboo.jpg
Ash:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Ash.jpg
I plan to do simple forest, ice, steel, earth and blood style mods as well when time permits.
Nerfix
October 7th, 2006, 08:29 AM
Well, I could host them. Not technicaly me but Gandfalf, but I don't think he minds much. Right Gandalf?
PDF
October 7th, 2006, 05:57 PM
Nice !
I want them, can host them and test them up to 1280*1024 http://forum.shrapnelgames.com/images/smilies/happy.gif !
pm me for delivery instructions (unless my email addy is in my profile, in which case send the file directly, but I don't remember ! http://forum.shrapnelgames.com/images/smilies/wink.gif )
Gandalf Parker
October 7th, 2006, 06:49 PM
How about a background screen with the keypresses on it?
PheasantPlucker
October 7th, 2006, 10:25 PM
Three more tonite.
Cold:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Cold.jpg
Earth:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Earth.jpg
Metal:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Metal.jpg
PDF, I'll sort out getting them all over to you after I have done the forest and blood varieties, most probably tomorrow nite.
PheasantPlucker
October 7th, 2006, 10:36 PM
Two problems Gandalf:
1) The backgrounds are repeated 512*512 tiles according to screensize, so you would end up with the keypresses repeating at odd places all over the screen.
2) This is a complete neophyte doing these with his photo editing software. 99% of requests would be beyond my capacity. Hopefully these will give proper graphic artists some ideas though.
Nerfix
October 8th, 2006, 04:47 AM
Cool stuff. http://forum.shrapnelgames.com/images/smilies/happy.gif
DominionsFan
October 8th, 2006, 06:58 AM
I could make some decent backgrounds, but not now, I am extremely busy designing our TC mod, and playing MP games when I have a little freetime. Anyways your backgrounds are not that bad at all OP.
DominionsFan
October 8th, 2006, 06:58 AM
I could make some decent backgrounds, but not now, I am extremely busy designing our TC mod. Anyways your backgrounds are not that bad at all OP.
Daynarr
October 8th, 2006, 12:36 PM
Here is one of mine.
http://i46.photobucket.com/albums/f105/Daynarr/Dom3/Screenie1.jpg
DominionsFan
October 8th, 2006, 06:30 PM
Hm...interesting colors you have there Daynarr. http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/wink.gif
PheasantPlucker
October 8th, 2006, 08:47 PM
Ok here's my last two completed tonite. That's my lot for now, but I'll probably tinker around some more when the game arrives.
Bloodred:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Bloodred.jpg
Green:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Green.jpg
They look great at 1280*1024, but on my monitor the font quality deteriorates at lesser resolutions (as does the font on the default game GUI), so 1280*1024 is recommended, although they work at all resolutions.
PDF I'm zipping and emailing these to you in the next 24hrs.
PDF
October 9th, 2006, 10:50 AM
PheasantPlucker
Any chance we can use these beauties soon ? http://forum.shrapnelgames.com/images/smilies/wink.gif
Endoperez
October 9th, 2006, 11:25 AM
PDF said:
PheasantPlucker
Any chance we can use these beauties soon ? http://forum.shrapnelgames.com/images/smilies/wink.gif
I was just going to ask about this myself. The green cloth is just beautiful.
PheasantPlucker
October 9th, 2006, 11:27 AM
Yes!
The full GUI package is included in the link above this post.
New version 1.1 uploaded 12 October.
New version 1.2 uploaded 13 October.
Endoperez
October 9th, 2006, 11:30 AM
PheasantPlucker said:
Yes!
Thank you! http://forum.shrapnelgames.com/images/smilies/happy.gif
PheasantPlucker
October 9th, 2006, 11:41 AM
Try the attachment above the Yes! post. It's 8.5 meg and contains 12 new GUIs so I hope it doesn't break the thread.
Remember to to backup the four original .tga files as suggested in the readme. Also remember that these are recommended for 1280*1024, and that they haven't been tested above that yet.
