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View Full Version : Multiplicators to modding???


CosmoLizard
October 13th, 2006, 01:52 PM
What i try to do is to use some hulls -specially the troops- and increase their armour and attack with some factor using multiplication, that to decrease the damage rate taken from bombing and to balance the ground/ground combat, also to avoid to make the tedious 2 techs to each unit (fighter and troop, sinse both share the same tech)

btw im not talking about the probability to be hitted or to hit, what i want to know is if, for example i can put a troop hull a factor of x50 to damage attack, and x50 to arnor defense, so if an armor component is fitted and it value is 5 then the armor is 5x50=250, it can be done???

thanks http://forum.shrapnelgames.com/images/smilies/smile.gif

Suicide Junkie
October 13th, 2006, 08:22 PM
You probably want to use mounts for that.
Just set it to +400% for hitpoints, and only allow armor components to use it (or whatever you like)

Fyron
October 13th, 2006, 08:30 PM
Why did you make two threads for this?

CosmoLizard
October 13th, 2006, 10:17 PM
ups, sorry im new in this forum, and im still learning how to use it http://forum.shrapnelgames.com/images/smilies/laugh.gif,pls any mod could delete this thread??

thxs

btw thxs Suicide Junker