View Full Version : Need help sorting an error in my mod
Nerfix
October 19th, 2006, 09:59 AM
My simple mod is attached to this one. It modifies late Caelum.
When I try to open the recruitment screen in my capital Dominions 3 crashes with
"Något gick fel!
myloadmalloc: can't open ./mods/./raptors/"
Anyone know what's wrong with it?
Leif_-
October 19th, 2006, 10:05 AM
You have an extra " in your #spr1 and #spr2 commands.
It should be #spr1 "raptors/Crossbow2.tga" rather than #spr2 "./raptors/"Crossbow2.tga"
Nerfix
October 19th, 2006, 10:10 AM
Alright, fixed that one, but after trying process a turn when I recruit the units Dominions 3 crashes during turn prcessing with
"Något gick fel!
Pointless unitfx"
O__o
Endoperez
October 19th, 2006, 10:23 AM
Nerfix said:
Alright, fixed that one, but after trying process a turn when I recruit the units Dominions 3 crashes during turn prcessing with
"Något gick fel!
Pointless unitfx"
O__o
Try smaller unitnrs.
Monster nbr should be a number between 2000 and 2999.
2999 is too high. You should lwoer weapon number as well.
Nerfix
October 19th, 2006, 10:34 AM
alrigh
Will 9998, 2997 and 2998 do? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Endoperez
October 19th, 2006, 10:37 AM
4.2 #newweapon <weapon nbr>
Weapon nbr should be a number between 600 and 999.
It mustn&#8217;t be the same as any other weapon. This new
weapon will be affected by the following modding commands
and there should be an #end command at the end.
I doubt it.
Nerfix
October 19th, 2006, 10:43 AM
oh, okay http://forum.shrapnelgames.com/images/smilies/redface.gif
Nerfix
October 19th, 2006, 10:49 AM
Alright, it works now but two problems need to be solved:
- The crossbow fires every turn
- The crossbow bolt looks like a red glob http://forum.shrapnelgames.com/images/smilies/laugh.gif
Endoperez
October 19th, 2006, 12:39 PM
Nerfix said:
Alright, it works now but two problems need to be solved:
- The crossbow fires every turn
- The crossbow bolt looks like a red glob http://forum.shrapnelgames.com/images/smilies/laugh.gif
#nratt is bugged, doesn't work.
4.24 #flyspr <flysprite nbr> <animation
length>
Use this command to set how the arrow looks like for a
missile weapon. Table 5 shows some numbers that can
be used for missile weapons.
Flysprite 109
Anim length 1
Looks like Arrow
Nerfix
October 19th, 2006, 01:28 PM
Shouldn't that be in the form #109 1 ?
And if nratt doesn't work what am I going to use? D:
Endoperez
October 19th, 2006, 01:40 PM
You have to wait. Or just give them normal crossbows.
Nerfix
October 19th, 2006, 01:49 PM
Well, it's only 1 dmg point difference but but but... http://forum.shrapnelgames.com/images/smilies/frown.gif
Endoperez
October 19th, 2006, 02:02 PM
Nerfix said:Well, it's only 1 dmg point difference but but but... http://forum.shrapnelgames.com/images/smilies/frown.gif
It is a bug. Bugs can be corrected in patches. If and when this is patched, you can update your mod so that your Caelian Crossbows deal less damage.
Nerfix
October 19th, 2006, 02:05 PM
Alright then. I don't think I'll release it before it gets patched, but I'll propably expand the mod the include other stuff also.
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