PDF - I just tried to email these to you but my server didn't like the large attached file, so I figure this might be the best way to get them to you.
The final mods have all had various tweaks, particularly gamma adjustments, over the first screens posted in here. Two in particular have been reworked.
Heat:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Hot-1.jpg
Ash:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Ash-1.jpg
I also couldn't resist having a last minute fiddle with the default GUI, and have included a brighter version and new button backgrounds for that as well.
New Wood:
http://img.photobucket.com/albums/v448/Pheasant_Plucker/RevisedWood.jpg
With perfect timing the game arrived today, so I'm going to actually play with these things rather than tinker around now. However, I will check back here for feedback.
Gandalf Parker
October 9th, 2006, 12:36 PM
I have no problem hosting these. But I will also point out this thread to kristoffer to see if Illwinter wants to create a page for this kind of player creation.
Nerfix
October 9th, 2006, 12:43 PM
Hay, can I make a request?
I'd like something like the purple one but with black granite background and much darker shade of purple for Ermor of later days... http://forum.shrapnelgames.com/images/smilies/happy.gif
isodea
October 12th, 2006, 02:31 AM
Thank you kindly PheasantPlucker. Ash and bamboo are my favorites.
PheasantPlucker
October 12th, 2006, 09:11 AM
You are welcome, I'm using the bamboo right now as TC. Although I haven't used the Ash in game yet, from my testing I noticed that the unit graphics look great on that dull grey background.
PheasantPlucker
October 12th, 2006, 12:19 PM
Well I was playing around with early Arco today and couldn't resist a new light blue marble mod for them.
http://img.photobucket.com/albums/v448/Pheasant_Plucker/LightBlue.jpg
While I was there I tweaked the purple mod too.
http://img.photobucket.com/albums/v448/Pheasant_Plucker/LightPurple.jpg
Also the heat mod has been tweaked to make reading the yellow game font easier.
They are available in version 1.1 of the GUI Mod package which I uploaded into the earlier post today.
Nerfix
October 12th, 2006, 12:29 PM
Could you make a black-purple marble version ofr late Ermor?
PheasantPlucker
October 13th, 2006, 11:56 AM
Ok I fooled around some more and as I was never entirely happy with that Heat version I trashed it and split it into Desert and Lava.
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Desert.jpg
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Lava.jpg
I also created a Lime Green variety in case any Ctis players would need it.
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Lime.jpg
They are now uploaded into v1.2 in the previous post.
Nerfix - I hear you. I had a go at it last nite but my photo program really doesn't like trying to change the default marble into black and purple. I gave up in frustration, perhaps I can figure it later.
I'm also stymied with a green/brown mod for Pangea at the moment. In fact this will be the last update for a while, but I bet I'll return to them again quite soon...
Gandalf Parker
October 13th, 2006, 01:17 PM
I would love green and brown for Pangaea. But Id allow for a more golden brown as a lighter brown for backgrounds. Light green looks too C'tiish. That way the darker brown can be trim. A nice green vines background screen would be great
Yes I know Im hoplessly Pangaea addicted.
Oh keep in mind that Oceania would be Pangaea with blue instead of brown, and seaweed for a backdrop?
Leif_-
October 14th, 2006, 09:14 AM
I figured I'd try my hand at this as well. It is Saturday, after all.
http://dominions.dimnakorr.com/downloads/skins/lrm_01.jpg
Gandalf Parker
October 14th, 2006, 11:45 AM
Hmmmm if someone decides to macrograb the entire sprite set from Dom3, what color option would make the best sprites? white? black? magenta?
Leif_-
October 14th, 2006, 01:37 PM
One more, which should suit Abysia.
http://dominions.dimnakorr.com/downloads/skins/lrm_02.jpg
Nerfix
October 14th, 2006, 02:16 PM
Nice Leif
Leif_-
October 16th, 2006, 03:28 PM
And a jungle-based theme for Pangea or Bandar Log.
http://dominions.dimnakorr.com/downloads/skins/lrm_03.jpg
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