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Amos
October 12th, 2006, 03:16 PM
Version 0.26

Tyrian
October 12th, 2006, 04:45 PM
The graphics are very good and you have made 3 eras for this mod. It seems ideal for Dominions 3.

Amos
October 12th, 2006, 05:01 PM
I think you are mistaking two eras of the Nephilim mod for Trade mod which had only one. I'm going to remake Nephilim mod and its graphics. I'm not sure my work drive will be enough for both eras though. I've started on Trade graphics and I'll probably add a few more units, and rebalance it and the Nephilim mod. I also want to finally start the Seraphim and Horror mods.

WraithLord
October 12th, 2006, 05:03 PM
Yes there's very much intrest http://forum.shrapnelgames.com/images/smilies/happy.gif

And for Nephilim as well http://forum.shrapnelgames.com/images/smilies/wink.gif

Amos
October 14th, 2006, 08:42 PM
First release.

Amos
October 15th, 2006, 12:46 AM
Forts are in.

Tortanick
October 15th, 2006, 04:11 AM
This mod appears to be a remake of an old one since everyone knows what you're talking about and I don't. Care to give the one sentance on who each nation is?

Amos
October 15th, 2006, 10:15 AM
Trade Confederation is Venice like nation (this mod). Republic turned Theocracy.
Nephilim are descendants of angelic schism (havent even started on them yet). There are 3 eras for Nephilim:
-Seraphim Crusade (doesnt exist yet)
-Fallen Empire (need to redo graphics, rebalance and make compatible with Dom 3)
-Stigian Corruption (need to redo graphics, rebalance and make compatible with Dom 3)

Amos
October 15th, 2006, 12:28 PM
Repriced pretenders.

Amos
October 16th, 2006, 12:52 AM
Unless there are problems, this will be the last update for this mod until the patch.

Amos
October 16th, 2006, 04:37 PM
Couldnt resist. One more update:

-Added a unit (Crossbowman)
-Changed some graphics.

Tyrian
October 17th, 2006, 06:55 AM
Thanks for your works

Amos
November 4th, 2006, 03:12 AM
New version 0.17

Amos
January 13th, 2007, 08:53 PM
Changed catapult's #castledef to 10 (50 was too much).

Amos
February 17th, 2007, 10:59 AM
Version 0.19

Gave the "Catapult" Siege Engineer's bonus.

Sombre
February 17th, 2007, 02:05 PM
Just tried this one out and it's great fun. I appreciate all the hard work you do on these mods Amos - this board is pretty sleepy but there are still people enjoying 'em :]

Juzza
March 20th, 2007, 09:10 AM
I have to agree here, I like this mod, alot more than the other ones you've made, personaly I don't think the other mads are quite as balanced as this one is and it's fantastic.

Amos
April 28th, 2007, 08:48 AM
Version 0.20

-Changed prices (mostly lowered);
-Small sprite changes;
-Changed armor to in-game one;
-Fixed Governor size;
-Other small changes.

Amos
April 29th, 2007, 08:27 AM
Small sprite changes.

Amos
May 4th, 2007, 10:00 AM
Version 0.21

Inventory fixed.

Amos
May 7th, 2007, 01:55 PM
Version 0.22

Changed sprite and armor for Elite Pike.

Amos
May 7th, 2007, 04:15 PM
Version 0.23

Added new national spell "Construct Crystal Pikemen".

Amos
May 7th, 2007, 06:57 PM
Removed immortality from Crystal Pikeman. It just didnt make sense. Spell cost lowered from 10 to 5.

Amos
May 8th, 2007, 07:39 AM
Spell cost lowered to 1 (they are just too easily destroyed to cost more). Requirements for the spell lowered as well to 1Earth/1Death.

Amos
May 9th, 2007, 06:12 AM
I raised requirements to 2E/3D because the AI uses the Pikemen incorrectly. The AI puts those walking bombs in amongst its regular troops where Pikemen are doing more damage to the friendly forces than to the enemy.

Amos
January 28th, 2008, 10:57 PM
Version 0.24

- Changed nation number to 74;
- Changed aspects of catapult's "Fire Boulder" weapon;
- Gave "Brother Fire" firepower.

Amos
February 8th, 2008, 02:21 AM
Gave pikes in all my mods animalawe 3.

Amos
July 30th, 2008, 08:36 AM
Version 0.25

Changed unit numbers to 2450-2476.

Morkilus
July 30th, 2008, 01:59 PM
Glad to have you back, Amos!

Amos
July 30th, 2008, 05:26 PM
Tnx Morkilus http://forum.shrapnelgames.com/images/smilies/happy.gif I'm glad to be back

HoneyBadger
July 30th, 2008, 05:27 PM
Amos, where did you go? I missed you!

Amos
July 31st, 2008, 04:54 AM
I was in the army. I went to get an inspiration for a new mod http://forum.shrapnelgames.com/images/smilies/wink.gif

Edratman
August 7th, 2008, 11:36 AM
I started playing this mod last night. I love the mage with 4 random paths from all 8 schools. Not sure how it will play out, but I'm guessing that there won't be a fixed strategy.

Intriguing

HoneyBadger
August 7th, 2008, 03:56 PM
Ok, then, as long as you're inspired http://forum.shrapnelgames.com/images/smilies/happy.gif

Amos
August 8th, 2008, 04:35 AM
Well I have started a new mod. So yeah http://forum.shrapnelgames.com/images/smilies/biggrin.gif

HoneyBadger
August 8th, 2008, 11:32 AM
That makes me very happy!

Happyfungi
March 5th, 2010, 03:04 AM
I love this mod and many of your other mods as well. Just thought I would say thanks.