View Full Version : SEIV and winME
Phier
May 15th, 2001, 03:16 AM
Saddly my laptop came with winME instead of the win98 I ordered, and something about it doesn't like SEIV. It installs fine but when you try to end the turn it gives a 'file access denied' message. This is either the 1.02 or 1.35 Version. Any ideas?
PvK
May 15th, 2001, 03:31 AM
Mail a large explosive device to One MicroSoft Way, Redmond, WA?
Disclaimer:
This message should not be construed as an endorsement by anyone of the idea of blowing up Microsoft.
Wolverine
May 15th, 2001, 09:26 AM
SEIV seems to work fine on WinME (I play it both on a desktop and a laptop).
The only things I can think of is check that all the SEIV files are NOT read-only, and check the disk drive for physical errors (i.e. Run Scandisk with Surface Check).
Wolverine
May 15th, 2001, 09:27 AM
Then if that doesn't work, try sending a large explosive device to Bill.
dogscoff
May 16th, 2001, 09:52 AM
I did read somewhere that SEIV is *not* WinME compatible. I think Wolverine's trouble free usage on ME is the exception rather than the rule. I have a friend who can't run it on ME.
QUOTE:
Disclaimer:
This message should not be construed as an endorsement by anyone of the idea of blowing up Microsoft.
/QUOTE
But do it anyway...
------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
Wolverine
May 16th, 2001, 10:36 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
I think Wolverine's trouble free usage on ME is the exception rather than the rule.<HR></BLOCKQUOTE>
Hahahahahaha, trouble free usage. Good one. I've never seen those words associated with a Microsoft product before.
If ME works better for me than anyone else, then GOD HELP YOU http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
zen.
May 18th, 2001, 06:17 PM
He's apparently helping you more than anyone ELSE. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
It's sad when you need divine intervention to make a program work. *sigh*
zen
Dracus
May 18th, 2001, 07:18 PM
It runs alright on WinMe, except for when you use tach combat and then decide to resolve the conflict when there are a lot of ships/fighters involved(you get a range check error) You have to finish the battle one turn at a time.
This is verision 1.35
It use to error around 300 turns also. I have about 30 more turns to go to see if 1.35 has addressed this issue.
1.02 has other problems on winme which dis-appeared in 1.35
What kind of Proccessor do you have?
[This message has been edited by Dracus (edited 18 May 2001).]
Trachmyr
May 19th, 2001, 01:27 AM
I never had any problems with SE4 on WinMe.
Resident Alien
May 19th, 2001, 06:42 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
I did read somewhere that SEIV is *not* WinME compatible. I think Wolverine's trouble free usage on ME is the exception rather than the rule. I have a friend who can't run it on ME.
QUOTE:
Disclaimer:
This message should not be construed as an endorsement by anyone of the idea of blowing up Microsoft.
/QUOTE
But do it anyway...
<HR></BLOCKQUOTE>
Runs fine on ME for me, I don't think I've had any crashes at all so far. However I always use strategic resolution of combat and don't usually bother with fighters.
Phier
May 19th, 2001, 06:55 PM
I've been able to get it to work on ME for a few turns (haven't tried more) BUT it goes all to hell when I install some custom races. These races work fine on my 98 system.
I've got floating point errors
Blue screens
File access
and god knows how many other ones.
Fuerte
May 19th, 2001, 08:25 PM
I never had any problems with SE4 on WinMe (except the game bugs).
------------------
PBEM (http://www.sci.fi/~fuerte/pbem.htm)
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.