View Full Version : `ALLPLAYERSHUMAN` cheat code
AngleWyrm
October 18th, 2006, 01:57 PM
I've tried using this to take a look at how my AI script is working, but when I end turn, it asks for a password to access the next player.
Is there a default password or something for debugging scripts?
Phoenix-D
October 18th, 2006, 02:01 PM
default password is master.
AngleWyrm
October 18th, 2006, 02:14 PM
Thanks bunches
Randallw
October 18th, 2006, 10:54 PM
How does that all work. I have been trying to look at the other empires in a simultaneous game and I used the password and ALLPLAYERSHUMAN but it won't let me look at the Sithrak. It either allows me to see my race (player1) or the very last one (player 12), and incidentally with that one it starts in my system, which is unexplored to them. How can I look at a specific other race. I tried clicking on them and using the master password.
AngleWyrm
October 19th, 2006, 02:42 AM
Hit ESC to bring up the main menu, then click "Players". You can set which ones are human and which ones are AI. Then when you end turn, it will move to the next human player.
Atrocities
October 19th, 2006, 03:23 AM
SE5 Cheat Codes
allsysseen - Current Player has seen all solar systems.
allempseen - Current Player has encountered all other players.
omni - Current Player is omnipresent in all solar systems.
money - Add 100,000 resources of each type to the Current Player's treasury.
research - Add 100,000 research points to the Current Player.
alltech - Current Player gains all technologies.
fastbuild - All construction queues get 1,000,000 in accumulated resources.
nomaint - Current Player's empire no longer pays maintenance.
intel - Add 100,000 intelligence points to the Current Player.
restoresupplies - All of the Current Player's ships get full supplies and ordinance.
collisiongrid - Show the collision grid in combat.
showstats - Show statistics on the selected combat object.
retrofit [design name] - Retrofit the current ship to the new design.
repair - Completely repair the currently selected ship.
allplayershuman - All players set to human control.
viewallcombats - All combats are shown on screen.
RESTOREMOVE - restores selected ship's movement
Baron Munchausen
October 19th, 2006, 03:24 PM
Didn't he add 'Recalc' for modders?
dmm
October 19th, 2006, 04:56 PM
Atrocities said:
RESTOREMOVE - restores selected ship's movement
Isn't this "restoremovement"?
Randallw
October 19th, 2006, 11:50 PM
AngleWyrm said:
Hit ESC to bring up the main menu, then click "Players". You can set which ones are human and which ones are AI. Then when you end turn, it will move to the next human player.
sorry but no, that didn't happen. I selected all the empires as human but the next turn just starts player 1 again and the other empires go back to being computers.
AngleWyrm
October 20th, 2006, 12:40 AM
Randallw said:
I selected all the empires as human but...
Selected players are those that are under AI control.
Randallw
October 20th, 2006, 04:22 AM
Sorry, what I should have said was I deselected all players so they would be human.
Suicide Junkie
October 20th, 2006, 05:36 AM
You might try saving the game after doing that.
I know that in SE4, you have to... Basically, the game won't change the AI/Human state based on a PLR file; you've got to write to the .gam to get the changes to stick.
StarJack
October 20th, 2006, 03:17 PM
So what do you do to enter the codes? I type ~ from the main map and nothing happens?
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