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View Full Version : Age in new Monsters


Uh-Nu-Buh
October 31st, 2006, 11:30 PM
I've tried a number of combos like:
#startage 20
#maxage 100
or
#startage 50
#maxage 100
or
#startage 200
#maxage 1000

and every unit starts with old age like:
age 2
oldage 2

This means they age very rapidly and over the next 24 turns they accumulate handicaps and die.

How can I get this age thing to work? Should I be doing this in turns instead of years--

#startage <12*20>
#maxage <12*100>

Thanks!

Nerfix
November 1st, 2006, 02:21 AM
Age commands are currently bugged.

Uh-Nu-Buh
November 1st, 2006, 09:26 PM
Thanks Nerfix. Good to know it isn't just me. So, just don't use age commands at all and accept the defaults?

Amos
November 1st, 2006, 10:50 PM
Use #heal or nature magic to get higher max age. Use #heal, #immortal to get rid of afflictions. Use death magic for lesser chance of afflictions.