View Full Version : Maxium ship slots for SEV mods
shinigami
October 14th, 2006, 09:52 PM
When I was playing the SEV demo and designing a ship I got to thinking that the new slot system could wind up being a real pain for mods that like to use tons of small components. So I decided to see just how many slots could be put on a ship and came up with 165 per deck.
Attatched is a small text file that a modder can use to paste into an empire's inventory layout file. The slots are done in rings, 48 armor, 96 outer, and 21 inner.
Hopefully this will help a modder to simulate SEIV's purely weight-based ship design system or at least save some time.
Back to lurking! http://forum.shrapnelgames.com/images/smilies/wink.gif
Elsemeravin
October 15th, 2006, 06:13 AM
This can be useful, thanks for your time.
Actually I decided to change the grid as well for the in-progress mod after understanding that Outer Hull was damage directional, as follow:
Armor : Only armor package that surround the whole ship, for example skin, solar wings, full armor.
Outer Hull : Every physical component, including some local armor (thank to the directional)
Inner Hull : Non physical component (like a new system of flags, programs, DNA manipulation, ...) which have no or very little structure.
In that case I wold prefer to have a full Outer Hull shape with on the extreme left side a column (outside the ship pic) or armor and on the extreme right (outside the ship pic also) a column for Inner Hull.
Would you be up to the challenge ? (the challenge being understand my fuzzy explanation) http://forum.shrapnelgames.com/images/smilies/happy.gif
Suicide Junkie
October 15th, 2006, 11:08 AM
Ah, not much challenge with the right tools!
http://imagemodserver.mine.nu/other/MM/SE5/Tools/SE5SlotModder.zip
Click and drag the slots wherever you want them.
Note: Copy/Paste applies to the slot information & location data, not the slots themselves. New slots are created with the latest copy data.
Elsemeravin
October 15th, 2006, 03:14 PM
Suicide Junkie said:
Ah, not much challenge with the right tools!
http://imagemodserver.mine.nu/other/MM/SE5/Tools/SE5SlotModder.zip
Click and drag the slots wherever you want them.
Note: Copy/Paste applies to the slot information & location data, not the slots themselves. New slots are created with the latest copy data.
Thanks SJ ! This will be very useful !
Kana
October 16th, 2006, 01:01 AM
So is 165 the hardcoded limit on number of slots? Oh that is per deck, so 165*3=495 total available slots...probably on a Dreadnought, or a Starbase...
Suicide Junkie
October 16th, 2006, 01:41 AM
Its not so much hardcode, as the most you can tile on the screen without overlapping any.
If you want to allow overlap while still retaining enough room to be able to use the slots, you can increase that by a factor of almost 4x.
Slick
October 16th, 2006, 12:43 PM
I'd think it would be a UI improvement in minimizing mouse clicks if this were used as a new agreed-upon standard so as to minimize the need to use middle and lower decks. Those that like to use middle and lower decks would not be inconvenienced any more than they are now. But for me personally, I like to see all the components on one screen.
Fyron
October 16th, 2006, 02:44 PM
According to the posted patch history, there will be a way to specify a slot layout override file to override the slot layouts in ship hulls. The default setup for this can be made a screen full of slots, so you can get that easily now (well, after the patch is out).
Spoo
October 19th, 2006, 10:05 PM
Does the slot name matter, or only the slot type? If I make a slot named "Engines" of type "Outer Hull", could I then restrict engine components to only be placeable in "Engine" slots?
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