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View Full Version : SE5: was rebooting, now doesn't generate turns.


Randallw
October 12th, 2006, 09:01 AM
I'd just like to see if my suspicion is accurate. Twice now, and perhaps last week, my computer has rebooted itself while I am playing Se5. Initially I chalked it up to my computer not handling hot days, like with a heatwave (in fact there is a bushfire in the suburb 2 over) and as such limited using the computer until the evening. But today it rebooted itself even though my computer was cool. As I had loaded a saved game and was around the same time I started to reason perhaps it couldn't handle it after a point. I started another game (HoI: DD) and have been playing for a few hours with no problems.

Has anyone else found that a bug causes their computer to reboot after se5 reaches a certain point. I've been playing it for the last week with no trouble.

Randallw
October 13th, 2006, 06:08 AM
I'd like to get a reply to this.

Suicide Junkie
October 13th, 2006, 07:28 AM
I presume you're using xp.

Try turning off the auto-reboot so you can see what kind of blue screen error you're getting. That might give a point to start in solving the problem.

Most often it is dusty ram for me.

Randallw
October 13th, 2006, 09:47 AM
dust. right I better clean out my computer again. If that's the cause then it doesn't have an effect except when I play SE5.

care to tell me how to turn off the auto-reboot.

AgentZero
October 13th, 2006, 06:11 PM
Randallw said:
care to tell me how to turn off the auto-reboot.



Right click My Computer, click on Properties, click on the Advanced tab, click the Settings button under Startup and Recovery, and untick the Automatically restart option under System Failure.

Randallw
October 14th, 2006, 12:50 AM
Thanks. I actually came across that last night when I was looking, but I didn't make the connection about what it was for.

Randallw
October 14th, 2006, 06:35 AM
Well I turned off the restart and played SE5. Things went well and nothing strange happened, except after a while I decided things were going well whereupon I started another turn and the game stopped generating while generating the next turn. The computer hadn't frozen and taskmanager didn't say it was not responding, but it was a long time maybe 5 minutes, before I decided it wasm't doing anything and quit.

Suicide Junkie
October 14th, 2006, 10:05 AM
Combats do take a while in SE5, and much like SE4, the progress bad dosen't move while the combat is going.

Just wander off to get a drink of make a snack and come back in a few minutes.

Randallw
October 14th, 2006, 10:14 AM
Thanks, well next time I'll let it go longer. I have noticed at time it says stuff like

"carrying out turn for player 3"

or similar which may take something like a minute, but it always goes onto the next player. This time it went through all the players and then it has something like

"working out all files"

that's the stage at which it seemed to stop progressing.

Of course that's not the actual text and may not even be close but it seems to have 2 phases. Each player, and then some phase linking them all I suppose.

Suicide Junkie
October 14th, 2006, 10:16 AM
In any simultaneous game the first part would be AIs thinking.
The second part would be actual processing as-we-know-it.

In a sequential game, there would be combats and stuff mixed in everywhere.

Phoenix-D
October 14th, 2006, 01:39 PM
You don't happen to be using Robo-Miners, do you? For some reason building one of those (or, presumably, the AI building one) crashes the game at the moment.

Randallw
October 14th, 2006, 10:51 PM
Only once have I ever made large scale use of robo-mining (in a Star Trek game where the Tholians had massive, and I mean massive, advantages in radioactive mining). It simply isn't a path I bother to go down. I guess perhaps the AI is doing it though, who knows.