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View Full Version : Sound Effect Mod v1.01 for SE V


Tampa_Gamer
October 13th, 2006, 12:22 AM
[INITIAL POST AND FILE DELETED AND MOVED TO SEV SCENARIO/MOD FORUM]

initial changes left in for reference

v1.00 (10/12/06)
+ All sound effects conformed to at least Wave, PCM, signed, 16bit, stereo
+ Replaced ship design sounds, warning and other interface sounds (14)
+ Replaced/modified all explosion sounds (17)
+ Replaced warp point flash enter/exit sounds (2)
+ Replaced/modified all stellar manipulation sounds (21)
+ Replaced/modified all weapon sounds (63)
+ Modified combat sounds to 16/8 bit to fit original sound file size to avoid combat
stuttering which resulted when all sounds converted to 16bit stereo
+ Doubled (tripled in some cases) number of effect instances permitted

arthurtuxedo
October 13th, 2006, 01:27 AM
Cool beans! I really enjoyed your SE4 sound mod. I believe it was the first mod I installed and played with.

AAshbery76
October 13th, 2006, 10:33 AM
Good stuff.What is this ground mod?

Captain Kwok
October 13th, 2006, 10:36 AM
AAshbery76 said:
Good stuff.What is this ground mod?

TG's top secret mod that no one has seen yet...

Tampa_Gamer
October 14th, 2006, 01:06 PM
Oh, its not top secret CK http://forum.shrapnelgames.com/images/smilies/rolleyes.gif it's just not done yet! Now that the bugs and UI issues are getting some needed attention and fixed, I can concentrate more on the fun stuff like, sounds, ground combat and the AI.

Captain Kwok
October 14th, 2006, 11:53 PM
I've been using the sound mod for the last couple of days and I really like the sounds you choose TG! Excellent!

AAshbery76
October 15th, 2006, 08:21 AM
I don't like the starwars end turn sounds,apart from that it's very good.

Pocus
October 15th, 2006, 10:31 AM
thanks Tampa. Tried on the demo, simulating 100+ ships battling, and not one stuttering (and they are cooler too)

Captain Kwok
October 16th, 2006, 01:45 PM
I think you should drop the instances amount for Warp Point enter/exits though TG, the sound effect can be quite loud otherwis - even better might be to replace this particular sound as its the only one I don't really like. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Tampa_Gamer
October 16th, 2006, 01:59 PM
Does it get louder the more ships pass through at a given time (i.e. fleet)? Aaron and I have an ongoing bug report on this item because its not supposed to, but I think it does.

Which one don't you like enter or exit? (they are different)

Captain Kwok
October 16th, 2006, 02:18 PM
It does get louder with more ships and a fleet is louder than 2 ships going simultaneously. I can't say if fleets of different sizes are louder or the same...

It's mostly the exit sound for warp that doesn't quite feel appropriate.

Caduceus
October 16th, 2006, 03:38 PM
I guess this is as good a place as any to ask - I've noticed that the songs (in stock) will loop when in the main game screen over and over. The song will change if you call up a menu. But if you stay on the main screen it will cycle over and over. I wonder if it could be set to move through each track to give more variety...

I changed the demo music to the new Battlestar Galactica music - and it rocks, especially the intro http://forum.shrapnelgames.com/images/smilies/wink.gif

Tampa_Gamer
October 19th, 2006, 08:32 PM
Just a quick update, I posted a new version up in the SEV scenario/mod forum. Also posted a patch from v1.00 to v1.01. I would like to request that any comments, discussion, bugs, etc. be reported here instead of that thread to keep the mod thread clean and make it easy to find the latest files. Changes are as follows:

v1.01 (10/19/06)
+ Changed warp exit sound
+ Changed end turn sound
+ Restored warp sound "Effect Instances" to "1" to help with the warp loudness bug
+ Added "Mod Conflict Analysis" to readme file

LINK TO ACTUAL MOD FILE POST (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=458335&page=0&view=collap sed&sb=5&o=&fpart=1)

Enjoy!
-TG

Captain Kwok
December 19th, 2006, 03:51 PM
Still enjoying this sound pack and occasionally including it as the default sound effects file for the Balance Mod causing errors from time to time for unsuspecting downloaders. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Just a couple of suggestions though - the warp exit sound has a "pitter-patter" trail at the end of the effect in-game. Also, I really don't like the "lug nut whir" when you're removing components on the design screen. Perhaps something a bit shorter in length? Lastly, I'd increase the sound max distance to about 1000, so we can hear all those lovely weapon sounds and explosions.