View Full Version : SEV "Advanced Storage Techniques" Bug?
tmcc
October 11th, 2006, 02:16 PM
I received SEV yesterday and created my own race. one of the traits that I selected was Advanced Storage Techniques that should give a 25% boost to the amount of things you can have on a planet (vs 20% in SEIV). So either this is not working or planets in SEV are smaller than in SEIV. With this trait selected I can only fit 5 facilities on a domed huge planet and only 25 on non-domed huge planet. This is in contrast to 6 and 30 respectively in SEIV.
Fyron
October 11th, 2006, 02:21 PM
AST only affects cargo. It affects all cargo though, including ships and bases. This is a welcome change, since the SE4 AST trait is extremely overpowered (it translates to 20% bonus in every resource, research, intel, etc.).
tmcc
October 11th, 2006, 02:28 PM
Thanks for the tip. Definitely not "a welcome change" for me, so I guess I'll have to figure out how mod it back in. I agree that AST is VERY powerfull for only 1,000 points.
Do facilities shrink in SEV? I assume there is a reason that facility space is listed in Kt and not in number of facilities ala SEIV?
Raapys
October 11th, 2006, 02:32 PM
Just for modding possibilities, as far as I know.
Fyron
October 11th, 2006, 02:47 PM
The stock game does not take advantage of variable sized facilities, sadly.
There might be an ability to modify facility space on the planet. Look in Data\Description_Abilities.txt. If not, email MM and request one (se5 at malfador dot com).
And make sure to make your changes in a mod folder (which must now be in the GameTypes folder)! Leave the stock game intact. http://forum.shrapnelgames.com/images/smilies/happy.gif
Elsemeravin
October 11th, 2006, 02:55 PM
Imperator Fyron said:
There might be an ability to modify facility space on the planet. Look in Data\Description_Abilities.txt. If not, email MM and request one (se5 at malfador dot com).
Not incluided in the Ability.txt I got were it was not http://forum.shrapnelgames.com/images/smilies/tongue.gif
Might have to ask for it.
Captain Kwok
October 11th, 2006, 02:56 PM
Add the ability "Storage Facility Space Percent" instead or in addition to the current Storage "Cargo Space Percent". Note though that the it is not being correctly applied (ie 20% = 120% increase etc).
Captain Kwok
October 11th, 2006, 02:58 PM
Imperator Fyron said:...it translates to 20% bonus in every resource, research, intel etc...
That's not exactly true because you need to spread that 20% out over the 5 or so categories you mentioned... so it's like a 4% increase for each item if spread evenly. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Elsemeravin
October 11th, 2006, 03:07 PM
Captain Kwok said:
Add the ability "Storage Facility Space Percent" instead or in addition to the current Storage "Cargo Space Percent". Note though that the it is not being correctly applied (ie 20% = 120% increase etc).
Can you find this "ability" in the ability.txt file ? http://forum.shrapnelgames.com/images/smilies/confused.gif
Fyron
October 11th, 2006, 03:07 PM
Every mineral world gets 20% more mineral miners. Every research world gets 20% more research labs. If you have 100 mineral miners and 100 research labs without the trait (200 total), you can then build 120 mineral miners and 120 research labs with SE4 AST (240 total, which is a 20% increase in total facilities). How is this not a 20% bonus to mineral production and to research?
Fyron
October 11th, 2006, 03:08 PM
Elsemeravin said:
Can you find this "ability" in the ability.txt file ? http://forum.shrapnelgames.com/images/smilies/confused.gif
The ability file is not read by the game. All of the "Description" files are there for your reference. They are not complete, sadly. You can just use the ability kwok posted in the racial trait file.
Phoenix-D
October 11th, 2006, 03:11 PM
FYI the "description abilities" file isn't included in the release version. At least, its not on the EB Game's "Space Empires Compilation" install.
Fyron
October 11th, 2006, 03:20 PM
Is there at least a SE5\Docs folder?
Phoenix-D
October 11th, 2006, 03:26 PM
Nope.
tmcc
October 11th, 2006, 04:08 PM
"Cargo Space Percent" is found in data/RacialTraits.txt. Can "Storage Facility Space Percent" be added as a second ability to the racial trait just by cloning ability one and changing it appropriately?
Bigger question, how do you know that "Storage Facility Space Percent" is the right variable? Is all of this documented somewhere?
Elsemeravin
October 11th, 2006, 04:11 PM
Some people say that Captain Kwok has the whole Ability description tattooed on his body, never to get lost in SE maze.
Captain Kwok
October 11th, 2006, 04:31 PM
The "Cargo Facility Space Percent" ability is actually listed in mainstrings.txt - which is a helpful reference for such things. I'm still lobbying for a "Cargo Population Space Percent" ability myself. http://forum.shrapnelgames.com/images/smilies/tongue.gif
I think Aaron wants to make complete the documentation in the "description..." files because they are currently incomplete and lack full documentation - so I would think they will be added in a patch.
tmcc
October 11th, 2006, 04:49 PM
Great. mainstrings.txt is only about a half a million lines long. That should solve everything.
No really, how does one figure this all out? Is it trial and error or is there a decoder ring. I thought programming was difficult back when you had to keep 1,000 punch cards in order.
Kana
October 11th, 2006, 05:17 PM
tmcc said:
Great. mainstrings.txt is only about a half a million lines long. That should solve everything.
No really, how does one figure this all out? Is it trial and error or is there a decoder ring. I thought programming was difficult back when you had to keep 1,000 punch cards in order.
You just have to get a text editor, with a search function...
tmcc
October 11th, 2006, 06:28 PM
And know what to search for and what it does and how the program uses it once you find it.
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